[Update] 휴대폰 조이스틱 연결 및 스크립트 변경

1. 휴대폰에서 실시가능하도록 조이스틱 및 버튼 입력
2. 콜라이더 및 트리거 구조 변경
3. 로테이션 단계이상함 감지 - 수정 예정
This commit is contained in:
jongjae0305
2026-04-21 17:45:51 +09:00
parent 15bb71750b
commit 6c84f865d8
209 changed files with 8639 additions and 2654 deletions
+7 -83
View File
@@ -21,67 +21,24 @@ Material:
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: Shiled
m_Shader: {fileID: 4800000, guid: 933532a4fcc9baf4fa0491de14d08ed7, type: 3}
m_Shader: {fileID: -6465566751694194690, guid: ec26e2079c73aa34d8867e02f81322c7, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_InvalidKeywords:
- _ALPHAPREMULTIPLY_ON
- _SURFACE_TYPE_TRANSPARENT
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap:
RenderType: Opaque
stringTagMap: {}
disabledShaderPasses:
- MOTIONVECTORS
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
@@ -96,42 +53,9 @@ Material:
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AddPrecomputedVelocity: 0
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 0
- _DstBlendAlpha: 0
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0.51
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueControl: 0
- _QueueOffset: 0
- _ReceiveShadows: 1
- _Smoothness: 0.72
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 1
- _SrcBlendAlpha: 1
- _Surface: 0
- _WorkflowMode: 1
- _XRMotionVectorsPass: 1
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 0.99056596, b: 0.99056596, a: 1}
- _Color: {r: 1, g: 0.99056596, b: 0.99056596, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
- _ShieldShader: {r: 0.5062892, g: 0.6164569, b: 1, a: 1}
m_BuildTextureStacks: []
m_AllowLocking: 1