23 lines
561 B
C#
23 lines
561 B
C#
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using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ShieldUIHandler : MonoBehaviour
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{
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[SerializeField] private Image shieldIcon;
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[SerializeField] private TextMeshProUGUI countText;
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public void UpdateShieldUI(int count)
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{
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if (countText != null)
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{
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countText.text = count.ToString();
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countText.gameObject.SetActive(count > 0);
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}
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if (shieldIcon != null)
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{
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shieldIcon.color = (count > 0) ? Color.white : new Color(0.2f, 0.2f, 0.2f, 0.5f);
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}
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}
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}
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