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using UnityEngine;
public class PlatformUIHandler : MonoBehaviour
{
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public GameObject joystickUI;
public GameObject buttonUI;
public GameObject shootButtonUI;
void Start()
{
bool isMobile = GameSettings.IsMobile;
if (joystickUI != null) joystickUI.SetActive(isMobile);
if (buttonUI != null) buttonUI.SetActive(isMobile);
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if (shootButtonUI != null) shootButtonUI.SetActive(isMobile);
}
}