[Update] 게임형식 및 오류수정

1. 게임형태 변경
  - Game스텝에서 기존 1단계, 2단계 수정(회전만 가능하게).
  - ShootButton을 만들어 플레이어도 총알을 쏠수 있도록 수정.
  - Bullet, BulletSpawner, PlayerController를 수정
  - SpawnZone을 생성하여 기존 고정이던 스포너를 랜덤으로 생성.

2. 오류 수정
 - 모바일 버전 시 플레이어가 한방향만 보던 형상 수정.
 - 펜스에서 플레이어 캐릭터가 닿으면 회전하던 형상 수정.
This commit is contained in:
jongjae0305
2026-04-29 09:22:08 +09:00
parent ed1e24be1d
commit 8298b2559c
34 changed files with 3558 additions and 2408 deletions
+29 -29
View File
@@ -4,11 +4,16 @@ public class Bullet : MonoBehaviour
{
public float speed = 8f;
private Rigidbody rb;
public GameObject effect;
public AudioSource audioSource;
public AudioClip clip;
public bool isPlayerBullet = false;
void Start()
{
rb = GetComponent<Rigidbody>();
rb.linearVelocity = transform.forward * speed;
Destroy(gameObject, 3f);
}
private void OnTriggerEnter(Collider other)
{
@@ -19,33 +24,28 @@ public class Bullet : MonoBehaviour
if (other.CompareTag("Player"))
{
Instantiate(effect, other.transform.position, Quaternion.identity);
PlayerController pc = other.GetComponent<PlayerController>();
if (pc != null)
if (!isPlayerBullet)
{
pc.Die();
GameObject.Find("The_Lead_Hits_Deep").GetComponent<AudioSource>().Stop();
Instantiate(effect, other.transform.position, Quaternion.identity);
PlayerController pc = other.GetComponent<PlayerController>();
if (pc != null)
{
pc.Die();
GameManager.instance.PlayDeathMusic();
}
Destroy(gameObject);
}
return;
}
if (other.CompareTag("Spawner"))
{
if (isPlayerBullet)
{
Destroy(other.gameObject);
Destroy(gameObject);
}
return;
}
}
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
rb = GetComponent<Rigidbody>();
rb.linearVelocity = transform.forward * speed;
Destroy(gameObject, 3f);
}
// Update is called once per frame
void Update()
{
}
}
}