diff --git a/Assets/EmaceArt.meta b/Assets/DownAssets/EmaceArt.meta similarity index 100% rename from Assets/EmaceArt.meta rename to Assets/DownAssets/EmaceArt.meta diff --git a/Assets/EmaceArt/Fences 2026.meta b/Assets/DownAssets/EmaceArt/Fences 2026.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026.meta rename to Assets/DownAssets/EmaceArt/Fences 2026.meta diff --git a/Assets/EmaceArt/Fences 2026/Materials.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Materials.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Materials.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Materials.meta diff --git a/Assets/EmaceArt/Fences 2026/Materials/Black.mat b/Assets/DownAssets/EmaceArt/Fences 2026/Materials/Black.mat similarity index 100% rename from Assets/EmaceArt/Fences 2026/Materials/Black.mat rename to Assets/DownAssets/EmaceArt/Fences 2026/Materials/Black.mat diff --git a/Assets/EmaceArt/Fences 2026/Materials/Black.mat.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Materials/Black.mat.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Materials/Black.mat.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Materials/Black.mat.meta diff --git a/Assets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat b/Assets/DownAssets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat similarity index 100% rename from Assets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat rename to Assets/DownAssets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat diff --git a/Assets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Materials/EAS03a fence_Colorsheet_v1.mat.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Gate_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Beam_Seam_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_02c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_End_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Branch_Seam_02b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_03e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_End_03b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_ByAFieldField_Seam_03b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Corner_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_End_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Cobble_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Gate_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Plank_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_RockGate_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Corner_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_End_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SharpStoneDesk_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_01f.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_SolidBeam_Seam_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Gate_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_Stick_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_02b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_End_02c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_VegetablePatch_Seam_02c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01f.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_01g.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_Corner_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Fence_rockDesk_End_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Prop_RopeStick_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01f.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01g.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01h.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01i.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_Wooden_Pin_01j.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01a.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01b.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01c.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01d.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx diff --git a/Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Meshes/EA03_wooden_FieldStick_01e.fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/EA_PP_Fence_Profile.asset.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-HighQuality.asset.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-LowQuality.asset.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset-MediumQuality.asset.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/Settings/New Universal Render Pipeline Asset_Renderer.asset.meta diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf diff --git a/Assets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Post Processing_profile/URP_Setup_Guide_Unity_2022_EmaceArt.pdf.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Gate/EA03_Fence_Beam_Gate_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/PRE/EA03_Fence_Beam_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Beam/Seam/EA03_Fence_Beam_Seam_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/End/EA03_Fence_Branch_End_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/PRE/EA03_Fence_Branch_02c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Branch/Seam/EA03_Fence_Branch_Seam_02b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/End/EA03_Fence_ByAFieldField_End_03b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/PRE/EA03_Fence_ByAFieldField_03e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/ByAFieldField/Seam/EA03_Fence_ByAFieldField_Seam_03b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Corner/EA03_Fence_Cobble_Corner_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/End/EA03_Fence_Cobble_End_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/PRE/EA03_Fence_Cobble_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Cobble/Seam/EA03_Fence_Cobble_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/End/EA03_Fence_Plank_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Gate/EA03_Fence_Plank_Gate_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/PRE/EA03_Fence_Plank_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Plank/Seam/EA03_Fence_Plank_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/RockGate/PRE/EA03_Fence_RockGate_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Corner/EA03_Fence_SharpStoneDesk_Corner_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/End/EA03_Fence_SharpStoneDesk_End_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/PRE/EA03_Fence_SharpStoneDesk_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SharpStoneDesk/Seam/EA03_Fence_SharpStoneDesk_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/End/EA03_Fence_SolidBeam_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/PRE/EA03_Fence_SolidBeam_01f_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/SolidBeam/Seam/EA03_Fence_SolidBeam_Seam_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/End/EA03_Fence_Stick_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Gate/EA03_Fence_Stick_Gate_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/PRE/EA03_Fence_Stick_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/Stick/Seam/EA03_Fence_Stick_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/End/EA03_Fence_VegetablePatch_End_02c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/PRE/EA03_Fence_VegetablePatch_02b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/VegetablePatch/Seam/EA03_Fence_VegetablePatch_Seam_02c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/Corner/EA03_Fence_rockDesk_Corner_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/End/EA03_Fence_rockDesk_End_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01f_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Fence/rockDesk/PRE/EA03_Fence_rockDesk_01g_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Field_comp_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Running (1).fbx.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/FieldStick/PRE/EA03_wooden_FieldStick_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01a_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01b_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01c_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01d_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01e_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01f_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01g_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01h_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01i_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab diff --git a/Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Prefabs/Wooden/Pin/PRE/EA03_Wooden_Pin_01j_PRE.prefab.meta diff --git a/Assets/EmaceArt/Fences 2026/Scenes.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Scenes.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Scenes.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Scenes.meta diff --git a/Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity b/Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity similarity index 100% rename from Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity rename to Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity diff --git a/Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssets.unity.meta diff --git a/Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting b/Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting similarity index 100% rename from Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting rename to Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting diff --git a/Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Scenes/EAS03a fence_DemoAssetsSettings.lighting.meta diff --git a/Assets/EmaceArt/Fences 2026/Textures.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Textures.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Textures.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Textures.meta diff --git a/Assets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png b/Assets/DownAssets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png similarity index 100% rename from Assets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png rename to Assets/DownAssets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png diff --git a/Assets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Textures/EAS03a fence_Colorsheet_v1.png.meta diff --git a/Assets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png b/Assets/DownAssets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png similarity index 100% rename from Assets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png rename to Assets/DownAssets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png diff --git a/Assets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png.meta b/Assets/DownAssets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png.meta similarity index 100% rename from Assets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png.meta rename to Assets/DownAssets/EmaceArt/Fences 2026/Textures/EmaceFences_Texture_01A.png.meta diff --git a/Assets/Prefab/Bullet.prefab.meta b/Assets/DownAssets/Malbers Animations.meta similarity index 57% rename from Assets/Prefab/Bullet.prefab.meta rename to Assets/DownAssets/Malbers Animations.meta index 665bbf7..1dee4c8 100644 --- a/Assets/Prefab/Bullet.prefab.meta +++ b/Assets/DownAssets/Malbers Animations.meta @@ -1,6 +1,7 @@ fileFormatVersion: 2 -guid: 7a9c4cf45800bc94dad97c5de4475dc9 -PrefabImporter: +guid: 0978bfaaae55d0d4ba6c264c68bcfa79 +folderAsset: yes +DefaultImporter: externalObjects: {} userData: assetBundleName: diff --git a/Assets/Prefab/BulletSpawner.prefab.meta b/Assets/DownAssets/Malbers Animations/Cowboy.meta similarity index 57% rename from Assets/Prefab/BulletSpawner.prefab.meta rename to Assets/DownAssets/Malbers Animations/Cowboy.meta index fbe903b..955bd0e 100644 --- a/Assets/Prefab/BulletSpawner.prefab.meta +++ b/Assets/DownAssets/Malbers Animations/Cowboy.meta @@ -1,6 +1,7 @@ fileFormatVersion: 2 -guid: 1933bf32c3f69ab478e3aaf5e8704838 -PrefabImporter: +guid: 0ba2c229e30a34c43a4adea713a9244f +folderAsset: yes +DefaultImporter: externalObjects: {} userData: assetBundleName: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity b/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity new file mode 100644 index 0000000..f08726d --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity @@ -0,0 +1,385 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 0} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 512 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 256 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 1 + m_PVRDenoiserTypeDirect: 1 + m_PVRDenoiserTypeIndirect: 1 + m_PVRDenoiserTypeAO: 1 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 1 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 3 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + buildHeightMesh: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &1214697670 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1214697672} + - component: {fileID: 1214697671} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &1214697671 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1214697670} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 4 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &1214697672 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1214697670} + serializedVersion: 2 + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &1838992390 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1838992393} + - component: {fileID: 1838992392} + - component: {fileID: 1838992391} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &1838992391 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1838992390} + m_Enabled: 1 +--- !u!20 &1838992392 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1838992390} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_Iso: 200 + m_ShutterSpeed: 0.005 + m_Aperture: 16 + m_FocusDistance: 10 + m_FocalLength: 50 + m_BladeCount: 5 + m_Curvature: {x: 2, y: 11} + m_BarrelClipping: 0.25 + m_Anamorphism: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &1838992393 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1838992390} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 1, z: -10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1001 &2517470700347095019 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 582712911568449855, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_Name + value: Cowboy 1.1 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 582712911568678175, guid: c56539a9ddfb2e54292cec0f8e069f23, + type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: c56539a9ddfb2e54292cec0f8e069f23, type: 3} +--- !u!1660057539 &9223372036854775807 +SceneRoots: + m_ObjectHideFlags: 0 + m_Roots: + - {fileID: 1838992393} + - {fileID: 1214697672} + - {fileID: 2517470700347095019} diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity.meta new file mode 100644 index 0000000..e80d7a3 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Demo.unity.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 091534b38707a5242950506e6aad2576 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Demo.unity + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Materials.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Materials.meta new file mode 100644 index 0000000..70bb27a --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Materials.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 28bdb45c11a53e8448e29e187b4aa08f +folderAsset: yes +timeCreated: 1450715339 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat new file mode 100644 index 0000000..e8ed053 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat @@ -0,0 +1,82 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Cowboy Unlit + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _NORMALMAP + m_LightmapFlags: 5 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 2800000, guid: 32663a68a88bc884a90257bcfbe8ea30, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 0 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _EmissionScaleUI: 0 + - _Glossiness: 0.153 + - _Metallic: 0.613 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat.meta new file mode 100644 index 0000000..d42b60c --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e32221f685040ac49beff66a54b08851 +timeCreated: 1447126311 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Materials/Cowboy Unlit.mat + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat new file mode 100644 index 0000000..df54090 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat @@ -0,0 +1,144 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-4349569638742625921 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Cowboy + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + - _SPECULAR_SETUP + m_InvalidKeywords: [] + m_LightmapFlags: 1 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 2800000, guid: 32663a68a88bc884a90257bcfbe8ea30, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 0.99 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EmissionScaleUI: 0.63 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0.153 + - _GlossyReflections: 0 + - _Metallic: 0.613 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.153 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _WorkflowMode: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0.63, g: 0.63, b: 0.63, a: 0.63} + - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat.meta new file mode 100644 index 0000000..f8abb2c --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Materials/Cowboy.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c875d2d85605699469e14fc0b88a518e +timeCreated: 1447126457 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Materials/Cowboy.mat + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model.meta new file mode 100644 index 0000000..042e64a --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 1c5539ea8a111f74ba0df26fda9c8a6b +folderAsset: yes +timeCreated: 1450715339 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX new file mode 100644 index 0000000..53d093c Binary files /dev/null and b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX differ diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX.meta new file mode 100644 index 0000000..fee92b7 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX.meta @@ -0,0 +1,839 @@ +fileFormatVersion: 2 +guid: 823cf87589cbc37418eef507333f00bf +timeCreated: 1447126224 +licenseType: Store +ModelImporter: + serializedVersion: 18 + fileIDToRecycleName: + 100000: CG + 100002: CowBoy + 100004: //RootNode + 100006: Head + 100008: L Calf + 100010: L Clavicle + 100012: L Finger0 + 100014: L Finger01 + 100016: L Finger02 + 100018: L Finger1 + 100020: L Finger11 + 100022: L Finger12 + 100024: L Finger2 + 100026: L Finger21 + 100028: L Finger22 + 100030: L Finger3 + 100032: L Finger31 + 100034: L Finger32 + 100036: L Finger4 + 100038: L Finger41 + 100040: L Finger42 + 100042: L Foot + 100044: L Forearm + 100046: L Hand + 100048: L Thigh + 100050: L UpperArm + 100052: Neck + 100054: Pelvis + 100056: R Calf + 100058: R Clavicle + 100060: R Finger0 + 100062: R Finger01 + 100064: R Finger02 + 100066: R Finger1 + 100068: R Finger11 + 100070: R Finger12 + 100072: R Finger2 + 100074: R Finger21 + 100076: R Finger22 + 100078: R Finger3 + 100080: R Finger31 + 100082: R Finger32 + 100084: R Finger4 + 100086: R Finger41 + 100088: R Finger42 + 100090: R Foot + 100092: R Forearm + 100094: R Hand + 100096: R Thigh + 100098: R Toe0 + 100100: R UpperArm + 100102: Spine + 100104: Spine1 + 400000: CG + 400002: CowBoy + 400004: //RootNode + 400006: Head + 400008: L Calf + 400010: L Clavicle + 400012: L Finger0 + 400014: L Finger01 + 400016: L Finger02 + 400018: L Finger1 + 400020: L Finger11 + 400022: L Finger12 + 400024: L Finger2 + 400026: L Finger21 + 400028: L Finger22 + 400030: L Finger3 + 400032: L Finger31 + 400034: L Finger32 + 400036: L Finger4 + 400038: L Finger41 + 400040: L Finger42 + 400042: L Foot + 400044: L Forearm + 400046: L Hand + 400048: L Thigh + 400050: L UpperArm + 400052: Neck + 400054: Pelvis + 400056: R Calf + 400058: R Clavicle + 400060: R Finger0 + 400062: R Finger01 + 400064: R Finger02 + 400066: R Finger1 + 400068: R Finger11 + 400070: R Finger12 + 400072: R Finger2 + 400074: R Finger21 + 400076: R Finger22 + 400078: R Finger3 + 400080: R Finger31 + 400082: R Finger32 + 400084: R Finger4 + 400086: R Finger41 + 400088: R Finger42 + 400090: R Foot + 400092: R Forearm + 400094: R Hand + 400096: R Thigh + 400098: R Toe0 + 400100: R UpperArm + 400102: Spine + 400104: Spine1 + 4300000: CowBoy + 7400000: Take 001 + 9500000: //RootNode + 13700000: CowBoy + materials: + importMaterials: 0 + materialName: 0 + materialSearch: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + optimizeGameObjects: 0 + motionNodeName: + animationCompression: 3 + animationRotationError: .5 + animationPositionError: .5 + animationScaleError: .5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + splitTangentsAcrossUV: 1 + normalImportMode: 0 + tangentImportMode: 1 + importAnimation: 0 + copyAvatar: 0 + humanDescription: + human: + - boneName: Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Cowboy Humanoid(Clone) + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: CG + position: {x: 0, y: .855611563, z: .037758965} + rotation: {x: -.500000358, y: .499999672, z: .499999672, w: .500000358} + scale: {x: .99999994, y: .99999994, z: 1} + transformModified: 1 + - name: Pelvis + position: {x: 0, y: 0, z: 0} + rotation: {x: -.5, y: .5, z: .499999315, w: .500000715} + scale: {x: 1, y: .99999994, z: .99999994} + transformModified: 1 + - name: Spine + position: {x: -.0889006779, y: -.000160005089, z: 1.23509309e-07} + rotation: {x: -2.08047595e-06, y: 6.93675986e-07, z: -.000398158998, w: .99999994} + scale: {x: 1, y: .99999994, z: .99999994} + transformModified: 1 + - name: Spine1 + position: {x: -.200992882, y: -.000160045616, z: -4.43906162e-10} + rotation: {x: -3.01176727e-14, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: Neck + position: {x: -.266005158, y: -.018966252, z: -1.28047753e-10} + rotation: {x: -3.01176727e-14, y: 0, z: -0, w: 1} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Clavicle + position: {x: .070256345, y: .0191226117, z: .0321743488} + rotation: {x: -.670568645, y: -.118890762, z: .724264145, w: .107908443} + scale: {x: 1.00000012, y: 1, z: 1} + transformModified: 1 + - name: L UpperArm + position: {x: -.128205881, y: 0, z: 0} + rotation: {x: .080971539, y: .0264788456, z: .155199751, w: .984203041} + scale: {x: .99999994, y: 1.00000012, z: 1} + transformModified: 1 + - name: L Forearm + position: {x: -.291402727, y: 0, z: 0} + rotation: {x: -.00276344013, y: .0178109854, z: .0357442312, w: .999198496} + scale: {x: .99999994, y: .99999994, z: .99999994} + transformModified: 1 + - name: L Hand + position: {x: -.235056907, y: -4.76837148e-09, z: 0} + rotation: {x: -.705239415, y: -.0233436152, z: -.0606833734, w: .705981612} + scale: {x: .99999994, y: 1, z: 1} + transformModified: 1 + - name: L Finger0 + position: {x: -.0203622822, y: .00771751394, z: -.0629713163} + rotation: {x: .509864092, y: -.316138327, z: .351268917, w: .7188223} + scale: {x: 1, y: .99999994, z: 1} + transformModified: 1 + - name: L Finger01 + position: {x: -.0573571771, y: 0, z: 0} + rotation: {x: -1.04308057e-07, y: -2.68220703e-07, z: -.0403912812, w: .999184012} + scale: {x: .999999881, y: 1, z: 1} + transformModified: 1 + - name: L Finger02 + position: {x: -.038072966, y: 1.90734859e-08, z: 0} + rotation: {x: -7.91648258e-09, y: -6.95353108e-09, z: -.0646225736, w: .997909784} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Finger4 + position: {x: -.087569043, y: -.0104559325, z: .0366980322} + rotation: {x: -.0125273159, y: -.0922097191, z: .0848116055, w: .992042065} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Finger41 + position: {x: -.0365854651, y: 7.62939436e-08, z: -9.53674295e-09} + rotation: {x: -1.00582767e-07, y: -1.65402776e-06, z: -.0341496319, w: .999416769} + scale: {x: .99999994, y: 1, z: .99999994} + transformModified: 1 + - name: L Finger42 + position: {x: -.0365853868, y: 0, z: 4.76837148e-09} + rotation: {x: 3.3089384e-10, y: -5.75039927e-09, z: -.186402619, w: .982473433} + scale: {x: 1.00000012, y: 1, z: 1} + transformModified: 1 + - name: L Finger2 + position: {x: -.0908116102, y: -.0292136371, z: -.0225086082} + rotation: {x: -.0149556417, y: -.0945282206, z: .0843051299, w: .991833389} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Finger21 + position: {x: -.0512196347, y: 0, z: 4.76837148e-09} + rotation: {x: 8.3818982e-08, y: -2.75671312e-07, z: -.0341481008, w: .999416828} + scale: {x: .99999994, y: 1, z: .99999994} + transformModified: 1 + - name: L Finger22 + position: {x: -.0512195565, y: 0, z: -2.38418574e-09} + rotation: {x: -6.6419017e-09, y: -2.53159271e-09, z: -.186402589, w: .982473433} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Finger1 + position: {x: -.0894229859, y: -.0235280599, z: -.0548803397} + rotation: {x: -.00333752669, y: -.0781535357, z: .0875485167, w: .993084192} + scale: {x: 1, y: 1.00000012, z: 1} + transformModified: 1 + - name: L Finger11 + position: {x: -.0439025089, y: 0, z: 4.76837148e-09} + rotation: {x: -8.87084113e-08, y: -4.76836817e-07, z: -.0341461189, w: .999416828} + scale: {x: 1, y: 1.00000012, z: 1.00000012} + transformModified: 1 + - name: L Finger12 + position: {x: -.0439024344, y: 7.62939436e-08, z: -4.76837148e-09} + rotation: {x: -9.23153665e-10, y: -3.61659835e-09, z: -.186402604, w: .982473433} + scale: {x: 1, y: 1, z: 1.00000012} + transformModified: 1 + - name: L Finger3 + position: {x: -.0894229487, y: -.0234783161, z: .00762804504} + rotation: {x: -.0130625227, y: -.0927872583, z: .0847978517, w: .99198246} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: L Finger31 + position: {x: -.0439024344, y: -7.62939436e-08, z: 9.53674295e-09} + rotation: {x: 1.09430323e-08, y: -1.49011505e-08, z: -.034145534, w: .999416888} + scale: {x: 1, y: 1.00000012, z: 1.00000012} + transformModified: 1 + - name: L Finger32 + position: {x: -.0439025871, y: 3.81469718e-08, z: 0} + rotation: {x: 4.22779678e-09, y: -2.69800404e-09, z: -.186402589, w: .982473433} + scale: {x: 1, y: 1, z: .99999994} + transformModified: 1 + - name: Head + position: {x: -.0579788201, y: 0, z: 0} + rotation: {x: 9.83025578e-14, y: 3.55491125e-07, z: -.128168866, w: .991752386} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: R Clavicle + position: {x: .070256345, y: .0191227905, z: -.0321743488} + rotation: {x: .670568764, y: .118888833, z: .724264622, w: .107906587} + scale: {x: 1.00000012, y: 1, z: 1} + transformModified: 1 + - name: R UpperArm + position: {x: -.128205881, y: 4.76837148e-09, z: 1.52587887e-07} + rotation: {x: -.0643040761, y: -.0238475502, z: .155625686, w: .985432386} + scale: {x: .99999994, y: 1.00000012, z: 1} + transformModified: 1 + - name: R Forearm + position: {x: -.291402817, y: 9.53674295e-09, z: 0} + rotation: {x: .00275525381, y: -.0177589003, z: .0365617983, w: .999169827} + scale: {x: .99999994, y: .99999994, z: 1} + transformModified: 1 + - name: R Hand + position: {x: -.235056907, y: 1.43051144e-08, z: 0} + rotation: {x: .705005944, y: .025436081, z: -.0637021437, w: .705876529} + scale: {x: 1.00000012, y: 1, z: .99999994} + transformModified: 1 + - name: R Finger0 + position: {x: -.0203622822, y: .00771759031, z: .0629713088} + rotation: {x: -.51316613, y: .322219074, z: .34090367, w: .718762815} + scale: {x: 1, y: 1.00000012, z: 1} + transformModified: 1 + - name: R Finger01 + position: {x: -.0573570989, y: 1.90734859e-08, z: -7.62939436e-08} + rotation: {x: 5.96046377e-08, y: -1.2218951e-06, z: -.0403930657, w: .999183893} + scale: {x: 1.00000012, y: 1.00000012, z: 1} + transformModified: 1 + - name: R Finger02 + position: {x: -.0380731188, y: 0, z: 7.62939436e-08} + rotation: {x: 5.09477927e-09, y: -7.79611309e-09, z: -.0646225587, w: .997909784} + scale: {x: 1.00000012, y: 1.00000012, z: 1.00000012} + transformModified: 1 + - name: R Finger4 + position: {x: -.087569043, y: -.0104559325, z: -.0366980396} + rotation: {x: .0125271762, y: .0922091901, z: .0848099217, w: .992042243} + scale: {x: .99999994, y: 1, z: .99999994} + transformModified: 1 + - name: R Finger41 + position: {x: -.0365853868, y: 0, z: 4.76837148e-09} + rotation: {x: -8.56816484e-08, y: 1.19209247e-07, z: -.0341477543, w: .999416769} + scale: {x: .99999994, y: .99999994, z: 1} + transformModified: 1 + - name: R Finger42 + position: {x: -.0365853868, y: 0, z: -4.76837148e-09} + rotation: {x: 0, y: 0, z: -.186402574, w: .982473433} + scale: {x: 1, y: 1.00000012, z: 1.00000012} + transformModified: 1 + - name: R Finger2 + position: {x: -.0908117294, y: -.0292135607, z: .0225086138} + rotation: {x: .0149558038, y: .0945280194, z: .0843049958, w: .991833448} + scale: {x: .99999994, y: 1, z: .99999994} + transformModified: 1 + - name: R Finger21 + position: {x: -.0512194447, y: -7.62939436e-08, z: 0} + rotation: {x: -2.12341476e-07, y: 5.36441632e-07, z: -.0341464244, w: .999416888} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: R Finger22 + position: {x: -.0512197092, y: 0, z: -4.76837148e-09} + rotation: {x: 2.74499889e-09, y: -5.2080279e-10, z: -.186402589, w: .982473433} + scale: {x: 1.00000012, y: 1, z: 1.00000012} + transformModified: 1 + - name: R Finger1 + position: {x: -.0894229859, y: -.0235281363, z: .0548803285} + rotation: {x: .00333709572, y: .0781529173, z: .0875453129, w: .99308449} + scale: {x: 1, y: 1, z: .99999994} + transformModified: 1 + - name: R Finger11 + position: {x: -.0439024344, y: -1.52587887e-07, z: 9.53674295e-09} + rotation: {x: -1.60187469e-07, y: 1.7136334e-07, z: -.0341470316, w: .999416888} + scale: {x: .99999994, y: .99999994, z: 1} + transformModified: 1 + - name: R Finger12 + position: {x: -.0439025089, y: 7.62939436e-08, z: -1.43051144e-08} + rotation: {x: 4.35440262e-09, y: 2.96559488e-09, z: -.186402619, w: .982473433} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: R Finger3 + position: {x: -.0894230232, y: -.0234783161, z: -.00762805436} + rotation: {x: .013062981, y: .092786707, z: .0847986341, w: .99198246} + scale: {x: 1, y: .99999994, z: .99999994} + transformModified: 1 + - name: R Finger31 + position: {x: -.0439025089, y: 0, z: 0} + rotation: {x: -5.58793296e-08, y: -8.1956351e-08, z: -.0341475978, w: .999416769} + scale: {x: 1, y: .99999994, z: .99999994} + transformModified: 1 + - name: R Finger32 + position: {x: -.0439024344, y: -3.81469718e-08, z: -4.76837148e-09} + rotation: {x: 6.94403923e-10, y: 3.65999897e-09, z: -.186402619, w: .982473433} + scale: {x: .99999994, y: 1, z: 1} + transformModified: 1 + - name: L Thigh + position: {x: .0889004469, y: .000230581762, z: .0919887647} + rotation: {x: -.00416280236, y: .995265186, z: .00220259349, w: .0970830992} + scale: {x: 1, y: 1.00000012, z: 1} + transformModified: 1 + - name: L Calf + position: {x: -.4592112, y: 4.76837148e-09, z: 0} + rotation: {x: 3.6662422e-09, y: 6.60649757e-10, z: .177341819, w: .984149337} + scale: {x: 1, y: .99999994, z: 1.00000012} + transformModified: 1 + - name: L Foot + position: {x: -.289855957, y: 0, z: -1.90734859e-08} + rotation: {x: -.151151389, y: .123721503, z: -.153645664, w: .968627512} + scale: {x: 1, y: 1.00000012, z: 1} + transformModified: 1 + - name: R Thigh + position: {x: .0889004469, y: .000231091966, z: -.0919887424} + rotation: {x: -.00416307105, y: .995265126, z: -.00219983258, w: -.0970831588} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: R Calf + position: {x: -.459211141, y: 4.76837148e-09, z: 1.90734859e-08} + rotation: {x: 0, y: 0, z: .177341819, w: .984149337} + scale: {x: 1, y: .999999881, z: 1} + transformModified: 1 + - name: R Foot + position: {x: -.289855927, y: -9.53674295e-09, z: 1.90734859e-08} + rotation: {x: .151151389, y: -.123721585, z: -.153645635, w: .968627512} + scale: {x: .99999994, y: 1, z: 1} + transformModified: 1 + - name: R Toe0 + position: {x: -.088900581, y: .11441122, z: -1.90734859e-08} + rotation: {x: -1.54543098e-08, y: 1.54543116e-08, z: -.707106829, w: .707106829} + scale: {x: 1, y: 1, z: 1} + transformModified: 1 + - name: CowBoy + position: {x: 9.68933094e-08, y: .723711252, z: .0737131312} + rotation: {x: -.704741716, y: -4.72415513e-06, z: -1.1025262e-06, w: .709463954} + scale: {x: 1.00000012, y: 1.00000012, z: 1.00000012} + transformModified: 1 + armTwist: .5 + foreArmTwist: .5 + upperLegTwist: .5 + legTwist: .5 + armStretch: .0500000007 + legStretch: .0500000007 + feetSpacing: 0 + rootMotionBoneName: + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 3 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Model/Cowboy 1.0.FBX + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX new file mode 100644 index 0000000..4c66d69 Binary files /dev/null and b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX differ diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX.meta new file mode 100644 index 0000000..76aca78 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX.meta @@ -0,0 +1,1106 @@ +fileFormatVersion: 2 +guid: ad52d12ad7e12c644a18f176d31a93bb +ModelImporter: + serializedVersion: 22200 + internalIDToNameTable: + - first: + 1: 100000 + second: CG + - first: + 1: 100002 + second: //RootNode + - first: + 1: 100004 + second: CowBoys_Pisto + - first: + 1: 100006 + second: Head + - first: + 1: 100008 + second: L Calf + - first: + 1: 100010 + second: L Clavicle + - first: + 1: 100012 + second: L Finger0 + - first: + 1: 100014 + second: L Finger01 + - first: + 1: 100016 + second: L Finger02 + - first: + 1: 100018 + second: L Finger1 + - first: + 1: 100020 + second: L Finger11 + - first: + 1: 100022 + second: L Finger12 + - first: + 1: 100024 + second: L Finger2 + - first: + 1: 100026 + second: L Finger21 + - first: + 1: 100028 + second: L Finger22 + - first: + 1: 100030 + second: L Finger3 + - first: + 1: 100032 + second: L Finger31 + - first: + 1: 100034 + second: L Finger32 + - first: + 1: 100036 + second: L Finger4 + - first: + 1: 100038 + second: L Finger41 + - first: + 1: 100040 + second: L Finger42 + - first: + 1: 100042 + second: L Foot + - first: + 1: 100044 + second: L Forearm + - first: + 1: 100046 + second: L Hand + - first: + 1: 100048 + second: L Thigh + - first: + 1: 100050 + second: L UpperArm + - first: + 1: 100052 + second: Neck + - first: + 1: 100054 + second: Pelvis + - first: + 1: 100056 + second: R Calf + - first: + 1: 100058 + second: R Clavicle + - first: + 1: 100060 + second: R Finger0 + - first: + 1: 100062 + second: R Finger01 + - first: + 1: 100064 + second: R Finger02 + - first: + 1: 100066 + second: R Finger1 + - first: + 1: 100068 + second: R Finger11 + - first: + 1: 100070 + second: R Finger12 + - first: + 1: 100072 + second: R Finger2 + - first: + 1: 100074 + second: R Finger21 + - first: + 1: 100076 + second: R Finger22 + - first: + 1: 100078 + second: R Finger3 + - first: + 1: 100080 + second: R Finger31 + - first: + 1: 100082 + second: R Finger32 + - first: + 1: 100084 + second: R Finger4 + - first: + 1: 100086 + second: R Finger41 + - first: + 1: 100088 + second: R Finger42 + - first: + 1: 100090 + second: R Foot + - first: + 1: 100092 + second: R Forearm + - first: + 1: 100094 + second: R Hand + - first: + 1: 100096 + second: R Thigh + - first: + 1: 100098 + second: R UpperArm + - first: + 1: 100100 + second: Spine + - first: + 1: 100102 + second: Spine1 + - first: + 1: 100104 + second: CowBoy + - first: + 4: 400000 + second: CG + - first: + 4: 400002 + second: //RootNode + - first: + 4: 400004 + second: CowBoys_Pisto + - first: + 4: 400006 + second: Head + - first: + 4: 400008 + second: L Calf + - first: + 4: 400010 + second: L Clavicle + - first: + 4: 400012 + second: L Finger0 + - first: + 4: 400014 + second: L Finger01 + - first: + 4: 400016 + second: L Finger02 + - first: + 4: 400018 + second: L Finger1 + - first: + 4: 400020 + second: L Finger11 + - first: + 4: 400022 + second: L Finger12 + - first: + 4: 400024 + second: L Finger2 + - first: + 4: 400026 + second: L Finger21 + - first: + 4: 400028 + second: L Finger22 + - first: + 4: 400030 + second: L Finger3 + - first: + 4: 400032 + second: L Finger31 + - first: + 4: 400034 + second: L Finger32 + - first: + 4: 400036 + second: L Finger4 + - first: + 4: 400038 + second: L Finger41 + - first: + 4: 400040 + second: L Finger42 + - first: + 4: 400042 + second: L Foot + - first: + 4: 400044 + second: L Forearm + - first: + 4: 400046 + second: L Hand + - first: + 4: 400048 + second: L Thigh + - first: + 4: 400050 + second: L UpperArm + - first: + 4: 400052 + second: Neck + - first: + 4: 400054 + second: Pelvis + - first: + 4: 400056 + second: R Calf + - first: + 4: 400058 + second: R Clavicle + - first: + 4: 400060 + second: R Finger0 + - first: + 4: 400062 + second: R Finger01 + - first: + 4: 400064 + second: R Finger02 + - first: + 4: 400066 + second: R Finger1 + - first: + 4: 400068 + second: R Finger11 + - first: + 4: 400070 + second: R Finger12 + - first: + 4: 400072 + second: R Finger2 + - first: + 4: 400074 + second: R Finger21 + - first: + 4: 400076 + second: R Finger22 + - first: + 4: 400078 + second: R Finger3 + - first: + 4: 400080 + second: R Finger31 + - first: + 4: 400082 + second: R Finger32 + - first: + 4: 400084 + second: R Finger4 + - first: + 4: 400086 + second: R Finger41 + - first: + 4: 400088 + second: R Finger42 + - first: + 4: 400090 + second: R Foot + - first: + 4: 400092 + second: R Forearm + - first: + 4: 400094 + second: R Hand + - first: + 4: 400096 + second: R Thigh + - first: + 4: 400098 + second: R UpperArm + - first: + 4: 400100 + second: Spine + - first: + 4: 400102 + second: Spine1 + - first: + 4: 400104 + second: CowBoy + - first: + 43: 4300000 + second: CowBoys_Pisto + - first: + 43: 4300002 + second: CowBoy + - first: + 95: 9500000 + second: //RootNode + - first: + 137: 13700000 + second: CowBoys_Pisto + - first: + 137: 13700002 + second: CowBoy + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: 01 - Default + second: {fileID: 2100000, guid: e32221f685040ac49beff66a54b08851, type: 2} + materials: + materialImportMode: 1 + materialName: 1 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 0 + importVisibility: 0 + importBlendShapes: 1 + importCameras: 0 + importLights: 0 + nodeNameCollisionStrategy: 0 + fileIdsGeneration: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 0 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 0 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 1 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: + - boneName: Pelvis + humanName: Hips + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Thigh + humanName: LeftUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Thigh + humanName: RightUpperLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Calf + humanName: LeftLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Calf + humanName: RightLowerLeg + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Foot + humanName: LeftFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Foot + humanName: RightFoot + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine + humanName: Spine + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Spine1 + humanName: Chest + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Neck + humanName: Neck + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: Head + humanName: Head + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Clavicle + humanName: LeftShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Clavicle + humanName: RightShoulder + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L UpperArm + humanName: LeftUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R UpperArm + humanName: RightUpperArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Forearm + humanName: LeftLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Forearm + humanName: RightLowerArm + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Hand + humanName: LeftHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Hand + humanName: RightHand + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger0 + humanName: Left Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger01 + humanName: Left Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger02 + humanName: Left Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger1 + humanName: Left Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger11 + humanName: Left Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger12 + humanName: Left Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger2 + humanName: Left Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger21 + humanName: Left Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger22 + humanName: Left Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger3 + humanName: Left Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger31 + humanName: Left Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger32 + humanName: Left Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger4 + humanName: Left Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger41 + humanName: Left Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: L Finger42 + humanName: Left Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger0 + humanName: Right Thumb Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger01 + humanName: Right Thumb Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger02 + humanName: Right Thumb Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger1 + humanName: Right Index Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger11 + humanName: Right Index Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger12 + humanName: Right Index Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger2 + humanName: Right Middle Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger21 + humanName: Right Middle Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger22 + humanName: Right Middle Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger3 + humanName: Right Ring Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger31 + humanName: Right Ring Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger32 + humanName: Right Ring Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger4 + humanName: Right Little Proximal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger41 + humanName: Right Little Intermediate + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + - boneName: R Finger42 + humanName: Right Little Distal + limit: + min: {x: 0, y: 0, z: 0} + max: {x: 0, y: 0, z: 0} + value: {x: 0, y: 0, z: 0} + length: 0 + modified: 0 + skeleton: + - name: Cowboy(Clone) + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: CG + parentName: + position: {x: 0, y: 0.85561156, z: 0.037758965} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 0.99999994, y: 0.99999994, z: 1} + - name: Pelvis + parentName: + position: {x: 0, y: 0, z: 0} + rotation: {x: 0.5, y: -0.5, z: -0.5, w: -0.5} + scale: {x: 1, y: 0.99999994, z: 0.99999994} + - name: Spine + parentName: + position: {x: -0.08890068, y: -0.00016000032, z: 0.00000012350931} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 0.99999994} + - name: Spine1 + parentName: + position: {x: -0.20099288, y: -0.00016004562, z: -4.4376064e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 1} + - name: Neck + parentName: + position: {x: -0.26600516, y: -0.018966252, z: -1.2776581e-10} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1, z: 0.9999999} + - name: Head + parentName: + position: {x: -0.05797882, y: 0, z: -2.910383e-13} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 0.99999994} + - name: L Clavicle + parentName: + position: {x: -0.19574852, y: 0.00015635967, z: 0.032174353} + rotation: {x: 0.7071068, y: -0.000000030908623, z: -0.7071068, w: 0.000000030908623} + scale: {x: 0.9999999, y: 0.99999976, z: 0.9999998} + - name: L UpperArm + parentName: + position: {x: -0.12820588, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000005, z: 0.9999998} + - name: L Forearm + parentName: + position: {x: -0.29140273, y: -0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000002, z: 1.0000001} + - name: L Hand + parentName: + position: {x: -0.23505683, y: 0.000000009536743, z: 0.00000015258789} + rotation: {x: 0.7071068, y: 0, z: 0, w: -0.7071068} + scale: {x: 0.9999999, y: 0.99999976, z: 0.9999995} + - name: L Finger0 + parentName: + position: {x: -0.020362282, y: 0.007717514, z: -0.06297132} + rotation: {x: 0, y: 0.3826835, z: 0, w: -0.9238795} + scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + - name: L Finger01 + parentName: + position: {x: -0.05735733, y: 0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1, z: 1.0000001} + - name: L Finger02 + parentName: + position: {x: -0.038072966, y: -0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999999, z: 0.9999998} + - name: L Finger4 + parentName: + position: {x: -0.08756893, y: -0.010455856, z: 0.03669802} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1, z: 1.0000002} + - name: L Finger41 + parentName: + position: {x: -0.036585424, y: 0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 0.99999994, z: 0.9999997} + - name: L Finger42 + parentName: + position: {x: -0.036585387, y: 0.00000015258789, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 0.99999994, z: 0.9999999} + - name: L Finger2 + parentName: + position: {x: -0.090811536, y: -0.029213484, z: -0.022508604} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1, z: 0.9999998} + - name: L Finger21 + parentName: + position: {x: -0.051219635, y: 0, z: 0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 0.99999976, z: 1} + - name: L Finger22 + parentName: + position: {x: -0.051219635, y: -0.000000076293944, z: 0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 0.99999976, z: 1.0000002} + - name: L Finger1 + parentName: + position: {x: -0.089422874, y: -0.02352806, z: -0.054880332} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000002, z: 1.0000001} + - name: L Finger11 + parentName: + position: {x: -0.04390251, y: 0, z: 0.000000011920928} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.99999994, z: 1.0000001} + - name: L Finger12 + parentName: + position: {x: -0.043902434, y: 0.000000076293944, z: -0.000000011920928} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.9999998, z: 1} + - name: L Finger3 + parentName: + position: {x: -0.0894228, y: -0.023478316, z: 0.007628045} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 0.99999994} + - name: L Finger31 + parentName: + position: {x: -0.043902434, y: -0.000000076293944, z: 0.000000009536743} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000004, y: 1.0000001, z: 1.0000004} + - name: L Finger32 + parentName: + position: {x: -0.043902587, y: 0.000000114440915, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1, z: 0.99999994} + - name: R Clavicle + parentName: + position: {x: -0.19574882, y: 0.00015653849, z: -0.032174345} + rotation: {x: 0.7071068, y: -0.000000030908623, z: 0.7071068, w: -0.000000030908623} + scale: {x: 0.9999998, y: 0.99999976, z: 1} + - name: R UpperArm + parentName: + position: {x: -0.12820591, y: 0, z: 0.00000015258789} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000001, z: 1.0000001} + - name: R Forearm + parentName: + position: {x: -0.29140282, y: 0.000000038146972, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1, z: 0.9999999} + - name: R Hand + parentName: + position: {x: -0.2350569, y: 0.000000023841856, z: 0} + rotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068} + scale: {x: 1.0000005, y: 1, z: 1} + - name: R Finger0 + parentName: + position: {x: -0.020362167, y: 0.007717514, z: 0.0629713} + rotation: {x: 0, y: 0.38268346, z: 0, w: 0.9238795} + scale: {x: 0.9999999, y: 1, z: 1.0000006} + - name: R Finger01 + parentName: + position: {x: -0.0573571, y: 0.000000057220458, z: -0.000000076293944} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000004, z: 0.99999994} + - name: R Finger02 + parentName: + position: {x: -0.03807312, y: -0.000000019073486, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1, z: 1.0000002} + - name: R Finger4 + parentName: + position: {x: -0.08756904, y: -0.0104559325, z: -0.036698043} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000004, z: 0.9999999} + - name: R Finger41 + parentName: + position: {x: -0.036585387, y: 0.00000015258789, z: 0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999964, y: 0.9999999, z: 1.0000001} + - name: R Finger42 + parentName: + position: {x: -0.036585387, y: 0.000000038146972, z: -0.000000019073486} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000002, z: 1.0000001} + - name: R Finger2 + parentName: + position: {x: -0.09081177, y: -0.029213637, z: 0.022508616} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000004, z: 0.99999976} + - name: R Finger21 + parentName: + position: {x: -0.051219404, y: -0.000000076293944, z: 0.000000007152557} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 1.0000002} + - name: R Finger22 + parentName: + position: {x: -0.051219556, y: 0, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999994, y: 1.0000002, z: 1.0000001} + - name: R Finger1 + parentName: + position: {x: -0.08942291, y: -0.023528213, z: 0.054880317} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999997, y: 1.0000002, z: 0.99999976} + - name: R Finger11 + parentName: + position: {x: -0.04390251, y: -0.00000022888183, z: 0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000001, z: 1.0000001} + - name: R Finger12 + parentName: + position: {x: -0.043902434, y: 0.000000076293944, z: -0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.9999999, y: 1.0000005, z: 0.9999998} + - name: R Finger3 + parentName: + position: {x: -0.08942295, y: -0.023478316, z: -0.0076280544} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 0.99999976, y: 1.0000002, z: 0.9999997} + - name: R Finger31 + parentName: + position: {x: -0.043902587, y: 0.000000076293944, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000002, z: 1} + - name: R Finger32 + parentName: + position: {x: -0.043902434, y: -0.000000038146972, z: -0.0000000047683715} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 1.0000001, z: 1} + - name: L Thigh + parentName: + position: {x: 0.00000015258789, y: 0.00000016450882, z: 0.09198871} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 0.99999976, y: 0.99999976, z: 0.9999995} + - name: L Calf + parentName: + position: {x: -0.45921126, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 0.9999999, z: 1.0000001} + - name: L Foot + parentName: + position: {x: -0.28985596, y: -0.000000038146972, z: -0.000000057220458} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000001, z: 1} + - name: R Thigh + parentName: + position: {x: -0.00000015258789, y: -0.000000088214875, z: -0.091988735} + rotation: {x: 0, y: 1, z: 0, w: -0.00000004371139} + scale: {x: 1, y: 0.99999976, z: 0.9999995} + - name: R Calf + parentName: + position: {x: -0.45921108, y: 0.0000000047683715, z: 0} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1, y: 0.9999998, z: 1.0000001} + - name: R Foot + parentName: + position: {x: -0.28985593, y: -0.000000019073486, z: -0.000000057220458} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000002, y: 1.0000002, z: 1.0000001} + - name: CowBoys_Pisto + parentName: + position: {x: 0.00000009689331, y: 0.72371125, z: 0.07371313} + rotation: {x: 0, y: 0, z: 0, w: 1} + scale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 1 + hasExtraRoot: 0 + skeletonHasParents: 0 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 1 + addHumanoidExtraRootOnlyWhenUsingAvatar: 0 + importBlendShapeDeformPercent: 0 + remapMaterialsIfMaterialImportModeIsNone: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Model/Cowboy 1.1.FBX + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab new file mode 100644 index 0000000..674138f --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab @@ -0,0 +1,59 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1001 &582712911568549789 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 100002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_Name + value: Cowboy 1.1 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab.meta new file mode 100644 index 0000000..2189366 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: c56539a9ddfb2e54292cec0f8e069f23 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Model/Cowboy 1.1.prefab + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials.meta new file mode 100644 index 0000000..bef00d1 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e3fd63c9f9142ad459c155b483faccd1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat new file mode 100644 index 0000000..4192ea9 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat @@ -0,0 +1,139 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 01 - Default + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 1 + - _Glossiness: 0.14142135 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.14142135 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &8924711213212332129 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat.meta new file mode 100644 index 0000000..83d5eaa --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 73150097a0d58774d808970b3e340f37 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Model/Materials/01 - Default.mat + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs.meta new file mode 100644 index 0000000..f47fe95 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f9b02e064a3c0e348b82153fed3a0728 +folderAsset: yes +timeCreated: 1450715339 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab new file mode 100644 index 0000000..2453d77 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab @@ -0,0 +1,1797 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &102286 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 443140} + m_Layer: 0 + m_Name: L Finger22 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &443140 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 102286} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000000122421975, y: 4.2681295e-10, z: -0.18640257, w: 0.98247343} + m_LocalPosition: {x: -0.051219635, y: -0.000000076293944, z: 0.0000000047683715} + m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 423376} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &105590 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 441694} + m_Layer: 0 + m_Name: L Finger02 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &441694 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 105590} + serializedVersion: 2 + m_LocalRotation: {x: -0.000000008397957, y: -0.000000014388536, z: -0.06462257, + w: 0.9979098} + m_LocalPosition: {x: -0.038072966, y: -0.000000019073486, z: 0} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 438092} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &106086 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 479222} + m_Layer: 0 + m_Name: R Finger2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &479222 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 106086} + serializedVersion: 2 + m_LocalRotation: {x: 0.0003935235, y: 0.000060598857, z: -0.15218918, w: 0.9883513} + m_LocalPosition: {x: -0.09081177, y: -0.029213637, z: 0.022508616} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 402322} + m_Father: {fileID: 491708} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &107540 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 499832} + m_Layer: 0 + m_Name: R Finger0 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &499832 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 107540} + serializedVersion: 2 + m_LocalRotation: {x: -0.6548233, y: 0.26261872, z: -0.05797424, w: 0.7063122} + m_LocalPosition: {x: -0.020362167, y: 0.007717514, z: 0.0629713} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 468786} + m_Father: {fileID: 491708} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &108042 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 404544} + m_Layer: 0 + m_Name: R Foot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &404544 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 108042} + serializedVersion: 2 + m_LocalRotation: {x: 0.15115137, y: -0.12372159, z: -0.15364563, w: 0.9686275} + m_LocalPosition: {x: -0.28985593, y: -0.000000019073486, z: -0.000000057220458} + m_LocalScale: {x: 1, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 411484} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &110398 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 496430} + m_Layer: 0 + m_Name: L Foot + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &496430 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 110398} + serializedVersion: 2 + m_LocalRotation: {x: -0.15115139, y: 0.12372152, z: -0.15364566, w: 0.9686275} + m_LocalPosition: {x: -0.28985596, y: -0.000000038146972, z: -0.000000057220458} + m_LocalScale: {x: 1, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 473030} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &112068 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 413848} + - component: {fileID: 9556666} + m_Layer: 0 + m_Name: Cowboy + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &413848 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 112068} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 455714} + - {fileID: 481496} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!95 &9556666 +Animator: + serializedVersion: 5 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 112068} + m_Enabled: 1 + m_Avatar: {fileID: 9000000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + m_Controller: {fileID: 0} + m_CullingMode: 1 + m_UpdateMode: 0 + m_ApplyRootMotion: 1 + m_LinearVelocityBlending: 0 + m_StabilizeFeet: 0 + m_WarningMessage: + m_HasTransformHierarchy: 1 + m_AllowConstantClipSamplingOptimization: 1 + m_KeepAnimatorStateOnDisable: 0 + m_WriteDefaultValuesOnDisable: 0 +--- !u!1 &114516 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 458518} + m_Layer: 0 + m_Name: L Forearm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &458518 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 114516} + serializedVersion: 2 + m_LocalRotation: {x: -0.000000010535013, y: 0.000000043603826, z: 0.15331611, w: 0.98817724} + m_LocalPosition: {x: -0.29140273, y: -0.000000038146972, z: 0} + m_LocalScale: {x: 0.99999994, y: 0.99999994, z: 0.9999999} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 450364} + m_Father: {fileID: 454506} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &115332 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 401586} + m_Layer: 0 + m_Name: R Finger12 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &401586 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 115332} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000028716043, y: 0.0000000051427955, z: -0.1864026, w: 0.98247343} + m_LocalPosition: {x: -0.043902434, y: 0.000000076293944, z: -0.0000000047683715} + m_LocalScale: {x: 1.0000001, y: 1.0000002, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 474602} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &116444 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 468216} + m_Layer: 0 + m_Name: Spine + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &468216 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 116444} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000020804757, y: 0.000000693676, z: -0.000398159, w: 0.99999994} + m_LocalPosition: {x: -0.08890068, y: -0.00016000032, z: 0.00000012350931} + m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 468476} + m_Father: {fileID: 467628} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &123526 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 453740} + m_Layer: 0 + m_Name: L Finger41 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &453740 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 123526} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000000053674696, y: 0.000000004810105, z: -0.18640254, + w: 0.98247343} + m_LocalPosition: {x: -0.036585424, y: 0.000000076293944, z: 0} + m_LocalScale: {x: 0.9999999, y: 0.99999994, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 455156} + m_Father: {fileID: 424028} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &124894 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 474602} + m_Layer: 0 + m_Name: R Finger11 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &474602 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 124894} + serializedVersion: 2 + m_LocalRotation: {x: -5.841055e-10, y: -0.0000000055767986, z: -0.18640253, w: 0.98247343} + m_LocalPosition: {x: -0.04390251, y: -0.00000022888183, z: 0.0000000047683715} + m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 401586} + m_Father: {fileID: 463380} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &125200 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 407588} + m_Layer: 0 + m_Name: R Thigh + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &407588 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 125200} + serializedVersion: 2 + m_LocalRotation: {x: -0.0037665707, y: 0.9952666, z: -0.0021632784, w: -0.0970847} + m_LocalPosition: {x: -0.00000015258789, y: -0.000000088214875, z: -0.091988735} + m_LocalScale: {x: 1.0000001, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 411484} + m_Father: {fileID: 467628} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &125272 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 468786} + m_Layer: 0 + m_Name: R Finger01 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &468786 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 125272} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000000018587516, y: 1.2036891e-10, z: -0.06462257, w: 0.9979098} + m_LocalPosition: {x: -0.0573571, y: 0.000000057220458, z: -0.000000076293944} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 416552} + m_Father: {fileID: 499832} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &126474 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 448050} + m_Layer: 0 + m_Name: L Finger32 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &448050 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 126474} + serializedVersion: 2 + m_LocalRotation: {x: -2.3690394e-10, y: -0.0000000037467993, z: -0.18640259, w: 0.98247343} + m_LocalPosition: {x: -0.043902587, y: 0.000000114440915, z: 0} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 452764} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &127578 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 459966} + m_Layer: 0 + m_Name: L Clavicle + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &459966 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 127578} + serializedVersion: 2 + m_LocalRotation: {x: -0.66628045, y: -0.12917188, z: 0.72485137, w: 0.11821859} + m_LocalPosition: {x: -0.19574852, y: 0.00015635967, z: 0.032174353} + m_LocalScale: {x: 1.0000001, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 454506} + m_Father: {fileID: 468476} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &130398 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 467628} + m_Layer: 0 + m_Name: Pelvis + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &467628 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 130398} + serializedVersion: 2 + m_LocalRotation: {x: -0.5, y: 0.5, z: 0.4999993, w: 0.5000007} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 0.9999999, z: 0.9999999} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 451046} + - {fileID: 407588} + - {fileID: 468216} + m_Father: {fileID: 455714} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &130690 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 473030} + m_Layer: 0 + m_Name: L Calf + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &473030 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 130690} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000023449425, y: 0.000000007993132, z: 0.17734182, w: 0.98414934} + m_LocalPosition: {x: -0.45921126, y: 0.0000000047683715, z: 0} + m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 496430} + m_Father: {fileID: 451046} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &131314 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 402322} + m_Layer: 0 + m_Name: R Finger21 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &402322 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 131314} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000084668175, y: -0.000000003502264, z: -0.18640256, + w: 0.98247343} + m_LocalPosition: {x: -0.051219404, y: -0.000000076293944, z: 0.000000007152557} + m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 403800} + m_Father: {fileID: 479222} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &132890 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 418682} + m_Layer: 0 + m_Name: L Finger0 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &418682 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 132890} + serializedVersion: 2 + m_LocalRotation: {x: 0.6548233, y: -0.26261875, z: -0.057974305, w: 0.7063121} + m_LocalPosition: {x: -0.020362282, y: 0.007717514, z: -0.06297132} + m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 438092} + m_Father: {fileID: 450364} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &136960 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 452540} + m_Layer: 0 + m_Name: L Finger12 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &452540 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 136960} + serializedVersion: 2 + m_LocalRotation: {x: 6.862497e-10, y: -1.302007e-10, z: -0.18640259, w: 0.98247343} + m_LocalPosition: {x: -0.043902434, y: 0.000000076293944, z: -0.000000011920928} + m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000002} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 445056} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &139860 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 457334} + m_Layer: 0 + m_Name: Neck + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &457334 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 139860} + serializedVersion: 2 + m_LocalRotation: {x: -4.1855408e-14, y: 5.684342e-14, z: 2.3792045e-27, w: 1} + m_LocalPosition: {x: -0.26600516, y: -0.018966252, z: -1.2776581e-10} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 467248} + m_Father: {fileID: 468476} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &140976 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 416552} + m_Layer: 0 + m_Name: R Finger02 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &416552 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 140976} + serializedVersion: 2 + m_LocalRotation: {x: 9.2937585e-10, y: -6.018445e-11, z: -0.064622566, w: 0.9979098} + m_LocalPosition: {x: -0.03807312, y: -0.000000019073486, z: 0} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 468786} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &143194 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 483640} + m_Layer: 0 + m_Name: R Finger32 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &483640 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 143194} + serializedVersion: 2 + m_LocalRotation: {x: -0.000000009938392, y: 0.00000000757321, z: -0.18640262, w: 0.98247343} + m_LocalPosition: {x: -0.043902434, y: -0.000000038146972, z: -0.0000000047683715} + m_LocalScale: {x: 1, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 431612} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &143414 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 431612} + m_Layer: 0 + m_Name: R Finger31 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &431612 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 143414} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000015930953, y: -0.0000000040940007, z: -0.18640262, + w: 0.98247343} + m_LocalPosition: {x: -0.043902587, y: 0.000000076293944, z: 0} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 483640} + m_Father: {fileID: 479398} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &143610 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 452764} + m_Layer: 0 + m_Name: L Finger31 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &452764 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 143610} + serializedVersion: 2 + m_LocalRotation: {x: 0.000000004293137, y: 0.0000000010813455, z: -0.18640254, w: 0.98247343} + m_LocalPosition: {x: -0.043902434, y: -0.000000076293944, z: 0.000000009536743} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 448050} + m_Father: {fileID: 433810} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &143650 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 411484} + m_Layer: 0 + m_Name: R Calf + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &411484 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 143650} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000000013212998, y: 0.0000000073324835, z: 0.17734186, + w: 0.98414934} + m_LocalPosition: {x: -0.45921108, y: 0.0000000047683715, z: 0} + m_LocalScale: {x: 1, y: 0.9999999, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 404544} + m_Father: {fileID: 407588} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &143948 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 445056} + m_Layer: 0 + m_Name: L Finger11 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &445056 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 143948} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: -0.1864026, w: 0.98247343} + m_LocalPosition: {x: -0.04390251, y: 0, z: 0.000000011920928} + m_LocalScale: {x: 0.99999994, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 452540} + m_Father: {fileID: 468976} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &145044 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 491708} + m_Layer: 0 + m_Name: R Hand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &491708 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 145044} + serializedVersion: 2 + m_LocalRotation: {x: 0.70682544, y: -0.0005997869, z: -0.042464007, w: 0.7061121} + m_LocalPosition: {x: -0.2350569, y: 0.000000023841856, z: 0} + m_LocalScale: {x: 1.0000002, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 499832} + - {fileID: 463380} + - {fileID: 479222} + - {fileID: 479398} + - {fileID: 416912} + m_Father: {fileID: 447424} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &145220 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 424028} + m_Layer: 0 + m_Name: L Finger4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &424028 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 145220} + serializedVersion: 2 + m_LocalRotation: {x: -0.00039476302, y: -0.0000519357, z: -0.1303989, w: 0.9914616} + m_LocalPosition: {x: -0.08756893, y: -0.010455856, z: 0.03669802} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 453740} + m_Father: {fileID: 450364} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &148054 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 495486} + m_Layer: 0 + m_Name: R Finger41 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &495486 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 148054} + serializedVersion: 2 + m_LocalRotation: {x: 0.000000006629671, y: -0.0000000031537069, z: -0.1864026, w: 0.98247343} + m_LocalPosition: {x: -0.036585387, y: 0.00000015258789, z: 0.0000000047683715} + m_LocalScale: {x: 0.99999994, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 407998} + m_Father: {fileID: 416912} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &150196 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 479398} + m_Layer: 0 + m_Name: R Finger3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &479398 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 150196} + serializedVersion: 2 + m_LocalRotation: {x: 0.0003945011, y: 0.000053835734, z: -0.13522258, w: 0.99081516} + m_LocalPosition: {x: -0.08942295, y: -0.023478316, z: -0.0076280544} + m_LocalScale: {x: 1, y: 0.99999994, z: 0.9999999} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 431612} + m_Father: {fileID: 491708} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &152164 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 438092} + m_Layer: 0 + m_Name: L Finger01 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &438092 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 152164} + serializedVersion: 2 + m_LocalRotation: {x: -8.9580016e-10, y: 0.000000014990386, z: -0.06462257, w: 0.9979098} + m_LocalPosition: {x: -0.05735733, y: 0.000000019073486, z: 0} + m_LocalScale: {x: 0.9999998, y: 1, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 441694} + m_Father: {fileID: 418682} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &161716 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 420784} + m_Layer: 0 + m_Name: L Finger2 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &420784 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 161716} + serializedVersion: 2 + m_LocalRotation: {x: -0.0003935172, y: -0.000060603594, z: -0.15218924, w: 0.9883513} + m_LocalPosition: {x: -0.090811536, y: -0.029213484, z: -0.022508604} + m_LocalScale: {x: 0.9999999, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 423376} + m_Father: {fileID: 450364} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &162200 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 481496} + - component: {fileID: 13717912} + m_Layer: 0 + m_Name: CowBoy + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &481496 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 162200} + serializedVersion: 2 + m_LocalRotation: {x: -0.7047417, y: -0.000004724155, z: -0.0000011025262, w: 0.70946395} + m_LocalPosition: {x: 0.00000009689331, y: 0.72371125, z: 0.07371313} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 413848} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!137 &13717912 +SkinnedMeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 162200} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 3 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c875d2d85605699469e14fc0b88a518e, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + serializedVersion: 2 + m_Quality: 0 + m_UpdateWhenOffscreen: 0 + m_SkinnedMotionVectors: 1 + m_Mesh: {fileID: 4300002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + m_Bones: + - {fileID: 458518} + - {fileID: 450364} + - {fileID: 454506} + - {fileID: 418682} + - {fileID: 424028} + - {fileID: 438092} + - {fileID: 420784} + - {fileID: 468976} + - {fileID: 433810} + - {fileID: 445056} + - {fileID: 452540} + - {fileID: 423376} + - {fileID: 441694} + - {fileID: 443140} + - {fileID: 448050} + - {fileID: 452764} + - {fileID: 453740} + - {fileID: 455156} + - {fileID: 468476} + - {fileID: 468216} + - {fileID: 467628} + - {fileID: 459966} + - {fileID: 457334} + - {fileID: 496430} + - {fileID: 473030} + - {fileID: 451046} + - {fileID: 407588} + - {fileID: 467248} + - {fileID: 447424} + - {fileID: 491708} + - {fileID: 499832} + - {fileID: 416912} + - {fileID: 468786} + - {fileID: 479222} + - {fileID: 463380} + - {fileID: 479398} + - {fileID: 495486} + - {fileID: 431612} + - {fileID: 402322} + - {fileID: 474602} + - {fileID: 401586} + - {fileID: 403800} + - {fileID: 416552} + - {fileID: 483640} + - {fileID: 407998} + - {fileID: 419838} + - {fileID: 420958} + - {fileID: 404544} + - {fileID: 411484} + m_BlendShapeWeights: [] + m_RootBone: {fileID: 467628} + m_AABB: + m_Center: {x: 0.015319377, y: -0.006354898, z: -0.0061095953} + m_Extent: {x: 0.92025256, y: 0.29217884, z: 0.6467893} + m_DirtyAABB: 0 +--- !u!1 &174818 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 407998} + m_Layer: 0 + m_Name: R Finger42 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &407998 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 174818} + serializedVersion: 2 + m_LocalRotation: {x: -0.0000000012622015, y: -0.0000000016563987, z: -0.18640256, + w: 0.98247343} + m_LocalPosition: {x: -0.036585387, y: 0.000000038146972, z: -0.000000019073486} + m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 495486} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &175922 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 454506} + m_Layer: 0 + m_Name: L UpperArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &454506 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 175922} + serializedVersion: 2 + m_LocalRotation: {x: 0.13347158, y: -0.34681785, z: 0.108877294, w: 0.92198074} + m_LocalPosition: {x: -0.12820588, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1.0000001, z: 1.0000001} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 458518} + m_Father: {fileID: 459966} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &175994 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 403800} + m_Layer: 0 + m_Name: R Finger22 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &403800 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 175994} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000069727957, y: -0.0000000032188066, z: -0.18640257, + w: 0.98247343} + m_LocalPosition: {x: -0.051219556, y: 0, z: 0} + m_LocalScale: {x: 1.0000001, y: 1, z: 1.0000002} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 402322} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &179404 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 447424} + m_Layer: 0 + m_Name: R Forearm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &447424 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 179404} + serializedVersion: 2 + m_LocalRotation: {x: 0.0000000045691757, y: -0.00000002944998, z: 0.15331608, w: 0.98817724} + m_LocalPosition: {x: -0.29140282, y: 0.000000038146972, z: 0} + m_LocalScale: {x: 0.99999994, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 491708} + m_Father: {fileID: 419838} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &181816 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 467248} + m_Layer: 0 + m_Name: Head + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &467248 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 181816} + serializedVersion: 2 + m_LocalRotation: {x: 1.9873595e-14, y: 0.0000003554911, z: -0.12816884, w: 0.9917524} + m_LocalPosition: {x: -0.05797882, y: 0, z: -2.910383e-13} + m_LocalScale: {x: 1.0000001, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 457334} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &186234 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 419838} + m_Layer: 0 + m_Name: R UpperArm + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &419838 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 186234} + serializedVersion: 2 + m_LocalRotation: {x: -0.11784963, y: 0.34861076, z: 0.102992475, w: 0.92410743} + m_LocalPosition: {x: -0.12820591, y: 0, z: 0.00000015258789} + m_LocalScale: {x: 1.0000001, y: 1.0000002, z: 1.0000002} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 447424} + m_Father: {fileID: 420958} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &186280 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 455156} + m_Layer: 0 + m_Name: L Finger42 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &455156 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 186280} + serializedVersion: 2 + m_LocalRotation: {x: 7.8839363e-10, y: -0.0000000058372, z: -0.1864026, w: 0.98247343} + m_LocalPosition: {x: -0.036585387, y: 0.00000015258789, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 453740} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &186370 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 468976} + m_Layer: 0 + m_Name: L Finger1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &468976 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 186370} + serializedVersion: 2 + m_LocalRotation: {x: -0.00039787477, y: -0.000014975412, z: -0.037600882, w: 0.9992928} + m_LocalPosition: {x: -0.089422874, y: -0.02352806, z: -0.054880332} + m_LocalScale: {x: 0.99999994, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 445056} + m_Father: {fileID: 450364} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &187732 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 455714} + m_Layer: 0 + m_Name: CG + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &455714 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 187732} + serializedVersion: 2 + m_LocalRotation: {x: -0.50000036, y: 0.49999964, z: 0.49999964, w: 0.50000036} + m_LocalPosition: {x: 0, y: 0.85561156, z: 0.037758965} + m_LocalScale: {x: 0.99999994, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 467628} + m_Father: {fileID: 413848} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &188658 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 420958} + m_Layer: 0 + m_Name: R Clavicle + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &420958 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 188658} + serializedVersion: 2 + m_LocalRotation: {x: 0.66628075, y: 0.12916994, z: 0.72485167, w: 0.11821676} + m_LocalPosition: {x: -0.19574882, y: 0.00015653849, z: -0.032174345} + m_LocalScale: {x: 1.0000001, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 419838} + m_Father: {fileID: 468476} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &193318 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 423376} + m_Layer: 0 + m_Name: L Finger21 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &423376 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 193318} + serializedVersion: 2 + m_LocalRotation: {x: 0.000000006344739, y: 6.9209977e-10, z: -0.18640256, w: 0.98247343} + m_LocalPosition: {x: -0.051219635, y: 0, z: 0.0000000047683715} + m_LocalScale: {x: 0.99999994, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 443140} + m_Father: {fileID: 420784} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &194228 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 451046} + m_Layer: 0 + m_Name: L Thigh + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &451046 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 194228} + serializedVersion: 2 + m_LocalRotation: {x: -0.0037667858, y: 0.9952668, z: 0.0021618844, w: 0.09708326} + m_LocalPosition: {x: 0.00000015258789, y: 0.00000016450882, z: 0.09198871} + m_LocalScale: {x: 1, y: 0.9999999, z: 0.99999976} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 473030} + m_Father: {fileID: 467628} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &195824 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 468476} + m_Layer: 0 + m_Name: Spine1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &468476 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 195824} + serializedVersion: 2 + m_LocalRotation: {x: -4.1855408e-14, y: 5.684342e-14, z: 2.910383e-11, w: 1} + m_LocalPosition: {x: -0.20099288, y: -0.00016004562, z: -4.4376064e-10} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 459966} + - {fileID: 457334} + - {fileID: 420958} + m_Father: {fileID: 468216} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &196282 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 433810} + m_Layer: 0 + m_Name: L Finger3 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &433810 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 196282} + serializedVersion: 2 + m_LocalRotation: {x: -0.000394503, y: -0.000053846754, z: -0.13522261, w: 0.99081516} + m_LocalPosition: {x: -0.0894228, y: -0.023478316, z: 0.007628045} + m_LocalScale: {x: 0.99999994, y: 1.0000001, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 452764} + m_Father: {fileID: 450364} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &197456 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 450364} + m_Layer: 0 + m_Name: L Hand + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &450364 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 197456} + serializedVersion: 2 + m_LocalRotation: {x: -0.70682544, y: 0.00059983175, z: -0.042463977, w: 0.7061121} + m_LocalPosition: {x: -0.23505683, y: 0.000000009536743, z: 0.00000015258789} + m_LocalScale: {x: 0.99999994, y: 0.99999994, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 418682} + - {fileID: 468976} + - {fileID: 420784} + - {fileID: 433810} + - {fileID: 424028} + m_Father: {fileID: 458518} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &198216 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 463380} + m_Layer: 0 + m_Name: R Finger1 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &463380 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 198216} + serializedVersion: 2 + m_LocalRotation: {x: 0.00039787838, y: 0.000014969689, z: -0.037600864, w: 0.9992928} + m_LocalPosition: {x: -0.08942291, y: -0.023528213, z: 0.054880317} + m_LocalScale: {x: 1, y: 0.9999998, z: 0.9999999} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 474602} + m_Father: {fileID: 491708} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &199286 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 416912} + m_Layer: 0 + m_Name: R Finger4 + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &416912 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 199286} + serializedVersion: 2 + m_LocalRotation: {x: 0.00039476264, y: 0.00005191508, z: -0.13039885, w: 0.9914616} + m_LocalPosition: {x: -0.08756904, y: -0.0104559325, z: -0.036698043} + m_LocalScale: {x: 1, y: 1, z: 0.99999994} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 495486} + m_Father: {fileID: 491708} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab.meta new file mode 100644 index 0000000..8fd931e --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 93f8a13fb89985e4f8d0d8ecff94969a +timeCreated: 1450717605 +licenseType: Store +NativeFormatImporter: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Prefabs/Cowboy.prefab + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Textures.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Textures.meta new file mode 100644 index 0000000..7f8e343 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Textures.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 2c077d38f6530a44f8a003127e67b09a +folderAsset: yes +timeCreated: 1450715339 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png new file mode 100644 index 0000000..54dc85b Binary files /dev/null and b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png differ diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png.meta new file mode 100644 index 0000000..886c360 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png.meta @@ -0,0 +1,62 @@ +fileFormatVersion: 2 +guid: 006b42f4eefbdb343b90d28428bfef0b +timeCreated: 1447126277 +licenseType: Store +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 0 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + cubemapConvolution: 0 + cubemapConvolutionSteps: 8 + cubemapConvolutionExponent: 1.5 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + rGBM: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: -1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Textures/CowBoyDiffuse.png + uploadId: 740543 diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png new file mode 100644 index 0000000..79be9ea Binary files /dev/null and b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png differ diff --git a/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png.meta b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png.meta new file mode 100644 index 0000000..992fe87 --- /dev/null +++ b/Assets/DownAssets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png.meta @@ -0,0 +1,62 @@ +fileFormatVersion: 2 +guid: 32663a68a88bc884a90257bcfbe8ea30 +timeCreated: 1447126278 +licenseType: Store +TextureImporter: + fileIDToRecycleName: {} + serializedVersion: 2 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + linearTexture: 1 + correctGamma: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 1 + heightScale: .25 + normalMapFilter: 0 + isReadable: 0 + grayScaleToAlpha: 0 + generateCubemap: 0 + cubemapConvolution: 0 + cubemapConvolutionSteps: 8 + cubemapConvolutionExponent: 1.5 + seamlessCubemap: 0 + textureFormat: -1 + maxTextureSize: 2048 + textureSettings: + filterMode: -1 + aniso: -1 + mipBias: -1 + wrapMode: -1 + nPOTScale: 1 + lightmap: 0 + rGBM: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: .5, y: .5} + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spritePixelsToUnits: 100 + alphaIsTransparency: 0 + textureType: 1 + buildTargetSettings: [] + spriteSheet: + sprites: [] + spritePackingTag: + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 49698 + packageName: Low Poly Cowboy + packageVersion: 1.1 + assetPath: Assets/Malbers Animations/Cowboy/Textures/CowBoyNormal.Png + uploadId: 740543 diff --git a/Assets/DownAssets/Runemark Studio/Freebies/PolyDesert Mobile/Materials/polydesert_atlas.mat b/Assets/DownAssets/Runemark Studio/Freebies/PolyDesert Mobile/Materials/polydesert_atlas.mat index be38972..e0298a5 100644 --- a/Assets/DownAssets/Runemark Studio/Freebies/PolyDesert Mobile/Materials/polydesert_atlas.mat +++ b/Assets/DownAssets/Runemark Studio/Freebies/PolyDesert Mobile/Materials/polydesert_atlas.mat @@ -132,7 +132,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.6399999, g: 0.6399999, b: 0.6399999, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.6399999, g: 0.6399999, b: 0.6399999, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials.meta b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials.meta new file mode 100644 index 0000000..de5aa23 --- /dev/null +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: be8dbeaea5d24c3499f006d7d15e0640 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat new file mode 100644 index 0000000..67df9f9 --- /dev/null +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat @@ -0,0 +1,137 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-1916377099351371999 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Lightmap-0_comp_dir + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 7e49be4829a313a44ad2eb52fd0a50fd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 7e49be4829a313a44ad2eb52fd0a50fd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _Metallic: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat.meta b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat.meta new file mode 100644 index 0000000..4081949 --- /dev/null +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/DesertScene/Materials/Lightmap-0_comp_dir.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: f675101efffe39a47a4e9e51a67e4fc2 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat new file mode 100644 index 0000000..15c33f4 --- /dev/null +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat @@ -0,0 +1,137 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Ground1 + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 627fd1662bf5fb849abcebcc237e15fa, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 627fd1662bf5fb849abcebcc237e15fa, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0 + - _GlossyReflections: 0 + - _Metallic: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.005 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &4064587213229732000 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat.meta b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat.meta new file mode 100644 index 0000000..eced391 --- /dev/null +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Materials/Ground1.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6c0d8aaf47ab913458a7ff4b22070365 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Meshes/Materials/defaultMat.mat b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Meshes/Materials/defaultMat.mat index 124f940..74cb3aa 100644 --- a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Meshes/Materials/defaultMat.mat +++ b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/Meshes/Materials/defaultMat.mat @@ -132,7 +132,7 @@ Material: - _ZWrite: 1 m_Colors: - _BaseColor: {r: 0.8, g: 0.8, b: 0.8, a: 1} - - _Color: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 0.8, g: 0.8, b: 0.8, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} m_BuildTextureStacks: [] diff --git a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/New Terrain.asset b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/New Terrain.asset index 1967d73..689a601 100644 Binary files a/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/New Terrain.asset and b/Assets/DownAssets/Runemark Studio/Freebies/Polygon Desert Pack/New Terrain.asset differ diff --git a/Assets/Prefab/BulletSpawner.prefab b/Assets/Prefab/BulletSpawner.prefab deleted file mode 100644 index 72437e2..0000000 --- a/Assets/Prefab/BulletSpawner.prefab +++ /dev/null @@ -1,132 +0,0 @@ -%YAML 1.1 -%TAG !u! tag:unity3d.com,2011: ---- !u!1 &6562069378033042082 -GameObject: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - serializedVersion: 6 - m_Component: - - component: {fileID: 1594548340225132162} - - component: {fileID: 3906704283121846126} - - component: {fileID: 6630052146834971288} - - component: {fileID: 4892778550884932046} - - component: {fileID: 829845453555384633} - m_Layer: 0 - m_Name: BulletSpawner - m_TagString: Untagged - m_Icon: {fileID: 0} - m_NavMeshLayer: 0 - m_StaticEditorFlags: 0 - m_IsActive: 1 ---- !u!4 &1594548340225132162 -Transform: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6562069378033042082} - serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 8, y: 1, z: 0} - m_LocalScale: {x: 1, y: 1, z: 1} - m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} - m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!33 &3906704283121846126 -MeshFilter: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6562069378033042082} - m_Mesh: {fileID: 10206, guid: 0000000000000000e000000000000000, type: 0} ---- !u!23 &6630052146834971288 -MeshRenderer: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6562069378033042082} - m_Enabled: 1 - m_CastShadows: 1 - m_ReceiveShadows: 1 - m_DynamicOccludee: 1 - m_StaticShadowCaster: 0 - m_MotionVectors: 1 - m_LightProbeUsage: 1 - m_ReflectionProbeUsage: 1 - m_RayTracingMode: 2 - m_RayTraceProcedural: 0 - m_RayTracingAccelStructBuildFlagsOverride: 0 - m_RayTracingAccelStructBuildFlags: 1 - m_SmallMeshCulling: 1 - m_ForceMeshLod: -1 - m_MeshLodSelectionBias: 0 - m_RenderingLayerMask: 1 - m_RendererPriority: 0 - m_Materials: - - {fileID: 2100000, guid: 31321ba15b8f8eb4c954353edc038b1d, type: 2} - m_StaticBatchInfo: - firstSubMesh: 0 - subMeshCount: 0 - m_StaticBatchRoot: {fileID: 0} - m_ProbeAnchor: {fileID: 0} - m_LightProbeVolumeOverride: {fileID: 0} - m_ScaleInLightmap: 1 - m_ReceiveGI: 1 - m_PreserveUVs: 0 - m_IgnoreNormalsForChartDetection: 0 - m_ImportantGI: 0 - m_StitchLightmapSeams: 1 - m_SelectedEditorRenderState: 3 - m_MinimumChartSize: 4 - m_AutoUVMaxDistance: 0.5 - m_AutoUVMaxAngle: 89 - m_LightmapParameters: {fileID: 0} - m_GlobalIlluminationMeshLod: 0 - m_SortingLayerID: 0 - m_SortingLayer: 0 - m_SortingOrder: 0 - m_MaskInteraction: 0 - m_AdditionalVertexStreams: {fileID: 0} ---- !u!136 &4892778550884932046 -CapsuleCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6562069378033042082} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 0 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 2 - m_Radius: 0.5000001 - m_Height: 2 - m_Direction: 1 - m_Center: {x: 0.000000059604645, y: 0, z: -0.00000008940697} ---- !u!114 &829845453555384633 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 6562069378033042082} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: d24b6e1f590a3664ea844a54866cc26b, type: 3} - m_Name: - m_EditorClassIdentifier: Assembly-CSharp::BulletSpawner - prefab: {fileID: 963292177700182000, guid: 7a9c4cf45800bc94dad97c5de4475dc9, type: 3} - min: 0.5 - max: 3 diff --git a/Assets/Prefab/animation/01 - Default.mat b/Assets/Prefab/animation/01 - Default.mat new file mode 100644 index 0000000..bda2e41 --- /dev/null +++ b/Assets/Prefab/animation/01 - Default.mat @@ -0,0 +1,137 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: 01 - Default + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 1 + - _Glossiness: 0.14142135 + - _GlossyReflections: 1 + - _Metallic: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.14142135 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1} + - _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7518324168385231818 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/Prefab/animation/01 - Default.mat.meta b/Assets/Prefab/animation/01 - Default.mat.meta new file mode 100644 index 0000000..b9189af --- /dev/null +++ b/Assets/Prefab/animation/01 - Default.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 27a6b0ab1a7d5df4d97fb5e9dbfbc35e +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/animation/Cowboy.fbx b/Assets/Prefab/animation/Cowboy.fbx new file mode 100644 index 0000000..efc8d1b Binary files /dev/null and b/Assets/Prefab/animation/Cowboy.fbx differ diff --git a/Assets/Prefab/animation/Cowboy.fbx.meta b/Assets/Prefab/animation/Cowboy.fbx.meta new file mode 100644 index 0000000..188d873 --- /dev/null +++ b/Assets/Prefab/animation/Cowboy.fbx.meta @@ -0,0 +1,144 @@ +fileFormatVersion: 2 +guid: f8ad843a8fac54e4085c8b09f5084121 +ModelImporter: + serializedVersion: 24200 + internalIDToNameTable: [] + externalObjects: + - first: + type: UnityEngine:Material + assembly: UnityEngine.CoreModule + name: 01 - Default + second: {fileID: 2100000, guid: 098d919a22736b64d90ec43482cabea8, type: 2} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 0 + motionNodeName: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 3 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: + - serializedVersion: 16 + name: Idle + takeName: mixamo.com + internalID: -203655887218126122 + firstFrame: 0 + lastFrame: 59 + wrapMode: 0 + orientationOffsetY: 0 + level: 0 + cycleOffset: 0 + loop: 0 + hasAdditiveReferencePose: 0 + loopTime: 0 + loopBlend: 0 + loopBlendOrientation: 0 + loopBlendPositionY: 0 + loopBlendPositionXZ: 0 + keepOriginalOrientation: 0 + keepOriginalPositionY: 1 + keepOriginalPositionXZ: 0 + heightFromFeet: 0 + mirror: 0 + bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 + curves: [] + events: [] + transformMask: [] + maskType: 3 + maskSource: {instanceID: 0} + additiveReferencePoseFrame: 0 + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importPhysicalCameras: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + generateMeshLods: 0 + meshLodGenerationFlags: 0 + maximumMeshLod: -1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + strictVertexDataChecks: 0 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 1 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 3 + humanoidOversampling: 1 + avatarSetup: 1 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + importBlendShapeDeformPercent: 1 + remapMaterialsIfMaterialImportModeIsNone: 0 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/animation/Fast Run.fbx b/Assets/Prefab/animation/Fast Run.fbx new file mode 100644 index 0000000..0513e0e Binary files /dev/null and b/Assets/Prefab/animation/Fast Run.fbx differ diff --git a/Assets/Prefab/animation/run.fbx.meta b/Assets/Prefab/animation/Fast Run.fbx.meta similarity index 96% rename from Assets/Prefab/animation/run.fbx.meta rename to Assets/Prefab/animation/Fast Run.fbx.meta index 5c5b768..6e130d9 100644 --- a/Assets/Prefab/animation/run.fbx.meta +++ b/Assets/Prefab/animation/Fast Run.fbx.meta @@ -1,5 +1,5 @@ fileFormatVersion: 2 -guid: f7dde0433b19a7b4f98c6f4be38bdc34 +guid: 29315ffc1bfed6342b900acac2ff1df9 ModelImporter: serializedVersion: 24200 internalIDToNameTable: [] @@ -22,7 +22,7 @@ ModelImporter: animationDoRetargetingWarnings: 0 importAnimatedCustomProperties: 0 importConstraints: 0 - animationCompression: 1 + animationCompression: 3 animationRotationError: 0.5 animationPositionError: 0.5 animationScaleError: 0.5 @@ -31,11 +31,11 @@ ModelImporter: extraUserProperties: [] clipAnimations: - serializedVersion: 16 - name: run + name: Run takeName: mixamo.com internalID: -203655887218126122 firstFrame: 0 - lastFrame: 19 + lastFrame: 16 wrapMode: 0 orientationOffsetY: 0 level: 0 @@ -127,9 +127,9 @@ ModelImporter: skeletonHasParents: 1 lastHumanDescriptionAvatarSource: {instanceID: 0} autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 2 + animationType: 3 humanoidOversampling: 1 - avatarSetup: 0 + avatarSetup: 1 addHumanoidExtraRootOnlyWhenUsingAvatar: 1 importBlendShapeDeformPercent: 1 remapMaterialsIfMaterialImportModeIsNone: 0 diff --git a/Assets/Prefab/animation/Idle.fbx b/Assets/Prefab/animation/Idle.fbx deleted file mode 100644 index 8d1240b..0000000 Binary files a/Assets/Prefab/animation/Idle.fbx and /dev/null differ diff --git a/Assets/Prefab/animation/Idle.fbx.meta b/Assets/Prefab/animation/Idle.fbx.meta deleted file mode 100644 index 896a0b4..0000000 --- a/Assets/Prefab/animation/Idle.fbx.meta +++ /dev/null @@ -1,647 +0,0 @@ -fileFormatVersion: 2 -guid: f8ad843a8fac54e4085c8b09f5084121 -ModelImporter: - serializedVersion: 24200 - internalIDToNameTable: [] - externalObjects: {} - materials: - materialImportMode: 2 - materialName: 0 - materialSearch: 1 - materialLocation: 1 - animations: - legacyGenerateAnimations: 4 - bakeSimulation: 0 - resampleCurves: 1 - optimizeGameObjects: 0 - removeConstantScaleCurves: 0 - motionNodeName: - animationImportErrors: - animationImportWarnings: - animationRetargetingWarnings: - animationDoRetargetingWarnings: 0 - importAnimatedCustomProperties: 0 - importConstraints: 0 - animationCompression: 3 - animationRotationError: 0.5 - animationPositionError: 0.5 - animationScaleError: 0.5 - animationWrapMode: 0 - extraExposedTransformPaths: [] - extraUserProperties: [] - clipAnimations: - - serializedVersion: 16 - name: Idle - takeName: mixamo.com - internalID: -203655887218126122 - firstFrame: 0 - lastFrame: 59 - wrapMode: 0 - orientationOffsetY: 0 - level: 0 - cycleOffset: 0 - loop: 0 - hasAdditiveReferencePose: 0 - loopTime: 0 - loopBlend: 0 - loopBlendOrientation: 0 - loopBlendPositionY: 0 - loopBlendPositionXZ: 0 - keepOriginalOrientation: 0 - keepOriginalPositionY: 1 - keepOriginalPositionXZ: 0 - heightFromFeet: 0 - mirror: 0 - bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000 - curves: [] - events: [] - transformMask: [] - maskType: 3 - maskSource: {instanceID: 0} - additiveReferencePoseFrame: 0 - isReadable: 0 - meshes: - lODScreenPercentages: [] - globalScale: 1 - meshCompression: 0 - addColliders: 0 - useSRGBMaterialColor: 1 - sortHierarchyByName: 1 - importPhysicalCameras: 1 - importVisibility: 1 - importBlendShapes: 1 - importCameras: 1 - importLights: 1 - nodeNameCollisionStrategy: 1 - fileIdsGeneration: 2 - swapUVChannels: 0 - generateSecondaryUV: 0 - useFileUnits: 1 - keepQuads: 0 - weldVertices: 1 - bakeAxisConversion: 0 - preserveHierarchy: 0 - skinWeightsMode: 0 - maxBonesPerVertex: 4 - minBoneWeight: 0.001 - optimizeBones: 1 - generateMeshLods: 0 - meshLodGenerationFlags: 0 - maximumMeshLod: -1 - meshOptimizationFlags: -1 - indexFormat: 0 - secondaryUVAngleDistortion: 8 - secondaryUVAreaDistortion: 15.000001 - secondaryUVHardAngle: 88 - secondaryUVMarginMethod: 1 - secondaryUVMinLightmapResolution: 40 - secondaryUVMinObjectScale: 1 - secondaryUVPackMargin: 4 - useFileScale: 1 - strictVertexDataChecks: 0 - tangentSpace: - normalSmoothAngle: 60 - normalImportMode: 0 - tangentImportMode: 3 - normalCalculationMode: 4 - legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 - blendShapeNormalImportMode: 1 - normalSmoothingSource: 0 - referencedClips: [] - importAnimation: 1 - humanDescription: - serializedVersion: 3 - human: - - boneName: mixamorig:Hips - humanName: Hips - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftUpLeg - humanName: LeftUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightUpLeg - humanName: RightUpperLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftLeg - humanName: LeftLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightLeg - humanName: RightLowerLeg - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftFoot - humanName: LeftFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightFoot - humanName: RightFoot - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Spine - humanName: Spine - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Spine1 - humanName: Chest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Neck - humanName: Neck - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Head - humanName: Head - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftShoulder - humanName: LeftShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightShoulder - humanName: RightShoulder - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftArm - humanName: LeftUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightArm - humanName: RightUpperArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftForeArm - humanName: LeftLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightForeArm - humanName: RightLowerArm - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHand - humanName: LeftHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHand - humanName: RightHand - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftToeBase - humanName: LeftToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightToeBase - humanName: RightToes - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Leye - humanName: LeftEye - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Reye - humanName: RightEye - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandThumb1 - humanName: Left Thumb Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandThumb2 - humanName: Left Thumb Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandThumb3 - humanName: Left Thumb Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandIndex1 - humanName: Left Index Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandIndex2 - humanName: Left Index Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:LeftHandIndex3 - humanName: Left Index Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandThumb1 - humanName: Right Thumb Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandThumb2 - humanName: Right Thumb Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandThumb3 - humanName: Right Thumb Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandIndex1 - humanName: Right Index Proximal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandIndex2 - humanName: Right Index Intermediate - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:RightHandIndex3 - humanName: Right Index Distal - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - - boneName: mixamorig:Spine2 - humanName: UpperChest - limit: - min: {x: 0, y: 0, z: 0} - max: {x: 0, y: 0, z: 0} - value: {x: 0, y: 0, z: 0} - length: 0 - modified: 0 - skeleton: - - name: Idle(Clone) - parentName: - position: {x: 0, y: 0, z: 0} - rotation: {x: 0, y: 0, z: 0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Hips - parentName: Idle(Clone) - position: {x: 0.00032055285, y: 0.95884997, z: -0.018114217} - rotation: {x: -0.09403336, y: 0.113400966, z: -0.027001709, w: 0.9887209} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Spine - parentName: mixamorig:Hips - position: {x: -0, y: 0.146525, z: 0.004325} - rotation: {x: 0.052725077, y: -0.041110165, z: 0.009701304, w: 0.99771535} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Spine1 - parentName: mixamorig:Spine - position: {x: -0, y: 0.10372599, z: 0} - rotation: {x: 0.113222465, y: -0.080684245, z: 0.019950751, w: 0.9900872} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Spine2 - parentName: mixamorig:Spine1 - position: {x: -0, y: 0.100895, z: 0} - rotation: {x: 0.08574829, y: -0.08072983, z: 0.019765206, w: 0.99284405} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Neck - parentName: mixamorig:Spine2 - position: {x: -0, y: 0.31684998, z: 0.002464} - rotation: {x: -0.037560284, y: 0.011099055, z: -0.0021804061, w: 0.9992304} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Head - parentName: mixamorig:Neck - position: {x: -0, y: 0.114089, z: 0.019209} - rotation: {x: -0.054468967, y: -0.17692326, z: 0.012970559, w: 0.98263067} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:HeadTop_End - parentName: mixamorig:Head - position: {x: -0.000604, y: 0.369925, z: 0.066694} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Reye - parentName: mixamorig:Head - position: {x: 0.052975, y: 0.119236, z: 0.118899} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:Leye - parentName: mixamorig:Head - position: {x: -0.054525997, y: 0.119236, z: 0.118899} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftShoulder - parentName: mixamorig:Spine2 - position: {x: -0.109129, y: 0.267327, z: -0.027056} - rotation: {x: 0.58458024, y: -0.383947, z: 0.53514457, w: 0.4737838} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftArm - parentName: mixamorig:LeftShoulder - position: {x: -0, y: 0.166088, z: 0} - rotation: {x: -0.12514149, y: 0.12828372, z: -0.04508006, w: 0.98277706} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftForeArm - parentName: mixamorig:LeftArm - position: {x: -0, y: 0.32327598, z: 0} - rotation: {x: -0.022578605, y: -0.053609464, z: -0.024506515, w: 0.99800587} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHand - parentName: mixamorig:LeftForeArm - position: {x: -0, y: 0.280222, z: 0} - rotation: {x: -0.16276756, y: -0.1400709, z: -0.015133003, w: 0.9765541} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandThumb1 - parentName: mixamorig:LeftHand - position: {x: 0.038599, y: 0.06274, z: 0.032064} - rotation: {x: 0.053764135, y: -0.041752767, z: -0.31276658, w: 0.94738764} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandThumb2 - parentName: mixamorig:LeftHandThumb1 - position: {x: -0, y: 0.065318994, z: 0} - rotation: {x: -0.0073241834, y: -0.00053447974, z: 0.0008543562, w: 0.9999727} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandThumb3 - parentName: mixamorig:LeftHandThumb2 - position: {x: -0, y: 0.075008, z: 0} - rotation: {x: -0.00000010944882, y: -0.00003192827, z: 0.00000001365594, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandThumb4 - parentName: mixamorig:LeftHandThumb3 - position: {x: -0, y: 0.048623, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandIndex1 - parentName: mixamorig:LeftHand - position: {x: -0, y: 0.18109699, z: 0} - rotation: {x: 0.101116315, y: 0.000503361, z: -0.024413148, w: 0.9945749} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandIndex2 - parentName: mixamorig:LeftHandIndex1 - position: {x: -0, y: 0.041837, z: 0} - rotation: {x: 0.03636684, y: 0.0007289528, z: 0.0017657751, w: 0.9993367} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandIndex3 - parentName: mixamorig:LeftHandIndex2 - position: {x: -0, y: 0.038319, z: 0} - rotation: {x: -2.4889544e-13, y: -3.0281193e-17, z: 2.0748597e-13, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftHandIndex4 - parentName: mixamorig:LeftHandIndex3 - position: {x: -0, y: 0.048635997, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightShoulder - parentName: mixamorig:Spine2 - position: {x: 0.109129, y: 0.26733, z: -0.027056} - rotation: {x: 0.59561086, y: 0.44307503, z: -0.5540494, w: 0.3767778} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightArm - parentName: mixamorig:RightShoulder - position: {x: -0, y: 0.166086, z: 0} - rotation: {x: -0.11553721, y: -0.119844764, z: -0.075961344, w: 0.9831166} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightForeArm - parentName: mixamorig:RightArm - position: {x: -0, y: 0.32327598, z: 0} - rotation: {x: -0.016672432, y: -0.039390776, z: 0.03655549, w: 0.99841577} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHand - parentName: mixamorig:RightForeArm - position: {x: -0, y: 0.280222, z: 0} - rotation: {x: 0.10675397, y: 0.06460354, z: 0.10112167, w: 0.9870179} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandThumb1 - parentName: mixamorig:RightHand - position: {x: -0.038599, y: 0.06274, z: 0.03207} - rotation: {x: -0.08680929, y: -0.090592794, z: 0.26483494, w: 0.95609605} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandThumb2 - parentName: mixamorig:RightHandThumb1 - position: {x: -0, y: 0.065317996, z: 0} - rotation: {x: 0.0015950125, y: -0.001751266, z: -0.034276426, w: 0.9994096} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandThumb3 - parentName: mixamorig:RightHandThumb2 - position: {x: -0, y: 0.075009994, z: 0} - rotation: {x: -0.00000006321244, y: 0.000034984376, z: 0.00000003321654, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandThumb4 - parentName: mixamorig:RightHandThumb3 - position: {x: -0, y: 0.048623, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandIndex1 - parentName: mixamorig:RightHand - position: {x: -0, y: 0.181096, z: 0} - rotation: {x: -0.04391661, y: -0.0060564266, z: -0.08253666, w: 0.99560153} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandIndex2 - parentName: mixamorig:RightHandIndex1 - position: {x: -0, y: 0.04184, z: 0} - rotation: {x: 0.036084026, y: -0.00023885808, z: -0.0024161832, w: 0.9993459} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandIndex3 - parentName: mixamorig:RightHandIndex2 - position: {x: -0, y: 0.038319997, z: 0} - rotation: {x: 1.0408341e-17, y: -1.2942568e-30, z: -1.2434804e-13, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightHandIndex4 - parentName: mixamorig:RightHandIndex3 - position: {x: -0, y: 0.04863, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftUpLeg - parentName: mixamorig:Hips - position: {x: -0.13025899, y: -0.071383, z: 0.008583999} - rotation: {x: -0.0800737, y: 0.008714892, z: 0.99637246, w: 0.027463283} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftLeg - parentName: mixamorig:LeftUpLeg - position: {x: -0, y: 0.35904, z: 0} - rotation: {x: -0.33361912, y: -0.116326824, z: 0.038955636, w: 0.9346918} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftFoot - parentName: mixamorig:LeftLeg - position: {x: -0, y: 0.405884, z: 0} - rotation: {x: 0.6317832, y: 0.0057119564, z: -0.04357586, w: 0.77389824} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftToeBase - parentName: mixamorig:LeftFoot - position: {x: -0, y: 0.24, z: 0} - rotation: {x: 0.4028403, y: -0.017675752, z: 0.022896739, w: 0.91481316} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:LeftToe_End - parentName: mixamorig:LeftToeBase - position: {x: -0, y: 0.148321, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightUpLeg - parentName: mixamorig:Hips - position: {x: 0.13025899, y: -0.07138199, z: 0.008583999} - rotation: {x: 0.11632041, y: 0.02968491, z: 0.9835286, w: -0.13512926} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightLeg - parentName: mixamorig:RightUpLeg - position: {x: -0, y: 0.35904, z: 0} - rotation: {x: -0.3351172, y: -0.07471936, z: 0.016891768, w: 0.939057} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightFoot - parentName: mixamorig:RightLeg - position: {x: -0, y: 0.405884, z: 0} - rotation: {x: 0.57941836, y: 0.059826482, z: -0.16433172, w: 0.7960467} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightToeBase - parentName: mixamorig:RightFoot - position: {x: -0, y: 0.24, z: 0} - rotation: {x: 0.39858806, y: -0.0039032963, z: 0.0017708467, w: 0.9171201} - scale: {x: 1, y: 1, z: 1} - - name: mixamorig:RightToe_End - parentName: mixamorig:RightToeBase - position: {x: -0, y: 0.14831999, z: 0} - rotation: {x: 0, y: -0, z: -0, w: 1} - scale: {x: 1, y: 1, z: 1} - armTwist: 0.5 - foreArmTwist: 0.5 - upperLegTwist: 0.5 - legTwist: 0.5 - armStretch: 0.05 - legStretch: 0.05 - feetSpacing: 0 - globalScale: 1 - rootMotionBoneName: - hasTranslationDoF: 0 - hasExtraRoot: 1 - skeletonHasParents: 1 - lastHumanDescriptionAvatarSource: {instanceID: 0} - autoGenerateAvatarMappingIfUnspecified: 1 - animationType: 3 - humanoidOversampling: 1 - avatarSetup: 1 - addHumanoidExtraRootOnlyWhenUsingAvatar: 1 - importBlendShapeDeformPercent: 1 - remapMaterialsIfMaterialImportModeIsNone: 0 - additionalBone: 0 - userData: - assetBundleName: - assetBundleVariant: diff --git a/Assets/Prefab/animation/Materials.meta b/Assets/Prefab/animation/Materials.meta new file mode 100644 index 0000000..e72b986 --- /dev/null +++ b/Assets/Prefab/animation/Materials.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: dc5107d7354ac9d4fa4cf488f221c960 +folderAsset: yes +timeCreated: 1450715339 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/animation/Materials/Cowboy Unlit.mat b/Assets/Prefab/animation/Materials/Cowboy Unlit.mat new file mode 100644 index 0000000..e8ed053 --- /dev/null +++ b/Assets/Prefab/animation/Materials/Cowboy Unlit.mat @@ -0,0 +1,82 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Cowboy Unlit + m_Shader: {fileID: 10752, guid: 0000000000000000f000000000000000, type: 0} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: + - _NORMALMAP + m_LightmapFlags: 5 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: {} + disabledShaderPasses: [] + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BumpMap: + m_Texture: {fileID: 2800000, guid: 32663a68a88bc884a90257bcfbe8ea30, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _BumpScale: 0 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _EmissionScaleUI: 0 + - _Glossiness: 0.153 + - _Metallic: 0.613 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _SrcBlend: 1 + - _UVSec: 0 + - _ZWrite: 1 + m_Colors: + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 0} + - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Prefab/animation/Materials/Cowboy Unlit.mat.meta b/Assets/Prefab/animation/Materials/Cowboy Unlit.mat.meta new file mode 100644 index 0000000..92f0b89 --- /dev/null +++ b/Assets/Prefab/animation/Materials/Cowboy Unlit.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 098d919a22736b64d90ec43482cabea8 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/animation/Materials/Cowboy.mat b/Assets/Prefab/animation/Materials/Cowboy.mat new file mode 100644 index 0000000..3074a57 --- /dev/null +++ b/Assets/Prefab/animation/Materials/Cowboy.mat @@ -0,0 +1,144 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-6867408077609111240 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Cowboy + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _EMISSION + - _NORMALMAP + - _SPECULAR_SETUP + m_InvalidKeywords: [] + m_LightmapFlags: 1 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 2800000, guid: 32663a68a88bc884a90257bcfbe8ea30, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 2800000, guid: 006b42f4eefbdb343b90d28428bfef0b, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 0.99 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EmissionScaleUI: 0.63 + - _EnvironmentReflections: 1 + - _GlossMapScale: 0 + - _Glossiness: 0.153 + - _GlossyReflections: 0 + - _Metallic: 0.613 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.153 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _WorkflowMode: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0.63, g: 0.63, b: 0.63, a: 0.63} + - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/Prefab/animation/Materials/Cowboy.mat.meta b/Assets/Prefab/animation/Materials/Cowboy.mat.meta new file mode 100644 index 0000000..65ed776 --- /dev/null +++ b/Assets/Prefab/animation/Materials/Cowboy.mat.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: acb57cee9afa8794995d6eff3af588c2 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/animation/run.fbx b/Assets/Prefab/animation/run.fbx deleted file mode 100644 index ded5b61..0000000 Binary files a/Assets/Prefab/animation/run.fbx and /dev/null differ diff --git a/Assets/running.controller b/Assets/Prefab/animation/running.controller similarity index 76% rename from Assets/running.controller rename to Assets/Prefab/animation/running.controller index 073b616..c5c77c0 100644 --- a/Assets/running.controller +++ b/Assets/Prefab/animation/running.controller @@ -1,17 +1,17 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1102 &-8911725250053114337 +--- !u!1102 &-2942286885786665579 AnimatorState: serializedVersion: 6 m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_Name: Idle + m_Name: Run m_Speed: 1 m_CycleOffset: 0 m_Transitions: - - {fileID: 4654261811986974825} + - {fileID: 2335313801099210190} m_StateMachineBehaviours: [] m_Position: {x: 50, y: 50, z: 0} m_IKOnFeet: 0 @@ -21,73 +21,7 @@ AnimatorState: m_MirrorParameterActive: 0 m_CycleOffsetParameterActive: 0 m_TimeParameterActive: 0 - m_Motion: {fileID: -203655887218126122, guid: f8ad843a8fac54e4085c8b09f5084121, type: 3} - m_Tag: - m_SpeedParameter: - m_MirrorParameter: - m_CycleOffsetParameter: - m_TimeParameter: ---- !u!1101 &-8045066335866441138 -AnimatorStateTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: - - m_ConditionMode: 2 - m_ConditionEvent: isMoving - m_EventTreshold: 0 - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -8911725250053114337} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 3 - m_TransitionDuration: 0.1 - m_TransitionOffset: 0 - m_ExitTime: 0.60526323 - m_HasExitTime: 0 - m_HasFixedDuration: 1 - m_InterruptionSource: 0 - m_OrderedInterruption: 1 - m_CanTransitionToSelf: 1 ---- !u!1109 &-1816400786298179387 -AnimatorTransition: - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: - m_Conditions: [] - m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -8911725250053114337} - m_Solo: 0 - m_Mute: 0 - m_IsExit: 0 - serializedVersion: 1 ---- !u!1102 &-66080153066705119 -AnimatorState: - serializedVersion: 6 - m_ObjectHideFlags: 1 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_Name: run - m_Speed: 1 - m_CycleOffset: 0 - m_Transitions: - - {fileID: -8045066335866441138} - m_StateMachineBehaviours: [] - m_Position: {x: 50, y: 50, z: 0} - m_IKOnFeet: 0 - m_WriteDefaultValues: 1 - m_Mirror: 0 - m_SpeedParameterActive: 0 - m_MirrorParameterActive: 0 - m_CycleOffsetParameterActive: 0 - m_TimeParameterActive: 0 - m_Motion: {fileID: -203655887218126122, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + m_Motion: {fileID: -203655887218126122, guid: 29315ffc1bfed6342b900acac2ff1df9, type: 3} m_Tag: m_SpeedParameter: m_MirrorParameter: @@ -131,23 +65,22 @@ AnimatorStateMachine: m_Name: Base Layer m_ChildStates: - serializedVersion: 1 - m_State: {fileID: -8911725250053114337} - m_Position: {x: 323.5336, y: 284.34097, z: 0} + m_State: {fileID: 4674088518860374867} + m_Position: {x: 366.99994, y: 290.1705, z: 0} - serializedVersion: 1 - m_State: {fileID: -66080153066705119} - m_Position: {x: 611.8729, y: 191.90283, z: 0} + m_State: {fileID: -2942286885786665579} + m_Position: {x: 580, y: 160, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] - m_EntryTransitions: - - {fileID: -1816400786298179387} + m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] m_AnyStatePosition: {x: 50, y: 20, z: 0} m_EntryPosition: {x: 0, y: 220, z: 0} m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} - m_DefaultState: {fileID: -8911725250053114337} ---- !u!1101 &4654261811986974825 + m_DefaultState: {fileID: 4674088518860374867} +--- !u!1101 &816857925775086159 AnimatorStateTransition: m_ObjectHideFlags: 1 m_CorrespondingSourceObject: {fileID: 0} @@ -159,12 +92,12 @@ AnimatorStateTransition: m_ConditionEvent: isMoving m_EventTreshold: 0 m_DstStateMachine: {fileID: 0} - m_DstState: {fileID: -66080153066705119} + m_DstState: {fileID: -2942286885786665579} m_Solo: 0 m_Mute: 0 m_IsExit: 0 serializedVersion: 3 - m_TransitionDuration: 0.1 + m_TransitionDuration: 0.25 m_TransitionOffset: 0 m_ExitTime: 0.87288135 m_HasExitTime: 0 @@ -172,3 +105,55 @@ AnimatorStateTransition: m_InterruptionSource: 0 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1101 &2335313801099210190 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: isMoving + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: 4674088518860374867} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0.25 + m_TransitionOffset: 0 + m_ExitTime: 0.53125 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 1 +--- !u!1102 &4674088518860374867 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Idle + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: + - {fileID: 816857925775086159} + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: -203655887218126122, guid: f8ad843a8fac54e4085c8b09f5084121, type: 3} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: diff --git a/Assets/running.controller.meta b/Assets/Prefab/animation/running.controller.meta similarity index 100% rename from Assets/running.controller.meta rename to Assets/Prefab/animation/running.controller.meta diff --git a/Assets/Scenes/Game.unity b/Assets/Scenes/Game.unity index eda1021..df3345c 100644 --- a/Assets/Scenes/Game.unity +++ b/Assets/Scenes/Game.unity @@ -119,21 +119,21 @@ NavMeshSettings: debug: m_Flags: 0 m_NavMeshData: {fileID: 0} ---- !u!1001 &8125931 +--- !u!1001 &7087211 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 617834916} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: south_fence + value: north_fence (5) objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.z @@ -141,7 +141,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 0.43000007 + value: 13.620001 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -149,11 +149,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: -11.52 + value: -9.91 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 1 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x @@ -161,7 +161,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -173,7 +173,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 0 + value: 180 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -182,13 +182,14 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1692648343} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1692648344} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &8125932 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 8125931} - m_PrefabAsset: {fileID: 0} --- !u!1 &19639792 GameObject: m_ObjectHideFlags: 0 @@ -198,7 +199,6 @@ GameObject: serializedVersion: 6 m_Component: - component: {fileID: 19639793} - - component: {fileID: 19639794} m_Layer: 0 m_Name: Level m_TagString: Untagged @@ -219,45 +219,10 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - - {fileID: 1457259923} - - {fileID: 1732478061} - - {fileID: 1817197743} - - {fileID: 1498622650} - - {fileID: 149950768} - - {fileID: 1452131113} - - {fileID: 1684253232} - - {fileID: 919535628} - - {fileID: 1155402511} - - {fileID: 462760243} - - {fileID: 732904000} - - {fileID: 1918898303} - - {fileID: 8125932} - - {fileID: 2104077429} - - {fileID: 1195629232} - - {fileID: 491648159} - - {fileID: 1143417092} - - {fileID: 774014558} - - {fileID: 568287602} - - {fileID: 1564515968} - - {fileID: 2084076980} - - {fileID: 1166580932} - - {fileID: 1242518661} - - {fileID: 616910290} + - {fileID: 506060534} + - {fileID: 1441099043} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!114 &19639794 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 19639792} - m_Enabled: 0 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 69ff7931b6ff8924ba03035fafcc4f0a, type: 3} - m_Name: - m_EditorClassIdentifier: Assembly-CSharp::Rotator - speed: 60 --- !u!1001 &28024200 PrefabInstance: m_ObjectHideFlags: 0 @@ -303,11 +268,203 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 5da07da6c25a65249aa4f03d5ed92684, type: 3} +--- !u!1 &57180291 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1562135691} + m_PrefabAsset: {fileID: 0} +--- !u!4 &57180292 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1562135691} + m_PrefabAsset: {fileID: 0} +--- !u!54 &57180293 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57180291} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &57180294 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 57180291} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1001 &83230230 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 2043771615} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: north_fence + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 8.59 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: 9.34 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1290893773} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1290893774} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!4 &149950768 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} m_PrefabInstance: {fileID: 1739705589} m_PrefabAsset: {fileID: 0} +--- !u!1 &168472777 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 607578597} + m_PrefabAsset: {fileID: 0} +--- !u!4 &168472778 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 607578597} + m_PrefabAsset: {fileID: 0} +--- !u!54 &168472779 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 168472777} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &168472780 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 168472777} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &190471723 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1073046169} + m_PrefabAsset: {fileID: 0} --- !u!1 &192938692 GameObject: m_ObjectHideFlags: 0 @@ -404,6 +561,100 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 192938692} m_CullTransparentMesh: 1 +--- !u!1 &201763750 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 201763751} + m_Layer: 0 + m_Name: FirePoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &201763751 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 201763750} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: 0.7071068, z: -0, w: 0.7071068} + m_LocalPosition: {x: -0.0004, y: -0.06, z: 0.166} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1628700644} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1001 &231209160 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 1617779243} + m_Modifications: + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_Name + value: Revolver_LP_2 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.x + value: 8.99 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.w + value: -0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.y + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 270 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: + - targetCorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: 1 + addedObject: {fileID: 1137206174} + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: -1 + addedObject: {fileID: 1535456668} + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} --- !u!1001 &240097932 PrefabInstance: m_ObjectHideFlags: 0 @@ -453,6 +704,159 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 628ca882a5b7c144799112fa3339945c, type: 3} +--- !u!1 &250338036 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 250338037} + m_Layer: 0 + m_Name: FirePoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &250338037 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 250338036} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0.7071068, z: -0, w: 0.7071068} + m_LocalPosition: {x: 0.014, y: -0.06, z: 0.1663} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 2056982336} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &286343303 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1544339869} + m_PrefabAsset: {fileID: 0} +--- !u!4 &286343304 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1544339869} + m_PrefabAsset: {fileID: 0} +--- !u!114 &286343305 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 286343303} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d24b6e1f590a3664ea844a54866cc26b, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::BulletSpawner + prefab: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + bulletSpeed: 8 + firePoint: {fileID: 1832185001} + min: 0.5 + max: 3 +--- !u!1 &292025477 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 292025478} + m_Layer: 0 + m_Name: Right + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &292025478 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 292025477} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1902562125} + - {fileID: 656070314} + - {fileID: 895767174} + - {fileID: 168472778} + - {fileID: 644083798} + - {fileID: 1963814768} + m_Father: {fileID: 1598864914} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &297686346 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1361069039} + m_PrefabAsset: {fileID: 0} +--- !u!4 &297686347 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1361069039} + m_PrefabAsset: {fileID: 0} +--- !u!54 &297686348 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297686346} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &297686349 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 297686346} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1 &313474536 GameObject: m_ObjectHideFlags: 0 @@ -559,7 +963,7 @@ Camera: width: 1 height: 1 near clip plane: 0.3 - far clip plane: 1000 + far clip plane: 100 field of view: 60 orthographic: 0 orthographic size: 5 @@ -587,7 +991,7 @@ Transform: m_GameObject: {fileID: 330585543} serializedVersion: 2 m_LocalRotation: {x: 0.5, y: 0, z: 0, w: 0.8660254} - m_LocalPosition: {x: 0.29, y: 16.442, z: -12.08} + m_LocalPosition: {x: 0, y: 19.5, z: -12.2} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] @@ -637,63 +1041,143 @@ MonoBehaviour: m_VarianceClampScale: 0.9 m_ContrastAdaptiveSharpening: 0 m_Version: 2 ---- !u!1001 &376379764 +--- !u!1 &360893152 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 752873307} + m_PrefabAsset: {fileID: 0} +--- !u!4 &360893153 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 752873307} + m_PrefabAsset: {fileID: 0} +--- !u!54 &360893154 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 360893152} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &360893155 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 360893152} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1001 &387929297 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 292025478} m_Modifications: - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: fence + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x + value: 10.26 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.y - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 8 + value: 7.5 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 1 + value: 0.7071068 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x - value: -0 + value: 0 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: -0 + value: 0.7071068 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z - value: -0 + value: 0 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 0 + value: 90 objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_Name - value: BulletSpawner (2) + - target: {fileID: 5814027414274439083, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1.2 + objectReference: {fileID: 0} + - target: {fileID: 5814027414274439083, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1.0000002 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1902562126} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1902562127} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!1 &410087039 GameObject: m_ObjectHideFlags: 0 @@ -821,63 +1305,6 @@ MonoBehaviour: m_ShadowLayerMask: 1 m_RenderingLayers: 1 m_ShadowRenderingLayers: 1 ---- !u!1001 &429682148 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.y - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.z - value: -8 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_Name - value: BulletSpawner (3) - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} --- !u!1 &439820599 GameObject: m_ObjectHideFlags: 0 @@ -916,95 +1343,23 @@ Transform: - {fileID: 867190542} - {fileID: 650233139} - {fileID: 1243467273} - - {fileID: 1932343084} m_Father: {fileID: 583277700} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!4 &450274181 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4747018190753414, guid: 628ca882a5b7c144799112fa3339945c, type: 3} - m_PrefabInstance: {fileID: 760055017} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &462760242 +--- !u!1001 &450053856 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 617834916} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: right_fence + value: north_fence objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: 10.7 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -9.272968 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 90 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &462760243 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 462760242} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &491648158 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: left_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.z @@ -1012,7 +1367,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -10.88 + value: -3.67 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -1020,11 +1375,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 7.27 + value: -9.91 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 0.7071068 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x @@ -1032,7 +1387,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0.7071068 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -1044,7 +1399,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 90 + value: 180 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -1061,13 +1416,161 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1298104262} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1298104263} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &491648159 stripped +--- !u!4 &450274181 stripped Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 491648158} + m_CorrespondingSourceObject: {fileID: 4747018190753414, guid: 628ca882a5b7c144799112fa3339945c, type: 3} + m_PrefabInstance: {fileID: 760055017} m_PrefabAsset: {fileID: 0} +--- !u!1001 &464957160 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 2088454166} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: fence (3) + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: -5.5809994 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: -8.58 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: -0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: -90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 816595014} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 816595015} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1001 &495109920 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 292025478} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: fence + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 10.259001 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: 3.62 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 656070315} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 656070316} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!1 &500720641 GameObject: m_ObjectHideFlags: 0 @@ -1099,8 +1602,6 @@ Transform: m_Children: - {fileID: 1902284542} - {fileID: 1816350185} - - {fileID: 1513576830} - - {fileID: 709275816} m_Father: {fileID: 583277700} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &506060531 @@ -1190,11 +1691,11 @@ Transform: m_GameObject: {fileID: 506060531} serializedVersion: 2 m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} - m_LocalPosition: {x: -31.690948, y: 0, z: -52.884495} + m_LocalPosition: {x: -35, y: 0, z: -35} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: [] - m_Father: {fileID: 0} + m_Father: {fileID: 19639793} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &506708068 PrefabInstance: @@ -1382,8 +1883,8 @@ Transform: m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: + - {fileID: 1066413442} - {fileID: 998623060} - - {fileID: 713864392} m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!114 &508955663 @@ -1403,11 +1904,6 @@ MonoBehaviour: shieldVisual: {fileID: 998623055} shieldIcon: {fileID: 800208871} countText: {fileID: 2041015429} ---- !u!1 &538444312 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 429682148} - m_PrefabAsset: {fileID: 0} --- !u!1001 &562677981 PrefabInstance: m_ObjectHideFlags: 0 @@ -1453,76 +1949,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} ---- !u!1001 &568287601 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: left_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: -10.88 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -5.2840724 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 90 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &568287602 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 568287601} - m_PrefabAsset: {fileID: 0} --- !u!4 &576416496 stripped Transform: m_CorrespondingSourceObject: {fileID: 4851111132458228, guid: 285b9972cdfec2a41a57161bddbe78ef, type: 3} @@ -1534,7 +1960,7 @@ PrefabInstance: serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2043771615} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name @@ -1542,11 +1968,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 0.25 + value: -1.585 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -1554,7 +1984,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 10.14 + value: 9.34 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w @@ -1562,15 +1992,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -1584,10 +2014,20 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_ConstrainProportionsScale + value: 1 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1817197744} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1817197745} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!1 &583277699 GameObject: @@ -1613,14 +2053,14 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 583277699} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: -10.124105, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 m_Children: - {fileID: 500720642} - {fileID: 439820600} - m_Father: {fileID: 0} + m_Father: {fileID: 1441099043} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &602983467 GameObject: @@ -1749,11 +2189,189 @@ MonoBehaviour: m_ShadowLayerMask: 1 m_RenderingLayers: 1 m_ShadowRenderingLayers: 1 ---- !u!4 &616910290 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 429682148} +--- !u!1001 &607578597 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 292025478} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: 'fence ' + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 10.259001 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: -3.36 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 168472779} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 168472780} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1001 &609374149 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 292025478} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: 'fence ' + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 10.26 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: 0.19 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_ConstrainProportionsScale + value: 1 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 895767175} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 895767176} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &617834915 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 617834916} + m_Layer: 0 + m_Name: South + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &617834916 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 617834915} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -5.18879, y: 0, z: -1.67832} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1298104261} + - {fileID: 1699509838} + - {fileID: 297686347} + - {fileID: 1679901471} + - {fileID: 1123067530} + - {fileID: 1692648342} + m_Father: {fileID: 1598864914} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &643245434 PrefabInstance: m_ObjectHideFlags: 0 @@ -1799,6 +2417,64 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 5c243d3591422814a81656730b54873b, type: 3} +--- !u!1 &644083797 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1739433814} + m_PrefabAsset: {fileID: 0} +--- !u!4 &644083798 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1739433814} + m_PrefabAsset: {fileID: 0} +--- !u!54 &644083799 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 644083797} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &644083800 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 644083797} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &650233138 PrefabInstance: m_ObjectHideFlags: 0 @@ -1817,7 +2493,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} propertyPath: m_LocalPosition.x - value: -12.15 + value: -12.77 objectReference: {fileID: 0} - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} propertyPath: m_LocalPosition.y @@ -1853,158 +2529,140 @@ Transform: m_CorrespondingSourceObject: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} m_PrefabInstance: {fileID: 650233138} m_PrefabAsset: {fileID: 0} ---- !u!1 &658744476 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 1582102705} - m_PrefabAsset: {fileID: 0} ---- !u!4 &666827455 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} - m_PrefabInstance: {fileID: 1606390907} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &690326528 +--- !u!1001 &651500479 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 508955662} + m_TransformParent: {fileID: 2088454166} m_Modifications: - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} - propertyPath: m_LocalPosition.x - value: 0 + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: fence (2) objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: -5.5809994 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 0 + value: -5.1099997 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 1 + value: 0.7071068 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x value: 0 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0.7071068 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z value: 0 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 0 + value: -90 objectReference: {fileID: 0} - - target: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 919132149155446097, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} - propertyPath: m_Name - value: run - objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: - - targetCorrespondingSourceObject: {fileID: 919132149155446097, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} insertIndex: -1 - addedObject: {fileID: 713864393} - m_SourcePrefab: {fileID: 100100000, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} ---- !u!1001 &709275815 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 500720642} - m_Modifications: - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_RootOrder - value: 7 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalPosition.x - value: 0.9390259 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalPosition.y - value: 9.574105 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalPosition.z - value: -31.844494 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalRotation.w - value: 0.9876406 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalRotation.x - value: 0.15673572 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} ---- !u!4 &709275816 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} - m_PrefabInstance: {fileID: 709275815} - m_PrefabAsset: {fileID: 0} ---- !u!1 &713864391 stripped + addedObject: {fileID: 1315111118} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1315111119} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &656070313 stripped GameObject: - m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} - m_PrefabInstance: {fileID: 690326528} + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 495109920} m_PrefabAsset: {fileID: 0} ---- !u!4 &713864392 stripped +--- !u!4 &656070314 stripped Transform: - m_CorrespondingSourceObject: {fileID: -8679921383154817045, guid: f7dde0433b19a7b4f98c6f4be38bdc34, type: 3} - m_PrefabInstance: {fileID: 690326528} + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 495109920} m_PrefabAsset: {fileID: 0} ---- !u!95 &713864393 -Animator: - serializedVersion: 7 +--- !u!54 &656070315 +Rigidbody: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 713864391} + m_GameObject: {fileID: 656070313} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &656070316 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 656070313} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 m_Enabled: 1 - m_Avatar: {fileID: 0} - m_Controller: {fileID: 9100000, guid: c876eed09e4765248b17694dcb0e5937, type: 2} - m_CullingMode: 0 - m_UpdateMode: 0 - m_ApplyRootMotion: 0 - m_LinearVelocityBlending: 0 - m_StabilizeFeet: 0 - m_AnimatePhysics: 0 - m_WarningMessage: - m_HasTransformHierarchy: 1 - m_AllowConstantClipSamplingOptimization: 1 - m_KeepAnimatorStateOnDisable: 0 - m_WriteDefaultValuesOnDisable: 0 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!4 &666827455 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} + m_PrefabInstance: {fileID: 1606390907} + m_PrefabAsset: {fileID: 0} --- !u!1001 &723623775 PrefabInstance: m_ObjectHideFlags: 0 @@ -2055,21 +2713,21 @@ Transform: m_CorrespondingSourceObject: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} m_PrefabInstance: {fileID: 1579260065} m_PrefabAsset: {fileID: 0} ---- !u!1001 &732903999 +--- !u!1001 &752873307 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2088454166} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: south_fence + value: fence (1) objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.z @@ -2077,7 +2735,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -8.11 + value: -5.5809994 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -2085,11 +2743,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: -11.52 + value: -1.6799995 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 1 + value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x @@ -2097,7 +2755,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0.7071068 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -2109,30 +2767,23 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 0 + value: -90 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} - - target: {fileID: 5814027414274439083, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 5814027414274439083, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1.0000002 - objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 360893154} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 360893155} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &732904000 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 732903999} - m_PrefabAsset: {fileID: 0} --- !u!1001 &760055017 PrefabInstance: m_ObjectHideFlags: 0 @@ -2178,76 +2829,6 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 628ca882a5b7c144799112fa3339945c, type: 3} ---- !u!1001 &774014557 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: left_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: -10.88 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -1.1851845 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 90 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &774014558 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 774014557} - m_PrefabAsset: {fileID: 0} --- !u!4 &794936423 stripped Transform: m_CorrespondingSourceObject: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} @@ -2329,6 +2910,140 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 800208869} m_CullTransparentMesh: 1 +--- !u!1001 &806255324 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 617834916} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: north_fence (1) + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 0.028000355 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: -9.91 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 180 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1699509839} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1699509840} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &816595012 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 464957160} + m_PrefabAsset: {fileID: 0} +--- !u!4 &816595013 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 464957160} + m_PrefabAsset: {fileID: 0} +--- !u!54 &816595014 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 816595012} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &816595015 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 816595012} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &830804008 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 580403974} + m_PrefabAsset: {fileID: 0} --- !u!1001 &867190541 PrefabInstance: m_ObjectHideFlags: 0 @@ -2403,25 +3118,29 @@ Transform: m_CorrespondingSourceObject: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} m_PrefabInstance: {fileID: 867190541} m_PrefabAsset: {fileID: 0} ---- !u!1001 &919535627 +--- !u!1001 &885105946 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 292025478} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: right_fence + value: 'fence ' objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 10.7 + value: 10.259001 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -2429,7 +3148,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: -1.0751841 + value: -10.26 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w @@ -2462,13 +3181,72 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1963814769} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1963814770} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &919535628 stripped +--- !u!1 &895767173 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 609374149} + m_PrefabAsset: {fileID: 0} +--- !u!4 &895767174 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 919535627} + m_PrefabInstance: {fileID: 609374149} m_PrefabAsset: {fileID: 0} +--- !u!54 &895767175 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 895767173} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &895767176 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 895767173} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!4 &935467717 stripped Transform: m_CorrespondingSourceObject: {fileID: 4506419760738798, guid: a1f403feb3451c14c8d72d495a993cb1, type: 3} @@ -2571,63 +3349,6 @@ RectTransform: m_AnchoredPosition: {x: 0, y: -40} m_SizeDelta: {x: 160, y: 30} m_Pivot: {x: 0.5, y: 0.5} ---- !u!1001 &981905871 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.x - value: 8 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.y - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_Name - value: BulletSpawner (1) - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} --- !u!1 &998623055 GameObject: m_ObjectHideFlags: 0 @@ -2777,7 +3498,7 @@ Transform: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 1029534407} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 @@ -2794,7 +3515,7 @@ Transform: - {fileID: 935467717} - {fileID: 1048337934} - {fileID: 576416496} - m_Father: {fileID: 0} + m_Father: {fileID: 1441099043} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &1031756827 GameObject: @@ -2891,11 +3612,21 @@ MonoBehaviour: m_VerticalOverflow: 1 m_LineSpacing: 1 m_Text: 'Time: 0' +--- !u!1 &1044794990 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1456134134} + m_PrefabAsset: {fileID: 0} --- !u!4 &1048337934 stripped Transform: m_CorrespondingSourceObject: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} m_PrefabInstance: {fileID: 1927885251} m_PrefabAsset: {fileID: 0} +--- !u!4 &1066413442 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + m_PrefabInstance: {fileID: 1999422577} + m_PrefabAsset: {fileID: 0} --- !u!1001 &1069096293 PrefabInstance: m_ObjectHideFlags: 0 @@ -2972,7 +3703,7 @@ PrefabInstance: serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2043771615} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name @@ -2980,81 +3711,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: -3.88 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: 10.14 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w value: 1 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1096002043 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4747018190753414, guid: 628ca882a5b7c144799112fa3339945c, type: 3} - m_PrefabInstance: {fileID: 240097932} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &1143417091 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: left_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.z value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -10.88 + value: -5.002 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -3062,23 +3727,23 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 2.9038005 + value: 9.34 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 0.7071068 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0.7071068 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -3086,7 +3751,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 90 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -3095,84 +3760,108 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1732478062} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1732478063} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1143417092 stripped +--- !u!4 &1096002043 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4747018190753414, guid: 628ca882a5b7c144799112fa3339945c, type: 3} + m_PrefabInstance: {fileID: 240097932} + m_PrefabAsset: {fileID: 0} +--- !u!1 &1123067529 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1754811888} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1123067530 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1143417091} + m_PrefabInstance: {fileID: 1754811888} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1155402510 -PrefabInstance: +--- !u!54 &1123067531 +Rigidbody: m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1123067529} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1123067532 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1123067529} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1137206173 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1137206174} + m_Layer: 0 + m_Name: FirePoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1137206174 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1137206173} serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: right_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: 10.7 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -5.1740723 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 90 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1155402511 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1155402510} - m_PrefabAsset: {fileID: 0} ---- !u!4 &1166580932 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 981905871} - m_PrefabAsset: {fileID: 0} + m_LocalRotation: {x: -0, y: -1, z: -0, w: 0} + m_LocalPosition: {x: 0.002, y: -0.06, z: 0.174} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 1535456667} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1176144795 PrefabInstance: m_ObjectHideFlags: 0 @@ -3251,81 +3940,6 @@ Transform: m_CorrespondingSourceObject: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} m_PrefabInstance: {fileID: 1176144795} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1195629231 -PrefabInstance: - m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: south_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: 8.709999 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -11.52 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1195629232 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1195629231} - m_PrefabAsset: {fileID: 0} ---- !u!4 &1242518661 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 376379764} - m_PrefabAsset: {fileID: 0} --- !u!1001 &1243467272 PrefabInstance: m_ObjectHideFlags: 0 @@ -3455,6 +4069,238 @@ Transform: m_CorrespondingSourceObject: {fileID: 4170338360746998, guid: e7bddad50f1e07247a818242d1afcf74, type: 3} m_PrefabInstance: {fileID: 723623775} m_PrefabAsset: {fileID: 0} +--- !u!1 &1290893771 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 83230230} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1290893772 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 83230230} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1290893773 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1290893771} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1290893774 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1290893771} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1298104260 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 450053856} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1298104261 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 450053856} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1298104262 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1298104260} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1298104263 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1298104260} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1315111116 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 651500479} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1315111117 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 651500479} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1315111118 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1315111116} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1315111119 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1315111116} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1317507161 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1936944611} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1317507162 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1936944611} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1317507163 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1317507161} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1317507164 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1317507161} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1 &1332925673 GameObject: m_ObjectHideFlags: 0 @@ -3589,30 +4435,29 @@ Transform: m_CorrespondingSourceObject: {fileID: 4646414992655530, guid: 5da07da6c25a65249aa4f03d5ed92684, type: 3} m_PrefabInstance: {fileID: 28024200} m_PrefabAsset: {fileID: 0} ---- !u!1 &1385256419 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 981905871} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &1452131112 +--- !u!1001 &1361069039 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 617834916} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: right_fence + value: north_fence (2) objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 10.7 + value: 3.4450002 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -3620,11 +4465,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 7.38 + value: -9.91 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 0.7071068 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x @@ -3632,7 +4477,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0.7071068 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -3644,7 +4489,82 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 90 + value: 180 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_ConstrainProportionsScale + value: 1 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 297686348} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 297686349} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1001 &1402649716 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 2088454166} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: fence + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: -5.58 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: 9.18 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: -0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: -90 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -3661,20 +4581,70 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1849806387} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1849806388} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1452131113 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1452131112} +--- !u!1 &1441099042 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1441099043} + - component: {fileID: 1441099044} + m_Layer: 0 + m_Name: Rotation_plate + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1441099043 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1441099042} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1598864914} + - {fileID: 1617779243} + - {fileID: 1029534408} + - {fileID: 583277700} + m_Father: {fileID: 19639793} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!114 &1441099044 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1441099042} + m_Enabled: 0 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 69ff7931b6ff8924ba03035fafcc4f0a, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::Rotator + speed: 60 --- !u!1001 &1456134134 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2043771615} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name @@ -3682,11 +4652,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -8.29 + value: -8.7 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -3694,7 +4668,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 10.14 + value: 9.34 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w @@ -3702,15 +4676,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -3735,18 +4709,206 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1457259924} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1457259925} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!4 &1457259923 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} m_PrefabInstance: {fileID: 1456134134} m_PrefabAsset: {fileID: 0} +--- !u!54 &1457259924 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1044794990} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1457259925 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1044794990} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!4 &1469384964 stripped Transform: m_CorrespondingSourceObject: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} m_PrefabInstance: {fileID: 562677981} m_PrefabAsset: {fileID: 0} +--- !u!1001 &1469893094 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 1617779243} + m_Modifications: + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_Name + value: Revolver_LP_3 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: 8.3 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.w + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 180 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: + - targetCorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: 1 + addedObject: {fileID: 250338037} + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: -1 + addedObject: {fileID: 2056982337} + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} +--- !u!1001 &1474247804 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 617834916} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: north_fence (3) + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 6.8170004 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: -9.91 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 180 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1679901472} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1679901473} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} --- !u!1001 &1475572285 PrefabInstance: m_ObjectHideFlags: 0 @@ -3826,71 +4988,123 @@ Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} m_PrefabInstance: {fileID: 1697247426} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1513576829 +--- !u!1 &1535456666 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 231209160} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1535456667 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 231209160} + m_PrefabAsset: {fileID: 0} +--- !u!114 &1535456668 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1535456666} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d24b6e1f590a3664ea844a54866cc26b, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::BulletSpawner + prefab: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + bulletSpeed: 8 + firePoint: {fileID: 1137206174} + min: 0.5 + max: 3 +--- !u!1001 &1544339869 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 500720642} + m_TransformParent: {fileID: 1617779243} m_Modifications: - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} - propertyPath: m_RootOrder - value: 3 + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_Name + value: Revolver_LP_1 objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalScale.x + value: 7 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalScale.y + value: 7 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalScale.z + value: 7 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalPosition.x - value: 13.239044 + value: -9.65 objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalPosition.y - value: 10.124105 - objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} - propertyPath: m_LocalPosition.z - value: 27.115505 - objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} - propertyPath: m_LocalRotation.w value: 1 objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.x value: -0 objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.y - value: -0 + value: 0.7071068 objectReference: {fileID: 0} - - target: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.z value: -0 objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} ---- !u!4 &1513576830 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4909627193785698, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} - m_PrefabInstance: {fileID: 1513576829} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &1564515967 + m_AddedGameObjects: + - targetCorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: 1 + addedObject: {fileID: 1832185001} + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: -1 + addedObject: {fileID: 286343305} + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} +--- !u!1001 &1562135691 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2088454166} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: left_fence + value: fence (1) objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.z @@ -3898,7 +5112,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -10.88 + value: -5.5809994 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -3906,7 +5120,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: -9.382969 + value: 5.3 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w @@ -3918,7 +5132,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0.7071068 + value: -0.7071068 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -3930,7 +5144,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y - value: 90 + value: -90 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.z @@ -3939,13 +5153,14 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 57180293} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 57180294} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1564515968 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1564515967} - m_PrefabAsset: {fileID: 0} --- !u!1001 &1579260065 PrefabInstance: m_ObjectHideFlags: 0 @@ -3954,6 +5169,10 @@ PrefabInstance: serializedVersion: 3 m_TransformParent: {fileID: 1029534408} m_Modifications: + - target: {fileID: 4028003449406976, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} + propertyPath: m_LocalPosition.x + value: 3.29 + objectReference: {fileID: 0} - target: {fileID: 4179240027576528, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} propertyPath: m_RootOrder value: 7 @@ -3991,63 +5210,59 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 86ca6560575669f47bb9427d4e937af0, type: 3} ---- !u!1001 &1582102705 -PrefabInstance: +--- !u!1 &1580576786 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1697247426} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1580576787 +Rigidbody: m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.x - value: -8 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.y - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalPosition.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.x - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.y - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalRotation.z - value: -0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - propertyPath: m_Name - value: BulletSpawner - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1580576786} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1580576788 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1580576786} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &1586578423 PrefabInstance: m_ObjectHideFlags: 0 @@ -4062,7 +5277,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4474038833683700, guid: 91b67e25ff24e274980ffcba036fd290, type: 3} propertyPath: m_LocalPosition.x - value: -13.21 + value: -15.24 objectReference: {fileID: 0} - target: {fileID: 4474038833683700, guid: 91b67e25ff24e274980ffcba036fd290, type: 3} propertyPath: m_LocalPosition.y @@ -4093,6 +5308,41 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 91b67e25ff24e274980ffcba036fd290, type: 3} +--- !u!1 &1598864913 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1598864914} + m_Layer: 0 + m_Name: Fence + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1598864914 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1598864913} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 2043771615} + - {fileID: 292025478} + - {fileID: 617834916} + - {fileID: 2088454166} + m_Father: {fileID: 1441099043} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &1606390907 PrefabInstance: m_ObjectHideFlags: 0 @@ -4123,7 +5373,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} propertyPath: m_LocalPosition.x - value: -12.21 + value: -13.86 objectReference: {fileID: 0} - target: {fileID: 4427979448961148, guid: 5c243d3591422814a81656730b54873b, type: 3} propertyPath: m_LocalPosition.y @@ -4154,7 +5404,7 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 5c243d3591422814a81656730b54873b, type: 3} ---- !u!1 &1613446689 +--- !u!1 &1617779242 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -4162,150 +5412,183 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 1613446692} - - component: {fileID: 1613446691} - - component: {fileID: 1613446690} + - component: {fileID: 1617779243} m_Layer: 0 - m_Name: EventSystem + m_Name: Gun m_TagString: Untagged m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!114 &1613446690 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1613446689} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 01614664b831546d2ae94a42149d80ac, type: 3} - m_Name: - m_EditorClassIdentifier: Unity.InputSystem::UnityEngine.InputSystem.UI.InputSystemUIInputModule - m_SendPointerHoverToParent: 1 - m_MoveRepeatDelay: 0.5 - m_MoveRepeatRate: 0.1 - m_XRTrackingOrigin: {fileID: 0} - m_ActionsAsset: {fileID: -944628639613478452, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_PointAction: {fileID: -1654692200621890270, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_MoveAction: {fileID: -8784545083839296357, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_SubmitAction: {fileID: 392368643174621059, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_CancelAction: {fileID: 7727032971491509709, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_LeftClickAction: {fileID: 3001919216989983466, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_MiddleClickAction: {fileID: -2185481485913320682, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_RightClickAction: {fileID: -4090225696740746782, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_ScrollWheelAction: {fileID: 6240969308177333660, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_TrackedDevicePositionAction: {fileID: 6564999863303420839, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_TrackedDeviceOrientationAction: {fileID: 7970375526676320489, guid: ca9f5fa95ffab41fb9a615ab714db018, type: 3} - m_DeselectOnBackgroundClick: 1 - m_PointerBehavior: 0 - m_CursorLockBehavior: 0 - m_ScrollDeltaPerTick: 6 ---- !u!114 &1613446691 -MonoBehaviour: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1613446689} - m_Enabled: 1 - m_EditorHideFlags: 0 - m_Script: {fileID: 11500000, guid: 76c392e42b5098c458856cdf6ecaaaa1, type: 3} - m_Name: - m_EditorClassIdentifier: UnityEngine.UI::UnityEngine.EventSystems.EventSystem - m_FirstSelected: {fileID: 0} - m_sendNavigationEvents: 1 - m_DragThreshold: 10 ---- !u!4 &1613446692 +--- !u!4 &1617779243 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 1613446689} + m_GameObject: {fileID: 1617779242} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_ConstrainProportionsScale: 0 - m_Children: [] - m_Father: {fileID: 0} + m_Children: + - {fileID: 286343304} + - {fileID: 1535456667} + - {fileID: 2056982336} + - {fileID: 1628700644} + m_Father: {fileID: 1441099043} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!1001 &1684253231 -PrefabInstance: +--- !u!1 &1628700643 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1911006920} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1628700644 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1911006920} + m_PrefabAsset: {fileID: 0} +--- !u!114 &1628700645 +MonoBehaviour: m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: right_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: 10.7 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: 3.0138006 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0.7071068 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 90 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1684253232 stripped + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1628700643} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d24b6e1f590a3664ea844a54866cc26b, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::BulletSpawner + prefab: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + bulletSpeed: 8 + firePoint: {fileID: 201763751} + min: 0.5 + max: 3 +--- !u!1 &1679901470 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1474247804} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1679901471 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1684253231} + m_PrefabInstance: {fileID: 1474247804} m_PrefabAsset: {fileID: 0} +--- !u!54 &1679901472 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1679901470} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1679901473 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1679901470} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1692648341 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 7087211} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1692648342 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 7087211} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1692648343 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1692648341} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1692648344 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1692648341} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &1697247426 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 2043771615} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name @@ -4313,11 +5596,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 4.39 + value: 1.787 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -4325,7 +5612,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 10.14 + value: 9.34 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w @@ -4333,15 +5620,15 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.x @@ -4358,8 +5645,72 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1580576787} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1580576788} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &1699509837 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 806255324} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1699509838 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 806255324} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1699509839 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1699509837} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1699509840 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1699509837} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &1702743439 PrefabInstance: m_ObjectHideFlags: 0 @@ -4405,35 +5756,82 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: b4b140ef271131646b1b285ea1904282, type: 3} ---- !u!1 &1727906447 stripped -GameObject: - m_CorrespondingSourceObject: {fileID: 6562069378033042082, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 376379764} - m_PrefabAsset: {fileID: 0} --- !u!4 &1732478061 stripped Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} m_PrefabInstance: {fileID: 1073046169} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1739705589 +--- !u!54 &1732478062 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 190471723} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1732478063 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 190471723} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1001 &1739433814 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 292025478} m_Modifications: - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: north_fence + value: 'fence ' objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalScale.x - value: 1.2 + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: 8.53 + value: 10.259001 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y @@ -4441,11 +5839,11 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: 10.14 + value: -6.79 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.w - value: 1 + value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.x @@ -4453,7 +5851,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: 0.7071068 objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalRotation.z @@ -4463,6 +5861,77 @@ PrefabInstance: propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 644083799} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 644083800} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1001 &1739705589 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 2043771615} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: north_fence + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 5.153 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: 9.34 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 0 @@ -4474,8 +5943,138 @@ PrefabInstance: m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] - m_AddedComponents: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1789511340} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1789511341} m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1001 &1754811888 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 617834916} + m_Modifications: + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_Name + value: north_fence (4) + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.x + value: 10.183001 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalPosition.z + value: -9.91 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 180 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1123067531} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1123067532} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &1789511339 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1739705589} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1789511340 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1789511339} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1789511341 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1789511339} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &1816350184 PrefabInstance: m_ObjectHideFlags: 0 @@ -4543,6 +6142,143 @@ Transform: m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} m_PrefabInstance: {fileID: 580403974} m_PrefabAsset: {fileID: 0} +--- !u!54 &1817197744 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 830804008} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1817197745 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 830804008} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1 &1832185000 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1832185001} + m_Layer: 0 + m_Name: FirePoint + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1832185001 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1832185000} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: -0.06, z: 0.1737} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 286343304} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &1849806385 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1402649716} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1849806386 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 1402649716} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1849806387 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849806385} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1849806388 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1849806385} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} --- !u!1001 &1891091619 PrefabInstance: m_ObjectHideFlags: 0 @@ -4658,76 +6394,127 @@ Transform: m_CorrespondingSourceObject: {fileID: 4851111132458228, guid: 285b9972cdfec2a41a57161bddbe78ef, type: 3} m_PrefabInstance: {fileID: 1902284541} m_PrefabAsset: {fileID: 0} ---- !u!1001 &1918898302 +--- !u!1 &1902562124 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 387929297} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1902562125 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 387929297} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1902562126 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1902562124} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1902562127 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1902562124} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1001 &1911006920 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 19639793} + m_TransformParent: {fileID: 1617779243} m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_Name - value: south_fence + value: Revolver_LP_4 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalPosition.x - value: -3.6999998 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y value: 0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -11.52 + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.y + value: 1 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: -10.28 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.w value: 1 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.x - value: 0 + value: -0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.y - value: 0 + value: -0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalRotation.z - value: 0 + value: -0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalEulerAnglesHint.x value: 0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalEulerAnglesHint.y value: 0 objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} propertyPath: m_LocalEulerAnglesHint.z value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &1918898303 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 1918898302} - m_PrefabAsset: {fileID: 0} + m_AddedGameObjects: + - targetCorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: 1 + addedObject: {fileID: 201763751} + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + insertIndex: -1 + addedObject: {fileID: 1628700645} + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} --- !u!4 &1922166974 stripped Transform: m_CorrespondingSourceObject: {fileID: 4925135389410846, guid: b4b140ef271131646b1b285ea1904282, type: 3} @@ -4786,60 +6573,208 @@ PrefabInstance: m_AddedGameObjects: [] m_AddedComponents: [] m_SourcePrefab: {fileID: 100100000, guid: 8f281d16e094c6a4896e37696e49dea9, type: 3} ---- !u!1001 &1932343083 +--- !u!1001 &1936944611 PrefabInstance: m_ObjectHideFlags: 0 serializedVersion: 2 m_Modification: serializedVersion: 3 - m_TransformParent: {fileID: 439820600} + m_TransformParent: {fileID: 2088454166} m_Modifications: - - target: {fileID: 1920272553093660, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_Name - value: aloe_m (5) + value: 'fence ' objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} - propertyPath: m_RootOrder - value: 23 + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.x + value: 1 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalScale.z + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.x - value: -0.45 + value: -5.58 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.y - value: 10.124105 + value: 0 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} propertyPath: m_LocalPosition.z - value: -26.38 + value: 1.8700004 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.w + value: 0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.y + value: -0.7071068 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: -90 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + propertyPath: m_ConstrainProportionsScale + value: 1 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_RemovedGameObjects: [] + m_AddedGameObjects: [] + m_AddedComponents: + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1317507163} + - targetCorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + insertIndex: -1 + addedObject: {fileID: 1317507164} + m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} +--- !u!1 &1963814767 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 885105946} + m_PrefabAsset: {fileID: 0} +--- !u!4 &1963814768 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} + m_PrefabInstance: {fileID: 885105946} + m_PrefabAsset: {fileID: 0} +--- !u!54 &1963814769 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1963814767} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 1 + m_IsKinematic: 1 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &1963814770 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1963814767} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 10, y: 4, z: 1} + m_Center: {x: 0, y: 0, z: 0} +--- !u!1001 &1999422577 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + serializedVersion: 3 + m_TransformParent: {fileID: 508955662} + m_Modifications: + - target: {fileID: 100002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_Name + value: Cowboy 1.1 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.y + value: -1 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} propertyPath: m_LocalRotation.w value: 1 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} propertyPath: m_LocalRotation.x - value: -0 + value: 0 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} propertyPath: m_LocalRotation.y - value: -0 + value: 0 objectReference: {fileID: 0} - - target: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} propertyPath: m_LocalRotation.z - value: -0 + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 400002, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 9500000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_Avatar + value: + objectReference: {fileID: 9000000, guid: f8ad843a8fac54e4085c8b09f5084121, type: 3} + - target: {fileID: 9500000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_Controller + value: + objectReference: {fileID: 9100000, guid: c876eed09e4765248b17694dcb0e5937, type: 2} + - target: {fileID: 9500000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} + propertyPath: m_ApplyRootMotion + value: 0 objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} ---- !u!4 &1932343084 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4129686743165072, guid: ce4192f2b3cb01b4ea33251fa9ea76ed, type: 3} - m_PrefabInstance: {fileID: 1932343083} - m_PrefabAsset: {fileID: 0} + m_SourcePrefab: {fileID: 100100000, guid: ad52d12ad7e12c644a18f176d31a93bb, type: 3} --- !u!1 &2041015427 GameObject: m_ObjectHideFlags: 0 @@ -4977,6 +6912,43 @@ CanvasRenderer: m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 2041015427} m_CullTransparentMesh: 1 +--- !u!1 &2043771614 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2043771615} + m_Layer: 0 + m_Name: North + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2043771615 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2043771614} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 1 + m_Children: + - {fileID: 1457259923} + - {fileID: 1732478061} + - {fileID: 1817197743} + - {fileID: 1498622650} + - {fileID: 149950768} + - {fileID: 1290893772} + m_Father: {fileID: 1598864914} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1001 &2053556838 PrefabInstance: m_ObjectHideFlags: 0 @@ -5052,6 +7024,33 @@ Transform: m_CorrespondingSourceObject: {fileID: 4474038833683700, guid: 91b67e25ff24e274980ffcba036fd290, type: 3} m_PrefabInstance: {fileID: 1586578423} m_PrefabAsset: {fileID: 0} +--- !u!1 &2056982335 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1469893094} + m_PrefabAsset: {fileID: 0} +--- !u!4 &2056982336 stripped +Transform: + m_CorrespondingSourceObject: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1469893094} + m_PrefabAsset: {fileID: 0} +--- !u!114 &2056982337 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2056982335} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d24b6e1f590a3664ea844a54866cc26b, type: 3} + m_Name: + m_EditorClassIdentifier: Assembly-CSharp::BulletSpawner + prefab: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + bulletSpeed: 8 + firePoint: {fileID: 250338037} + min: 0.5 + max: 3 --- !u!1 &2073886671 GameObject: m_ObjectHideFlags: 0 @@ -5156,81 +7155,43 @@ Canvas: m_SortingLayerID: 0 m_SortingOrder: 0 m_TargetDisplay: 0 ---- !u!4 &2084076980 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 1594548340225132162, guid: 1933bf32c3f69ab478e3aaf5e8704838, type: 3} - m_PrefabInstance: {fileID: 1582102705} - m_PrefabAsset: {fileID: 0} ---- !u!1001 &2104077428 -PrefabInstance: +--- !u!1 &2088454165 +GameObject: m_ObjectHideFlags: 0 - serializedVersion: 2 - m_Modification: - serializedVersion: 3 - m_TransformParent: {fileID: 19639793} - m_Modifications: - - target: {fileID: 1381541740651274, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_Name - value: south_fence - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.x - value: 1.2 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalScale.z - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.x - value: 4.57 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalPosition.z - value: -11.52 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.w - value: 1 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalRotation.z - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.x - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.y - value: 0 - objectReference: {fileID: 0} - - target: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - propertyPath: m_LocalEulerAnglesHint.z - value: 0 - objectReference: {fileID: 0} - m_RemovedComponents: [] - m_RemovedGameObjects: [] - m_AddedGameObjects: [] - m_AddedComponents: [] - m_SourcePrefab: {fileID: 100100000, guid: 04381a6530534774c82cb9ae85578002, type: 3} ---- !u!4 &2104077429 stripped -Transform: - m_CorrespondingSourceObject: {fileID: 4115050730990982, guid: 04381a6530534774c82cb9ae85578002, type: 3} - m_PrefabInstance: {fileID: 2104077428} + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2088454166} + m_Layer: 0 + m_Name: Left + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2088454166 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2088454165} + serializedVersion: 2 + m_LocalRotation: {x: -0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -5.18879, y: 0, z: -1.67832} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 1849806386} + - {fileID: 57180292} + - {fileID: 1317507162} + - {fileID: 360893153} + - {fileID: 1315111117} + - {fileID: 816595013} + m_Father: {fileID: 1598864914} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} --- !u!1 &2136502374 GameObject: m_ObjectHideFlags: 0 @@ -5261,11 +7222,11 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: Assembly-CSharp::NewMonoBehaviourScript spawners: - - {fileID: 658744476} - - {fileID: 1385256419} - - {fileID: 1727906447} - - {fileID: 538444312} - rotator: {fileID: 19639794} + - {fileID: 286343303} + - {fileID: 1535456666} + - {fileID: 2056982335} + - {fileID: 1628700643} + rotator: {fileID: 0} --- !u!4 &2136502376 Transform: m_ObjectHideFlags: 0 @@ -5287,14 +7248,10 @@ SceneRoots: m_Roots: - {fileID: 330585546} - {fileID: 410087041} - - {fileID: 506060534} - {fileID: 602983469} - - {fileID: 583277700} - - {fileID: 1029534408} - {fileID: 19639793} - {fileID: 508955662} - {fileID: 2073886672} - - {fileID: 1613446692} - {fileID: 313474538} - {fileID: 2136502376} - {fileID: 1332925675} diff --git a/Assets/Script/BulletSpawner.cs b/Assets/Script/BulletSpawner.cs index f028104..e2560b8 100644 --- a/Assets/Script/BulletSpawner.cs +++ b/Assets/Script/BulletSpawner.cs @@ -8,6 +8,8 @@ public class BulletSpawner : MonoBehaviour Transform target; + public Transform firePoint; + public float min = 0.5f; public float max = 3f; @@ -29,13 +31,15 @@ public class BulletSpawner : MonoBehaviour { time += Time.deltaTime; + transform.LookAt(target); + if(time >= rate) { time = 0f; rate = Random.Range(min, max); - GameObject obj = Instantiate(prefab, transform.position, transform.rotation); + GameObject obj = Instantiate(prefab, firePoint.transform.position, firePoint.transform.rotation); obj.transform.LookAt(target); Bullet bulletScript = obj.GetComponent(); diff --git a/Assets/Script/GameStep.cs b/Assets/Script/GameStep.cs index 422a3f8..873c102 100644 --- a/Assets/Script/GameStep.cs +++ b/Assets/Script/GameStep.cs @@ -22,7 +22,7 @@ public class NewMonoBehaviourScript : MonoBehaviour float currentTime = gameManager.GetSurviveTime(); int targetStep = 1; - if (currentTime > 30f) targetStep = 4; + if (currentTime > 10f) targetStep = 4; else if (currentTime > 20f) targetStep = 3; else if (currentTime > 10f) targetStep = 2; else targetStep = 1; diff --git a/Assets/Script/PlayerController.cs b/Assets/Script/PlayerController.cs index f5c796f..3a9477c 100644 --- a/Assets/Script/PlayerController.cs +++ b/Assets/Script/PlayerController.cs @@ -53,7 +53,7 @@ public class PlayerController : MonoBehaviour Quaternion newRotation = Quaternion.LookRotation(moveDirection); - transform.rotation = Quaternion.Slerp(transform.rotation, newRotation, 0.2f); + transform.rotation = newRotation; } if (Input.GetKeyDown(KeyCode.Alpha1) && shieldCount > 0 && !isShieldActive) //1숫자가 눌리고 카운트가 1이상이고 실드가 활동한 상태이면 diff --git a/Assets/eretichable Technologies.meta b/Assets/eretichable Technologies.meta new file mode 100644 index 0000000..fcd9533 --- /dev/null +++ b/Assets/eretichable Technologies.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3afc5c306f5dc7d41bf5041d27982398 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly).meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly).meta new file mode 100644 index 0000000..5000250 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly).meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8faec3328dd094c459c4d889cd026f9f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials.meta new file mode 100644 index 0000000..75648d8 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 7710e9be813bad84cbd437c359e8775b +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat new file mode 100644 index 0000000..4bea8b1 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat @@ -0,0 +1,140 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Revolver_Bullet + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _GLOSSINESS_FROM_BASE_ALPHA + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: fa51cda77f242044b8cc36060a91c998, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: fa51cda77f242044b8cc36060a91c998, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.8 + - _GlossinessSource: 0 + - _GlossyReflections: 1 + - _Metallic: 0.5 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0.02 + - _Smoothness: 0.02 + - _SmoothnessSource: 1 + - _SmoothnessTextureChannel: 0 + - _SpecSource: 0 + - _SpecularHighlights: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.02} + - _Color: {r: 1, g: 1, b: 1, a: 0.02} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &7641619111142571324 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat.meta new file mode 100644 index 0000000..3d6b2fd --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 5971d7112d01488428bd326467cccb8a +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_Bullet.mat + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat new file mode 100644 index 0000000..f1b197e --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat @@ -0,0 +1,140 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Revolver_LP + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _GLOSSINESS_FROM_BASE_ALPHA + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 0c7957f45c8fa1f43a6579cf5ef2acd9, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 0c7957f45c8fa1f43a6579cf5ef2acd9, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossinessSource: 0 + - _GlossyReflections: 1 + - _Metallic: 0.2 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0.02 + - _Smoothness: 0.02 + - _SmoothnessSource: 1 + - _SmoothnessTextureChannel: 0 + - _SpecSource: 0 + - _SpecularHighlights: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.02} + - _Color: {r: 1, g: 1, b: 1, a: 0.02} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &1764685256010211655 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat.meta new file mode 100644 index 0000000..e59f6f0 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: e8011926287f5f74d88aeaede538a238 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_LP.mat + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat new file mode 100644 index 0000000..5d3f312 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat @@ -0,0 +1,140 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Revolver_desert_camo + m_Shader: {fileID: 4800000, guid: 8d2bb70cbf9db8d4da26e15b26e74248, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: + - _GLOSSINESS_FROM_BASE_ALPHA + - _SPECULAR_COLOR + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: 708e9b22fc5f9cb41a97e8ab11b9fda2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: 708e9b22fc5f9cb41a97e8ab11b9fda2, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossinessSource: 0 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Shininess: 0.1 + - _Smoothness: 0.1 + - _SmoothnessSource: 1 + - _SmoothnessTextureChannel: 0 + - _SpecSource: 0 + - _SpecularHighlights: 0 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 0.1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 +--- !u!114 &2225639178863076798 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat.meta new file mode 100644 index 0000000..7224bbf --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: c5a71f0c439879e409f57f38a2cfbb31 +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_desert_camo.mat + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat new file mode 100644 index 0000000..c2a262e --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat @@ -0,0 +1,139 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!114 &-9192152989349214667 +MonoBehaviour: + m_ObjectHideFlags: 11 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3} + m_Name: + m_EditorClassIdentifier: Unity.RenderPipelines.Universal.Editor::UnityEditor.Rendering.Universal.AssetVersion + version: 10 +--- !u!21 &2100000 +Material: + serializedVersion: 8 + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: Revolver_green_camo + m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3} + m_Parent: {fileID: 0} + m_ModifiedSerializedProperties: 0 + m_ValidKeywords: [] + m_InvalidKeywords: [] + m_LightmapFlags: 4 + m_EnableInstancingVariants: 0 + m_DoubleSidedGI: 0 + m_CustomRenderQueue: -1 + stringTagMap: + RenderType: Opaque + disabledShaderPasses: + - MOTIONVECTORS + m_LockedProperties: + m_SavedProperties: + serializedVersion: 3 + m_TexEnvs: + - _BaseMap: + m_Texture: {fileID: 2800000, guid: bfec4e3715b8451468f0105307a06ebd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _BumpMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailAlbedoMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailMask: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _DetailNormalMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _EmissionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MainTex: + m_Texture: {fileID: 2800000, guid: bfec4e3715b8451468f0105307a06ebd, type: 3} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _MetallicGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _OcclusionMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _ParallaxMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - _SpecGlossMap: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_Lightmaps: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_LightmapsInd: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + - unity_ShadowMasks: + m_Texture: {fileID: 0} + m_Scale: {x: 1, y: 1} + m_Offset: {x: 0, y: 0} + m_Ints: [] + m_Floats: + - _AddPrecomputedVelocity: 0 + - _AlphaClip: 0 + - _AlphaToMask: 0 + - _Blend: 0 + - _BlendModePreserveSpecular: 1 + - _BumpScale: 1 + - _ClearCoatMask: 0 + - _ClearCoatSmoothness: 0 + - _Cull: 2 + - _Cutoff: 0.5 + - _DetailAlbedoMapScale: 1 + - _DetailNormalMapScale: 1 + - _DstBlend: 0 + - _DstBlendAlpha: 0 + - _EnvironmentReflections: 1 + - _GlossMapScale: 1 + - _Glossiness: 0.5 + - _GlossyReflections: 1 + - _Metallic: 0 + - _Mode: 0 + - _OcclusionStrength: 1 + - _Parallax: 0.02 + - _QueueOffset: 0 + - _ReceiveShadows: 1 + - _Smoothness: 0.5 + - _SmoothnessTextureChannel: 0 + - _SpecularHighlights: 1 + - _SrcBlend: 1 + - _SrcBlendAlpha: 1 + - _Surface: 0 + - _UVSec: 0 + - _WorkflowMode: 1 + - _XRMotionVectorsPass: 1 + - _ZWrite: 1 + m_Colors: + - _BaseColor: {r: 1, g: 1, b: 1, a: 1} + - _Color: {r: 1, g: 1, b: 1, a: 1} + - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} + - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1} + m_BuildTextureStacks: [] + m_AllowLocking: 1 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat.meta new file mode 100644 index 0000000..acc155f --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat.meta @@ -0,0 +1,15 @@ +fileFormatVersion: 2 +guid: 9545e52fae152b040a8c9b68ecb7c9fd +NativeFormatImporter: + externalObjects: {} + mainObjectFileID: 2100000 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Materials/Revolver_green_camo.mat + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes.meta new file mode 100644 index 0000000..1e6130d --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3cae8d2ea0c49b44f9af169cd92974a6 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx new file mode 100644 index 0000000..bdd1033 Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx.meta new file mode 100644 index 0000000..bac76f3 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx.meta @@ -0,0 +1,112 @@ +fileFormatVersion: 2 +guid: 7570e4ba38bd1d544a6cf853896d01ee +ModelImporter: + serializedVersion: 21202 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 2 + humanoidOversampling: 1 + avatarSetup: 0 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_Bullet.fbx + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx new file mode 100644 index 0000000..4da61bc Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx.meta new file mode 100644 index 0000000..d9d619d --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx.meta @@ -0,0 +1,112 @@ +fileFormatVersion: 2 +guid: 6940fd40d4e0300479ab2c3c4e65c5c2 +ModelImporter: + serializedVersion: 21202 + internalIDToNameTable: [] + externalObjects: {} + materials: + materialImportMode: 2 + materialName: 0 + materialSearch: 1 + materialLocation: 1 + animations: + legacyGenerateAnimations: 4 + bakeSimulation: 0 + resampleCurves: 1 + optimizeGameObjects: 0 + removeConstantScaleCurves: 1 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + importAnimatedCustomProperties: 0 + importConstraints: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + extraUserProperties: [] + clipAnimations: [] + isReadable: 0 + meshes: + lODScreenPercentages: [] + globalScale: 1 + meshCompression: 0 + addColliders: 0 + useSRGBMaterialColor: 1 + sortHierarchyByName: 1 + importVisibility: 1 + importBlendShapes: 1 + importCameras: 1 + importLights: 1 + nodeNameCollisionStrategy: 1 + fileIdsGeneration: 2 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + keepQuads: 0 + weldVertices: 1 + bakeAxisConversion: 0 + preserveHierarchy: 0 + skinWeightsMode: 0 + maxBonesPerVertex: 4 + minBoneWeight: 0.001 + optimizeBones: 1 + meshOptimizationFlags: -1 + indexFormat: 0 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVMarginMethod: 1 + secondaryUVMinLightmapResolution: 40 + secondaryUVMinObjectScale: 1 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + normalCalculationMode: 4 + legacyComputeAllNormalsFromSmoothingGroupsWhenMeshHasBlendShapes: 0 + blendShapeNormalImportMode: 1 + normalSmoothingSource: 0 + referencedClips: [] + importAnimation: 1 + humanDescription: + serializedVersion: 3 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + globalScale: 1 + rootMotionBoneName: + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + autoGenerateAvatarMappingIfUnspecified: 1 + animationType: 2 + humanoidOversampling: 1 + avatarSetup: 0 + addHumanoidExtraRootOnlyWhenUsingAvatar: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Meshes/Revolver_LP.fbx + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs.meta new file mode 100644 index 0000000..7cc8a71 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 9072ae29a7767dc4e941407174623e34 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Prefab/Bullet.prefab b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab similarity index 80% rename from Assets/Prefab/Bullet.prefab rename to Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab index 30cb3f7..aa5cb16 100644 --- a/Assets/Prefab/Bullet.prefab +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab @@ -1,6 +1,6 @@ %YAML 1.1 %TAG !u! tag:unity3d.com,2011: ---- !u!1 &963292177700182000 +--- !u!1 &19026177839507540 GameObject: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} @@ -8,50 +8,50 @@ GameObject: m_PrefabAsset: {fileID: 0} serializedVersion: 6 m_Component: - - component: {fileID: 9073112203118813796} - - component: {fileID: 5575691931959954638} - - component: {fileID: 8746356478671972906} - - component: {fileID: 5022876242083031376} - - component: {fileID: 283425507695082258} - - component: {fileID: 2754962558716065697} - - component: {fileID: 6605956078176951736} + - component: {fileID: 794965158903345902} + - component: {fileID: 4370623647014059339} + - component: {fileID: 1964524110199458177} + - component: {fileID: 2649926174680666064} + - component: {fileID: -4140456380393619884} + - component: {fileID: -5004576646184290847} + - component: {fileID: -1452842929555922354} m_Layer: 0 - m_Name: Bullet + m_Name: Revolver_Bullet m_TagString: Bullet m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 m_IsActive: 1 ---- !u!4 &9073112203118813796 +--- !u!4 &794965158903345902 Transform: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} + m_GameObject: {fileID: 19026177839507540} serializedVersion: 2 - m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} - m_LocalPosition: {x: 0, y: 5, z: 0} - m_LocalScale: {x: 0.5, y: 0.5, z: 0.5} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 15, y: 15, z: 15} m_ConstrainProportionsScale: 0 m_Children: [] m_Father: {fileID: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} ---- !u!33 &5575691931959954638 +--- !u!33 &4370623647014059339 MeshFilter: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} - m_Mesh: {fileID: 10207, guid: 0000000000000000e000000000000000, type: 0} ---- !u!23 &8746356478671972906 + m_GameObject: {fileID: 19026177839507540} + m_Mesh: {fileID: -1298100811344275871, guid: 7570e4ba38bd1d544a6cf853896d01ee, type: 3} +--- !u!23 &1964524110199458177 MeshRenderer: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} + m_GameObject: {fileID: 19026177839507540} m_Enabled: 1 m_CastShadows: 1 m_ReceiveShadows: 1 @@ -70,7 +70,7 @@ MeshRenderer: m_RenderingLayerMask: 1 m_RendererPriority: 0 m_Materials: - - {fileID: 2100000, guid: 3aa838773c4d32643bdd364fd656f7b3, type: 2} + - {fileID: 2100000, guid: 5971d7112d01488428bd326467cccb8a, type: 2} m_StaticBatchInfo: firstSubMesh: 0 subMeshCount: 0 @@ -94,61 +94,13 @@ MeshRenderer: m_SortingOrder: 0 m_MaskInteraction: 0 m_AdditionalVertexStreams: {fileID: 0} ---- !u!135 &5022876242083031376 -SphereCollider: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} - m_Material: {fileID: 0} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_LayerOverridePriority: 0 - m_IsTrigger: 1 - m_ProvidesContacts: 0 - m_Enabled: 1 - serializedVersion: 3 - m_Radius: 0.5 - m_Center: {x: 0, y: 0, z: 0} ---- !u!54 &283425507695082258 -Rigidbody: - m_ObjectHideFlags: 0 - m_CorrespondingSourceObject: {fileID: 0} - m_PrefabInstance: {fileID: 0} - m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} - serializedVersion: 5 - m_Mass: 1 - m_LinearDamping: 0 - m_AngularDamping: 0.05 - m_CenterOfMass: {x: 0, y: 0, z: 0} - m_InertiaTensor: {x: 1, y: 1, z: 1} - m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} - m_IncludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ExcludeLayers: - serializedVersion: 2 - m_Bits: 0 - m_ImplicitCom: 1 - m_ImplicitTensor: 1 - m_UseGravity: 0 - m_IsKinematic: 0 - m_Interpolate: 0 - m_Constraints: 0 - m_CollisionDetection: 0 ---- !u!114 &2754962558716065697 +--- !u!114 &2649926174680666064 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} + m_GameObject: {fileID: 19026177839507540} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 8742fd0daf5c7a34eb1c615552cca52e, type: 3} @@ -156,15 +108,15 @@ MonoBehaviour: m_EditorClassIdentifier: Assembly-CSharp::Bullet speed: 8 effect: {fileID: 2433282508537954060, guid: 3ef3ae421f71c5c4e97fe12dc2fc6312, type: 3} - audio: {fileID: 6605956078176951736} + audioSource: {fileID: 0} clip: {fileID: 8300000, guid: 5c7b6d4002009e842bd2621585546d19, type: 3} ---- !u!82 &6605956078176951736 +--- !u!82 &-4140456380393619884 AudioSource: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} - m_GameObject: {fileID: 963292177700182000} + m_GameObject: {fileID: 19026177839507540} m_Enabled: 1 serializedVersion: 4 OutputAudioMixerGroup: {fileID: 0} @@ -255,3 +207,51 @@ AudioSource: m_PreInfinity: 2 m_PostInfinity: 2 m_RotationOrder: 4 +--- !u!54 &-5004576646184290847 +Rigidbody: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 19026177839507540} + serializedVersion: 5 + m_Mass: 1 + m_LinearDamping: 0 + m_AngularDamping: 0.05 + m_CenterOfMass: {x: 0, y: 0, z: 0} + m_InertiaTensor: {x: 1, y: 1, z: 1} + m_InertiaRotation: {x: 0, y: 0, z: 0, w: 1} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ImplicitCom: 1 + m_ImplicitTensor: 1 + m_UseGravity: 0 + m_IsKinematic: 0 + m_Interpolate: 0 + m_Constraints: 0 + m_CollisionDetection: 0 +--- !u!65 &-1452842929555922354 +BoxCollider: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 19026177839507540} + m_Material: {fileID: 0} + m_IncludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_ExcludeLayers: + serializedVersion: 2 + m_Bits: 0 + m_LayerOverridePriority: 0 + m_IsTrigger: 0 + m_ProvidesContacts: 0 + m_Enabled: 1 + serializedVersion: 3 + m_Size: {x: 0.010261011, y: 0.010261014, z: 0.05147901} + m_Center: {x: -0.015019599, y: 0.050438117, z: 0.019303378} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab.meta new file mode 100644 index 0000000..0d7d384 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: b7ae10a17e67dc74eade85509a3d702f +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Bullet.prefab + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab new file mode 100644 index 0000000..1d262ec --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab @@ -0,0 +1,957 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &389615668216340502 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4736406301207847342} + - component: {fileID: 1848044938673719416} + - component: {fileID: 6769809678934435909} + m_Layer: 0 + m_Name: Trigger + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4736406301207847342 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 389615668216340502} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 9 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1848044938673719416 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 389615668216340502} + m_Mesh: {fileID: -8653722315008560443, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &6769809678934435909 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 389615668216340502} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &755462270940000463 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3632469205892625963} + - component: {fileID: 4170732872485045798} + - component: {fileID: 8432264743222330882} + m_Layer: 0 + m_Name: Grips + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3632469205892625963 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 755462270940000463} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4170732872485045798 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 755462270940000463} + m_Mesh: {fileID: 6117344620497598482, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &8432264743222330882 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 755462270940000463} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &1261208345053787508 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1785556601688110404} + - component: {fileID: 601834616977686617} + - component: {fileID: 1719015520662948831} + m_Layer: 0 + m_Name: Trigger guard + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1785556601688110404 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1261208345053787508} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 10 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &601834616977686617 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1261208345053787508} + m_Mesh: {fileID: -8003716296399280382, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1719015520662948831 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1261208345053787508} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3265357102843024558 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1966031216534107106} + - component: {fileID: 3201176439998250637} + - component: {fileID: 7743721904507545333} + m_Layer: 0 + m_Name: Hammer + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1966031216534107106 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3265357102843024558} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 6 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3201176439998250637 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3265357102843024558} + m_Mesh: {fileID: 8164388750953057965, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &7743721904507545333 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3265357102843024558} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3438572705813502187 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7592725331332810675} + - component: {fileID: 2526038931152028245} + - component: {fileID: 6341220399287167397} + m_Layer: 0 + m_Name: Receiver bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7592725331332810675 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3438572705813502187} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 8 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &2526038931152028245 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3438572705813502187} + m_Mesh: {fileID: 3643628496050420350, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &6341220399287167397 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3438572705813502187} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3920658561580897957 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 434894666986619143} + - component: {fileID: 4514624579521481783} + - component: {fileID: 1680038195843097100} + m_Layer: 0 + m_Name: Receiver + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &434894666986619143 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3920658561580897957} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 7 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4514624579521481783 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3920658561580897957} + m_Mesh: {fileID: -1286166710846036491, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1680038195843097100 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3920658561580897957} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5651995796795968999 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7789690522212216034} + - component: {fileID: 3282742965226278249} + - component: {fileID: 7578308815278727956} + m_Layer: 0 + m_Name: Barrel + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7789690522212216034 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5651995796795968999} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3282742965226278249 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5651995796795968999} + m_Mesh: {fileID: 8108563764783910780, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &7578308815278727956 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5651995796795968999} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5941776322694903297 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6430787020577975483} + m_Layer: 0 + m_Name: Revolver_Desert + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6430787020577975483 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5941776322694903297} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 7789690522212216034} + - {fileID: 184280684020650337} + - {fileID: 6368870187805950165} + - {fileID: 4809840284034494611} + - {fileID: 5708607216865508695} + - {fileID: 3632469205892625963} + - {fileID: 1966031216534107106} + - {fileID: 434894666986619143} + - {fileID: 7592725331332810675} + - {fileID: 4736406301207847342} + - {fileID: 1785556601688110404} + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7048873815564013554 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6368870187805950165} + - component: {fileID: 331661561673205893} + - component: {fileID: 1986680596400299521} + m_Layer: 0 + m_Name: Extractor + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6368870187805950165 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7048873815564013554} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 2 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &331661561673205893 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7048873815564013554} + m_Mesh: {fileID: 9216849287856227091, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1986680596400299521 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7048873815564013554} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &7409990294943987036 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5708607216865508695} + - component: {fileID: 4520097406218114715} + - component: {fileID: 4187055193738210510} + m_Layer: 0 + m_Name: Grip bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5708607216865508695 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7409990294943987036} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 4 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4520097406218114715 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7409990294943987036} + m_Mesh: {fileID: 3488197978512800551, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4187055193738210510 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7409990294943987036} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &7785928109794542928 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 184280684020650337} + - component: {fileID: 1498689698593846037} + - component: {fileID: 4415670028383485327} + m_Layer: 0 + m_Name: Cylinder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &184280684020650337 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7785928109794542928} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 1 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1498689698593846037 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7785928109794542928} + m_Mesh: {fileID: 2534964839176971238, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4415670028383485327 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7785928109794542928} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &8564563463355305572 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4809840284034494611} + - component: {fileID: 540419932954836358} + - component: {fileID: 652114782593371709} + m_Layer: 0 + m_Name: Front sight + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4809840284034494611 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8564563463355305572} + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6430787020577975483} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &540419932954836358 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8564563463355305572} + m_Mesh: {fileID: -2041219704921803933, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &652114782593371709 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8564563463355305572} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: c5a71f0c439879e409f57f38a2cfbb31, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab.meta new file mode 100644 index 0000000..b80a307 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 5327eedeed384dc41bd774d1ce506fb5 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Desert.prefab + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab new file mode 100644 index 0000000..00ede7b --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab @@ -0,0 +1,1034 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &59254879996917457 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3948212090437980573} + - component: {fileID: 139257550600969458} + - component: {fileID: 5113090845380707466} + m_Layer: 0 + m_Name: Hammer + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3948212090437980573 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 59254879996917457} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &139257550600969458 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 59254879996917457} + m_Mesh: {fileID: 8164388750953057965, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &5113090845380707466 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 59254879996917457} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &160476657733565076 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4962021716732585420} + - component: {fileID: 1048256819080896554} + - component: {fileID: 8467586816920619994} + m_Layer: 0 + m_Name: Receiver bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4962021716732585420 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 160476657733565076} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1048256819080896554 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 160476657733565076} + m_Mesh: {fileID: 3643628496050420350, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &8467586816920619994 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 160476657733565076} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &2011588630752195802 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3137721854121108344} + - component: {fileID: 1379588169276419656} + - component: {fileID: 4238682013105487987} + m_Layer: 0 + m_Name: Receiver + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3137721854121108344 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2011588630752195802} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1379588169276419656 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2011588630752195802} + m_Mesh: {fileID: -1286166710846036491, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4238682013105487987 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2011588630752195802} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &2880496083169694384 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 2300068909277713492} + - component: {fileID: 1469027184594740313} + - component: {fileID: 6379083994112992381} + m_Layer: 0 + m_Name: Grips + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &2300068909277713492 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2880496083169694384} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1469027184594740313 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2880496083169694384} + m_Mesh: {fileID: 6117344620497598482, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &6379083994112992381 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2880496083169694384} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &2948259482974241385 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7798399935397168081} + - component: {fileID: 3758236396850407943} + - component: {fileID: 8102346313096366650} + m_Layer: 0 + m_Name: Trigger + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7798399935397168081 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2948259482974241385} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3758236396850407943 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2948259482974241385} + m_Mesh: {fileID: -8653722315008560443, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &8102346313096366650 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 2948259482974241385} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &4324253119322855179 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3838739544704046907} + - component: {fileID: 2727006982112305702} + - component: {fileID: 4204471450223176096} + m_Layer: 0 + m_Name: Trigger guard + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3838739544704046907 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4324253119322855179} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &2727006982112305702 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4324253119322855179} + m_Mesh: {fileID: -8003716296399280382, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4204471450223176096 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4324253119322855179} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &4724081803133265711 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3390314750774162206} + - component: {fileID: 4129248168813810026} + - component: {fileID: 1208652987448139760} + m_Layer: 0 + m_Name: Cylinder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3390314750774162206 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4724081803133265711} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4129248168813810026 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4724081803133265711} + m_Mesh: {fileID: 2534964839176971238, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1208652987448139760 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 4724081803133265711} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5429073863371069219 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7114402114126913320} + - component: {fileID: 1385137981050254564} + - component: {fileID: 1700402979214266033} + m_Layer: 0 + m_Name: Grip bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7114402114126913320 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5429073863371069219} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1385137981050254564 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5429073863371069219} + m_Mesh: {fileID: 3488197978512800551, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1700402979214266033 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5429073863371069219} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5499108864094875021 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8493972184783561386} + - component: {fileID: 2961168901192526586} + - component: {fileID: 3895746143664258174} + m_Layer: 0 + m_Name: Extractor + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8493972184783561386 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5499108864094875021} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &2961168901192526586 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5499108864094875021} + m_Mesh: {fileID: 9216849287856227091, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &3895746143664258174 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5499108864094875021} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &6582312207809801243 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8015738021608428268} + - component: {fileID: 3097797127317577721} + - component: {fileID: 2634225296427920450} + m_Layer: 0 + m_Name: Front sight + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8015738021608428268 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6582312207809801243} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3097797127317577721 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6582312207809801243} + m_Mesh: {fileID: -2041219704921803933, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &2634225296427920450 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 6582312207809801243} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &7200568852444032920 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4726784278535523997} + - component: {fileID: 3595773758730006} + - component: {fileID: 4947745926137184619} + m_Layer: 0 + m_Name: Barrel + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4726784278535523997 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7200568852444032920} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 8411841998865256132} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3595773758730006 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7200568852444032920} + m_Mesh: {fileID: 8108563764783910780, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4947745926137184619 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7200568852444032920} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: 9545e52fae152b040a8c9b68ecb7c9fd, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &9220853152144888958 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8411841998865256132} + m_Layer: 0 + m_Name: Revolver_Green + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8411841998865256132 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 9220853152144888958} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: -8, y: 1, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 4726784278535523997} + - {fileID: 3390314750774162206} + - {fileID: 8493972184783561386} + - {fileID: 8015738021608428268} + - {fileID: 7114402114126913320} + - {fileID: 2300068909277713492} + - {fileID: 3948212090437980573} + - {fileID: 3137721854121108344} + - {fileID: 4962021716732585420} + - {fileID: 7798399935397168081} + - {fileID: 3838739544704046907} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab.meta new file mode 100644 index 0000000..40bc33e --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: c8c4497909a40e5478b59769c9612786 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_Green.prefab + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab new file mode 100644 index 0000000..a19c8cd --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab @@ -0,0 +1,1034 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &483227593400030367 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4785054687845602599} + - component: {fileID: 1907668727808900337} + - component: {fileID: 6786862540221832396} + m_Layer: 0 + m_Name: Trigger + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4785054687845602599 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 483227593400030367} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1907668727808900337 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 483227593400030367} + m_Mesh: {fileID: -8653722315008560443, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &6786862540221832396 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 483227593400030367} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &695530592764560454 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 3582027404122964642} + - component: {fileID: 4196685243168895663} + - component: {fileID: 8564045039358046859} + m_Layer: 0 + m_Name: Grips + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &3582027404122964642 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 695530592764560454} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4196685243168895663 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 695530592764560454} + m_Mesh: {fileID: 6117344620497598482, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &8564045039358046859 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 695530592764560454} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &1323006897854398973 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1953268978751734221} + - component: {fileID: 830580877939291344} + - component: {fileID: 1443366363561148246} + m_Layer: 0 + m_Name: Trigger guard + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1953268978751734221 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1323006897854398973} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &830580877939291344 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1323006897854398973} + m_Mesh: {fileID: -8003716296399280382, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1443366363561148246 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 1323006897854398973} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3198881905586908258 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 7674752758670652218} + - component: {fileID: 2365162260288992988} + - component: {fileID: 6619306110656994604} + m_Layer: 0 + m_Name: Receiver bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &7674752758670652218 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3198881905586908258} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &2365162260288992988 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3198881905586908258} + m_Mesh: {fileID: 3643628496050420350, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &6619306110656994604 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3198881905586908258} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3354079399026712615 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 1771123518313367403} + - component: {fileID: 3436291113244248580} + - component: {fileID: 7542350175816503932} + m_Layer: 0 + m_Name: Hammer + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &1771123518313367403 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3354079399026712615} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3436291113244248580 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3354079399026712615} + m_Mesh: {fileID: 8164388750953057965, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &7542350175816503932 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3354079399026712615} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &3869735284848402988 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 420519115837650318} + - component: {fileID: 4430379505408850110} + - component: {fileID: 1480633538702235269} + m_Layer: 0 + m_Name: Receiver + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &420519115837650318 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3869735284848402988} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4430379505408850110 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3869735284848402988} + m_Mesh: {fileID: -1286166710846036491, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1480633538702235269 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 3869735284848402988} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5598847031641045358 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 8054265512548309099} + - component: {fileID: 3337819166228429280} + - component: {fileID: 7707763677068711837} + m_Layer: 0 + m_Name: Barrel + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &8054265512548309099 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5598847031641045358} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &3337819166228429280 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5598847031641045358} + m_Mesh: {fileID: 8108563764783910780, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &7707763677068711837 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5598847031641045358} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &5884405469530735240 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6548879496589514802} + m_Layer: 0 + m_Name: Revolver_LP + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6548879496589514802 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 5884405469530735240} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 7, y: 7, z: 7} + m_ConstrainProportionsScale: 0 + m_Children: + - {fileID: 8054265512548309099} + - {fileID: 95217445286241768} + - {fileID: 6610774339296916572} + - {fileID: 4711620408557552666} + - {fileID: 5541109287646874078} + - {fileID: 3582027404122964642} + - {fileID: 1771123518313367403} + - {fileID: 420519115837650318} + - {fileID: 7674752758670652218} + - {fileID: 4785054687845602599} + - {fileID: 1953268978751734221} + m_Father: {fileID: 0} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!1 &7065678250186275707 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 6610774339296916572} + - component: {fileID: 524310794291018764} + - component: {fileID: 1751600039687973512} + m_Layer: 0 + m_Name: Extractor + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &6610774339296916572 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7065678250186275707} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &524310794291018764 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7065678250186275707} + m_Mesh: {fileID: 9216849287856227091, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &1751600039687973512 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7065678250186275707} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &7280463954022416853 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 5541109287646874078} + - component: {fileID: 4424339309347938834} + - component: {fileID: 4163469066415691847} + m_Layer: 0 + m_Name: Grip bolt + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &5541109287646874078 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7280463954022416853} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &4424339309347938834 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7280463954022416853} + m_Mesh: {fileID: 3488197978512800551, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4163469066415691847 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 7280463954022416853} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &8057460697526235609 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 95217445286241768} + - component: {fileID: 1662004023257565084} + - component: {fileID: 4511315946481273094} + m_Layer: 0 + m_Name: Cylinder + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &95217445286241768 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8057460697526235609} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &1662004023257565084 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8057460697526235609} + m_Mesh: {fileID: 2534964839176971238, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &4511315946481273094 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8057460697526235609} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} +--- !u!1 &8432854626870868717 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 4711620408557552666} + - component: {fileID: 334111473844390159} + - component: {fileID: 779179350820059828} + m_Layer: 0 + m_Name: Front sight + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!4 &4711620408557552666 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8432854626870868717} + serializedVersion: 2 + m_LocalRotation: {x: 0, y: -0, z: -0, w: 1} + m_LocalPosition: {x: -0, y: 0, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 6548879496589514802} + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} +--- !u!33 &334111473844390159 +MeshFilter: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8432854626870868717} + m_Mesh: {fileID: -2041219704921803933, guid: 6940fd40d4e0300479ab2c3c4e65c5c2, type: 3} +--- !u!23 &779179350820059828 +MeshRenderer: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 8432854626870868717} + m_Enabled: 1 + m_CastShadows: 1 + m_ReceiveShadows: 1 + m_DynamicOccludee: 1 + m_StaticShadowCaster: 0 + m_MotionVectors: 1 + m_LightProbeUsage: 1 + m_ReflectionProbeUsage: 1 + m_RayTracingMode: 2 + m_RayTraceProcedural: 0 + m_RayTracingAccelStructBuildFlagsOverride: 0 + m_RayTracingAccelStructBuildFlags: 1 + m_SmallMeshCulling: 1 + m_ForceMeshLod: -1 + m_MeshLodSelectionBias: 0 + m_RenderingLayerMask: 1 + m_RendererPriority: 0 + m_Materials: + - {fileID: 2100000, guid: e8011926287f5f74d88aeaede538a238, type: 2} + m_StaticBatchInfo: + firstSubMesh: 0 + subMeshCount: 0 + m_StaticBatchRoot: {fileID: 0} + m_ProbeAnchor: {fileID: 0} + m_LightProbeVolumeOverride: {fileID: 0} + m_ScaleInLightmap: 1 + m_ReceiveGI: 1 + m_PreserveUVs: 0 + m_IgnoreNormalsForChartDetection: 0 + m_ImportantGI: 0 + m_StitchLightmapSeams: 1 + m_SelectedEditorRenderState: 3 + m_MinimumChartSize: 4 + m_AutoUVMaxDistance: 0.5 + m_AutoUVMaxAngle: 89 + m_LightmapParameters: {fileID: 0} + m_GlobalIlluminationMeshLod: 0 + m_SortingLayerID: 0 + m_SortingLayer: 0 + m_SortingOrder: 0 + m_MaskInteraction: 0 + m_AdditionalVertexStreams: {fileID: 0} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab.meta new file mode 100644 index 0000000..ff88db1 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 3d6c7430bd21a564489df266ea8864e1 +PrefabImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Prefabs/Revolver_LP.prefab + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes.meta new file mode 100644 index 0000000..db392a3 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 15c11535511d81d4a9336604b4fe442a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity new file mode 100644 index 0000000..dcb9307 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity @@ -0,0 +1,417 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 705507994} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 0 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &705507993 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 705507995} + - component: {fileID: 705507994} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &705507994 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705507993} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 1 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &705507995 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705507993} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 3 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &963194225 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 963194228} + - component: {fileID: 963194227} + - component: {fileID: 963194226} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &963194226 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_Enabled: 1 +--- !u!20 &963194227 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &963194228 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_LocalRotation: {x: 0.19080894, y: 0, z: 0, w: 0.9816273} + m_LocalPosition: {x: 0, y: 1, z: -1} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 22, y: 0, z: 0} +--- !u!1001 &1028005822 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_Name + value: Revolver_LP + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_RootOrder + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} +--- !u!1001 &1308961179 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_Name + value: Revolver_Bullet + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_RootOrder + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity.meta new file mode 100644 index 0000000..95dfa22 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 40f4d843e55d52d4a8f86f35152e35fa +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene.unity + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity new file mode 100644 index 0000000..f9436cc --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity @@ -0,0 +1,611 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!29 &1 +OcclusionCullingSettings: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_OcclusionBakeSettings: + smallestOccluder: 5 + smallestHole: 0.25 + backfaceThreshold: 100 + m_SceneGUID: 00000000000000000000000000000000 + m_OcclusionCullingData: {fileID: 0} +--- !u!104 &2 +RenderSettings: + m_ObjectHideFlags: 0 + serializedVersion: 9 + m_Fog: 0 + m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_FogMode: 3 + m_FogDensity: 0.01 + m_LinearFogStart: 0 + m_LinearFogEnd: 300 + m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1} + m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1} + m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1} + m_AmbientIntensity: 1 + m_AmbientMode: 0 + m_SubtractiveShadowColor: {r: 0.42, g: 0.478, b: 0.627, a: 1} + m_SkyboxMaterial: {fileID: 10304, guid: 0000000000000000f000000000000000, type: 0} + m_HaloStrength: 0.5 + m_FlareStrength: 1 + m_FlareFadeSpeed: 3 + m_HaloTexture: {fileID: 0} + m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0} + m_DefaultReflectionMode: 0 + m_DefaultReflectionResolution: 128 + m_ReflectionBounces: 1 + m_ReflectionIntensity: 1 + m_CustomReflection: {fileID: 0} + m_Sun: {fileID: 705507994} + m_IndirectSpecularColor: {r: 0.44657898, g: 0.4964133, b: 0.5748178, a: 1} + m_UseRadianceAmbientProbe: 0 +--- !u!157 &3 +LightmapSettings: + m_ObjectHideFlags: 0 + serializedVersion: 12 + m_GIWorkflowMode: 1 + m_GISettings: + serializedVersion: 2 + m_BounceScale: 1 + m_IndirectOutputScale: 1 + m_AlbedoBoost: 1 + m_EnvironmentLightingMode: 0 + m_EnableBakedLightmaps: 1 + m_EnableRealtimeLightmaps: 0 + m_LightmapEditorSettings: + serializedVersion: 12 + m_Resolution: 2 + m_BakeResolution: 40 + m_AtlasSize: 1024 + m_AO: 0 + m_AOMaxDistance: 1 + m_CompAOExponent: 1 + m_CompAOExponentDirect: 0 + m_ExtractAmbientOcclusion: 0 + m_Padding: 2 + m_LightmapParameters: {fileID: 0} + m_LightmapsBakeMode: 1 + m_TextureCompression: 1 + m_FinalGather: 0 + m_FinalGatherFiltering: 1 + m_FinalGatherRayCount: 256 + m_ReflectionCompression: 2 + m_MixedBakeMode: 2 + m_BakeBackend: 1 + m_PVRSampling: 1 + m_PVRDirectSampleCount: 32 + m_PVRSampleCount: 500 + m_PVRBounces: 2 + m_PVREnvironmentSampleCount: 500 + m_PVREnvironmentReferencePointCount: 2048 + m_PVRFilteringMode: 2 + m_PVRDenoiserTypeDirect: 0 + m_PVRDenoiserTypeIndirect: 0 + m_PVRDenoiserTypeAO: 0 + m_PVRFilterTypeDirect: 0 + m_PVRFilterTypeIndirect: 0 + m_PVRFilterTypeAO: 0 + m_PVREnvironmentMIS: 0 + m_PVRCulling: 1 + m_PVRFilteringGaussRadiusDirect: 1 + m_PVRFilteringGaussRadiusIndirect: 5 + m_PVRFilteringGaussRadiusAO: 2 + m_PVRFilteringAtrousPositionSigmaDirect: 0.5 + m_PVRFilteringAtrousPositionSigmaIndirect: 2 + m_PVRFilteringAtrousPositionSigmaAO: 1 + m_ExportTrainingData: 0 + m_TrainingDataDestination: TrainingData + m_LightProbeSampleCountMultiplier: 4 + m_LightingDataAsset: {fileID: 0} + m_LightingSettings: {fileID: 0} +--- !u!196 &4 +NavMeshSettings: + serializedVersion: 2 + m_ObjectHideFlags: 0 + m_BuildSettings: + serializedVersion: 2 + agentTypeID: 0 + agentRadius: 0.5 + agentHeight: 2 + agentSlope: 45 + agentClimb: 0.4 + ledgeDropHeight: 0 + maxJumpAcrossDistance: 0 + minRegionArea: 2 + manualCellSize: 0 + cellSize: 0.16666667 + manualTileSize: 0 + tileSize: 256 + accuratePlacement: 0 + maxJobWorkers: 0 + preserveTilesOutsideBounds: 0 + debug: + m_Flags: 0 + m_NavMeshData: {fileID: 0} +--- !u!1 &203937439 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5941776322694903297, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + m_PrefabInstance: {fileID: 1111931016} + m_PrefabAsset: {fileID: 0} +--- !u!114 &203937440 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 203937439} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ab22ec70f5559c640867ba6aa0707925, type: 3} + m_Name: + m_EditorClassIdentifier: + RotateSpeed: 25 +--- !u!1001 &286199955 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_RootOrder + value: 2 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalPosition.x + value: 0.6 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 8411841998865256132, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 9220853152144888958, guid: c8c4497909a40e5478b59769c9612786, type: 3} + propertyPath: m_Name + value: Revolver_Green + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: c8c4497909a40e5478b59769c9612786, type: 3} +--- !u!1 &313980910 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 9220853152144888958, guid: c8c4497909a40e5478b59769c9612786, type: 3} + m_PrefabInstance: {fileID: 286199955} + m_PrefabAsset: {fileID: 0} +--- !u!114 &313980911 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 313980910} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ab22ec70f5559c640867ba6aa0707925, type: 3} + m_Name: + m_EditorClassIdentifier: + RotateSpeed: 25 +--- !u!1 &539207457 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + m_PrefabInstance: {fileID: 1308961179} + m_PrefabAsset: {fileID: 0} +--- !u!114 &539207461 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 539207457} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ab22ec70f5559c640867ba6aa0707925, type: 3} + m_Name: + m_EditorClassIdentifier: + RotateSpeed: 25 +--- !u!1 &705507993 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 705507995} + - component: {fileID: 705507994} + m_Layer: 0 + m_Name: Directional Light + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!108 &705507994 +Light: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705507993} + m_Enabled: 1 + serializedVersion: 10 + m_Type: 1 + m_Shape: 0 + m_Color: {r: 1, g: 0.95686275, b: 0.8392157, a: 1} + m_Intensity: 1 + m_Range: 10 + m_SpotAngle: 30 + m_InnerSpotAngle: 21.80208 + m_CookieSize: 10 + m_Shadows: + m_Type: 2 + m_Resolution: -1 + m_CustomResolution: -1 + m_Strength: 1 + m_Bias: 0.05 + m_NormalBias: 0.4 + m_NearPlane: 0.2 + m_CullingMatrixOverride: + e00: 1 + e01: 0 + e02: 0 + e03: 0 + e10: 0 + e11: 1 + e12: 0 + e13: 0 + e20: 0 + e21: 0 + e22: 1 + e23: 0 + e30: 0 + e31: 0 + e32: 0 + e33: 1 + m_UseCullingMatrixOverride: 0 + m_Cookie: {fileID: 0} + m_DrawHalo: 0 + m_Flare: {fileID: 0} + m_RenderMode: 0 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingLayerMask: 1 + m_Lightmapping: 1 + m_LightShadowCasterMode: 0 + m_AreaSize: {x: 1, y: 1} + m_BounceIntensity: 1 + m_ColorTemperature: 6570 + m_UseColorTemperature: 0 + m_BoundingSphereOverride: {x: 0, y: 0, z: 0, w: 0} + m_UseBoundingSphereOverride: 0 + m_UseViewFrustumForShadowCasterCull: 1 + m_ShadowRadius: 0 + m_ShadowAngle: 0 +--- !u!4 &705507995 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 705507993} + m_LocalRotation: {x: 0.40821788, y: -0.23456968, z: 0.10938163, w: 0.8754261} + m_LocalPosition: {x: 0, y: 3, z: 0} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 5 + m_LocalEulerAnglesHint: {x: 50, y: -30, z: 0} +--- !u!1 &943088722 stripped +GameObject: + m_CorrespondingSourceObject: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + m_PrefabInstance: {fileID: 1028005822} + m_PrefabAsset: {fileID: 0} +--- !u!114 &943088724 +MonoBehaviour: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 943088722} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: ab22ec70f5559c640867ba6aa0707925, type: 3} + m_Name: + m_EditorClassIdentifier: + RotateSpeed: 25 +--- !u!1 &963194225 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - component: {fileID: 963194228} + - component: {fileID: 963194227} + - component: {fileID: 963194226} + m_Layer: 0 + m_Name: Main Camera + m_TagString: MainCamera + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!81 &963194226 +AudioListener: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_Enabled: 1 +--- !u!20 &963194227 +Camera: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_Enabled: 1 + serializedVersion: 2 + m_ClearFlags: 1 + m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0} + m_projectionMatrixMode: 1 + m_GateFitMode: 2 + m_FOVAxisMode: 0 + m_SensorSize: {x: 36, y: 24} + m_LensShift: {x: 0, y: 0} + m_FocalLength: 50 + m_NormalizedViewPortRect: + serializedVersion: 2 + x: 0 + y: 0 + width: 1 + height: 1 + near clip plane: 0.3 + far clip plane: 1000 + field of view: 60 + orthographic: 0 + orthographic size: 5 + m_Depth: -1 + m_CullingMask: + serializedVersion: 2 + m_Bits: 4294967295 + m_RenderingPath: -1 + m_TargetTexture: {fileID: 0} + m_TargetDisplay: 0 + m_TargetEye: 3 + m_HDR: 1 + m_AllowMSAA: 1 + m_AllowDynamicResolution: 0 + m_ForceIntoRT: 0 + m_OcclusionCulling: 1 + m_StereoConvergence: 10 + m_StereoSeparation: 0.022 +--- !u!4 &963194228 +Transform: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 963194225} + m_LocalRotation: {x: 0.17628446, y: -0.37565243, z: 0.07301941, w: 0.9069053} + m_LocalPosition: {x: 0.8, y: 0.3, z: -0.4} + m_LocalScale: {x: 1, y: 1, z: 1} + m_ConstrainProportionsScale: 0 + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 22, y: -45, z: 0} +--- !u!1001 &1028005822 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_Name + value: Revolver_LP + objectReference: {fileID: 0} + - target: {fileID: 5884405469530735240, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_RootOrder + value: 4 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6548879496589514802, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 3d6c7430bd21a564489df266ea8864e1, type: 3} +--- !u!1001 &1111931016 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 5941776322694903297, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_Name + value: Revolver_Desert + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_RootOrder + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalPosition.x + value: 0.3 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalRotation.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalRotation.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 6430787020577975483, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: 5327eedeed384dc41bd774d1ce506fb5, type: 3} +--- !u!1001 &1308961179 +PrefabInstance: + m_ObjectHideFlags: 0 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: + - target: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_Name + value: Revolver_Bullet + objectReference: {fileID: 0} + - target: {fileID: 19026177839507540, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_IsActive + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_RootOrder + value: 3 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalPosition.z + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.w + value: 1 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.y + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalRotation.z + value: -0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.x + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.y + value: 0 + objectReference: {fileID: 0} + - target: {fileID: 794965158903345902, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} + propertyPath: m_LocalEulerAnglesHint.z + value: 0 + objectReference: {fileID: 0} + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 100100000, guid: b7ae10a17e67dc74eade85509a3d702f, type: 3} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity.meta new file mode 100644 index 0000000..65e2fa5 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity.meta @@ -0,0 +1,14 @@ +fileFormatVersion: 2 +guid: 91c2c5127f3ef0a40866adcd5aa45338 +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scenes/Weapon_Scene_1.1.unity + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts.meta new file mode 100644 index 0000000..4a63aee --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: e357aee4efefa424bad9dbd342e1294a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs new file mode 100644 index 0000000..88eb52c --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs @@ -0,0 +1,21 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Gun_rotation : MonoBehaviour +{ + public float RotateSpeed = 25.0f; + + + // Use this for initialization + void Start() + { + + } + + // Update is called once per frame + void Update() + { + transform.Rotate(0, RotateSpeed * Time.deltaTime, 0); + } +} diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs.meta new file mode 100644 index 0000000..94ab5ca --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs.meta @@ -0,0 +1,18 @@ +fileFormatVersion: 2 +guid: ab22ec70f5559c640867ba6aa0707925 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Scripts/Gun_rotation.cs + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures.meta new file mode 100644 index 0000000..9f47879 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 8ce61139402ac6740b30a5cb69680c1c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png new file mode 100644 index 0000000..3ec25f6 Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png.meta new file mode 100644 index 0000000..cdcf848 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png.meta @@ -0,0 +1,105 @@ +fileFormatVersion: 2 +guid: fa51cda77f242044b8cc36060a91c998 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_Bullet.png + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png new file mode 100644 index 0000000..cfef6e8 Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png.meta new file mode 100644 index 0000000..47732c8 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png.meta @@ -0,0 +1,105 @@ +fileFormatVersion: 2 +guid: 0c7957f45c8fa1f43a6579cf5ef2acd9 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_LP.png + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png new file mode 100644 index 0000000..f79b93b Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png.meta new file mode 100644 index 0000000..0f514a7 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png.meta @@ -0,0 +1,105 @@ +fileFormatVersion: 2 +guid: 708e9b22fc5f9cb41a97e8ab11b9fda2 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_desert_camo.png + uploadId: 520414 diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png new file mode 100644 index 0000000..282b740 Binary files /dev/null and b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png differ diff --git a/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png.meta b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png.meta new file mode 100644 index 0000000..f53aec2 --- /dev/null +++ b/Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png.meta @@ -0,0 +1,105 @@ +fileFormatVersion: 2 +guid: bfec4e3715b8451468f0105307a06ebd +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 1 + aniso: 1 + mipBias: 0 + wrapU: 0 + wrapV: 0 + wrapW: 0 + nPOTScale: 1 + lightmap: 0 + compressionQuality: 50 + spriteMode: 0 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 0 + spriteTessellationDetail: -1 + textureType: 0 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - serializedVersion: 3 + buildTarget: DefaultTexturePlatform + maxTextureSize: 2048 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 + spriteSheet: + serializedVersion: 2 + sprites: [] + outline: [] + physicsShape: [] + bones: [] + spriteID: + internalID: 0 + vertices: [] + indices: + edges: [] + weights: [] + secondaryTextures: [] + nameFileIdTable: {} + spritePackingTag: + pSDRemoveMatte: 0 + pSDShowRemoveMatteOption: 0 + userData: + assetBundleName: + assetBundleVariant: +AssetOrigin: + serializedVersion: 1 + productId: 221659 + packageName: Revolver Gun (Low Poly) + packageVersion: 1.1 + assetPath: Assets/eretichable Technologies/Revolver Gun (Low Poly)/Textures/Revolver_green_camo.png + uploadId: 520414