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WildRoot/Assets/Script/GameManager.cs
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using NUnit.Framework.Constraints;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class GameManager : MonoBehaviour
{
public GameObject gameoverText;
public Text timeText;
public Text recordText;
private float surviveTime;
private bool isGameover;
public GameObject restartButton;
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public void EndGame()
{
isGameover = true;
gameoverText.SetActive(true);
restartButton.SetActive(true);
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float bestTime = PlayerPrefs.GetFloat("BestTime");
if(surviveTime > bestTime)
{
bestTime = surviveTime;
PlayerPrefs.SetFloat("BestTime", bestTime);
}
recordText.text = "Best Time: " + (int)bestTime;
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}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
surviveTime = 0;
isGameover = false;
}
// Update is called once per frame
void Update()
{
if(!isGameover)
{
surviveTime += Time.deltaTime;
timeText.text = "Time: " + (int)surviveTime;
}
else
{
// 1. PC: R키
if (Input.GetKeyDown(KeyCode.R))
{
RestartGame();
}
// 2. 모바일/PC: 클릭 또는 터치 (화면 아무데나 눌러도 재시작)
if (Input.GetMouseButtonDown(0))
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{
RestartGame();
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}
}
}
public float GetSurviveTime()
{
return surviveTime;
}
public void RestartGame()
{
UnityEngine.SceneManagement.SceneManager.LoadScene(1);
}
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}