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WildRoot/Assets/Script/GameManager.cs
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2026-04-14 17:06:58 +09:00
using NUnit.Framework.Constraints;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject gameoverText;
public Text timeText;
public Text recordText;
private float surviveTime;
private bool isGameover;
public void EndGame()
{
isGameover = true;
gameoverText.SetActive(true);
float bestTime = PlayerPrefs.GetFloat("BestTime");
if(surviveTime > bestTime)
{
bestTime = surviveTime;
PlayerPrefs.SetFloat("BestTime", bestTime);
}
recordText.text = "Best Time: " + (int)bestTime;
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
surviveTime = 0;
isGameover = false;
}
// Update is called once per frame
void Update()
{
if(!isGameover)
{
surviveTime += Time.deltaTime;
timeText.text = "Time: " + (int)surviveTime;
}
else
{
if(Input.GetKeyDown(KeyCode.R))
{
SceneManager.LoadScene("Game");
}
}
}
public float GetSurviveTime()
{
return surviveTime;
}
}