using NUnit.Framework.Constraints; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class GameManager : MonoBehaviour { public GameObject gameoverText; public Text timeText; public Text recordText; private float surviveTime; private bool isGameover; public GameObject restartButton; public void EndGame() { isGameover = true; gameoverText.SetActive(true); restartButton.SetActive(true); float bestTime = PlayerPrefs.GetFloat("BestTime"); if(surviveTime > bestTime) { bestTime = surviveTime; PlayerPrefs.SetFloat("BestTime", bestTime); } recordText.text = "Best Time: " + (int)bestTime; } // Start is called once before the first execution of Update after the MonoBehaviour is created void Start() { surviveTime = 0; isGameover = false; } // Update is called once per frame void Update() { if(!isGameover) { surviveTime += Time.deltaTime; timeText.text = "Time: " + (int)surviveTime; } else { // 1. PC: R키 if (Input.GetKeyDown(KeyCode.R)) { RestartGame(); } // 2. 모바일/PC: 클릭 또는 터치 (화면 아무데나 눌러도 재시작) if (Input.GetMouseButtonDown(0)) { RestartGame(); } } } public float GetSurviveTime() { return surviveTime; } public void RestartGame() { UnityEngine.SceneManagement.SceneManager.LoadScene(1); } }