2026-05-20 16:44:28 +09:00
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Networking;
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// Synology DSM File Station API를 통해 NAS에 파일 업로드 및 songs.json 갱신
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public class NasPublisher : MonoBehaviour
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{
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[Header("NAS 접속 정보")]
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[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000";
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[SerializeField] private string nasAccount = "admin";
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[SerializeField] private string nasRootPath = "/web/beatsaber";
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[Header("정적 서버 URL (songs.json 읽기용)")]
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[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me/beatsaber";
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private string _sid = "";
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private string _synoToken = ""; // DSM 7 CSRF 토큰 (enable_syno_token=yes 로 획득)
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private string _password = ""; // StreamingAssets/nas_config.json 에서 로드
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private void Awake()
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{
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LoadConfig();
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}
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private void LoadConfig()
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{
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string path = Path.Combine(Application.streamingAssetsPath, "nas_config.json");
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if (!File.Exists(path))
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{
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Debug.LogWarning("[NasPublisher] nas_config.json 없음: " + path);
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return;
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}
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var cfg = JsonUtility.FromJson<NasConfig>(File.ReadAllText(path));
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_password = cfg?.password ?? "";
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}
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[Serializable]
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private class NasConfig { public string password; }
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// ── Public API ───────────────────────────────────────────
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public IEnumerator Publish(
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SongInfo song,
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string audioPath,
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Dictionary<string, List<NoteData>> maps,
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Action<float> onProgress,
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Action onComplete,
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Action<string> onError)
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{
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bool failed = false;
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void OnErr(string e) { onError?.Invoke(e); failed = true; }
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// 1단계: DSM 로그인
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yield return Login(OnErr);
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if (string.IsNullOrEmpty(_sid)) yield break;
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onProgress?.Invoke(0.1f);
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// 2단계: 오디오 업로드
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yield return UploadFile(audioPath, $"{nasRootPath}/music", $"{song.id}.mp3", OnErr);
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if (failed) { yield return Logout(); yield break; }
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onProgress?.Invoke(0.4f);
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// 3단계: 각 난이도 맵 JSON 업로드
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int total = maps.Count;
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int done = 0;
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foreach (var kv in maps)
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{
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string fileName = $"Map_{song.id}_{kv.Key}.json";
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string json = BeatSageConverter.ToMapJson(kv.Value);
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byte[] bytes = Encoding.UTF8.GetBytes(json);
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AssignMapFile(song, kv.Key, fileName);
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yield return UploadBytes(bytes, fileName, $"{nasRootPath}/maps", OnErr);
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if (failed) { yield return Logout(); yield break; }
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done++;
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onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
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}
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// 4단계: songs.json 다운로드 → 항목 추가 → 재업로드
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yield return PatchSongsJson(song, OnErr);
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if (failed) { yield return Logout(); yield break; }
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onProgress?.Invoke(0.95f);
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// 5단계: 로그아웃
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yield return Logout();
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onProgress?.Invoke(1f);
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onComplete?.Invoke();
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Debug.Log($"[NasPublisher] '{song.title}' NAS 업로드 완료");
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}
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// ── DSM 인증 ─────────────────────────────────────────────
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private IEnumerator Login(Action<string> onError)
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{
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Debug.Log($"[NasPublisher] 로그인 시도 — nasBaseUrl: '{nasBaseUrl}'");
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string url = $"{nasBaseUrl}/webapi/auth.cgi" +
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$"?api=SYNO.API.Auth&version=6&method=login" +
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$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
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$"&passwd={UnityWebRequest.EscapeURL(_password)}" +
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$"&session=FileStation&format=sid&enable_syno_token=yes";
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using var req = UnityWebRequest.Get(url);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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onError?.Invoke($"DSM 로그인 실패: {req.error}");
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yield break;
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}
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Debug.Log($"[NasPublisher] 로그인 응답: {req.downloadHandler.text}");
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string resp = req.downloadHandler.text;
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_sid = ParseJsonString(resp, "sid");
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_synoToken = ParseJsonString(resp, "synotoken");
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Debug.Log($"[NasPublisher] sid={_sid}, synotoken={_synoToken}");
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if (string.IsNullOrEmpty(_sid))
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onError?.Invoke("DSM sid 파싱 실패 — 계정 정보를 확인하세요");
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}
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private IEnumerator Logout()
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{
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string url = $"{nasBaseUrl}/webapi/auth.cgi" +
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$"?api=SYNO.API.Auth&version=1&method=logout&session=FileStation&_sid={_sid}";
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using var req = UnityWebRequest.Get(url);
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yield return req.SendWebRequest();
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_sid = "";
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}
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// ── 파일 업로드 ───────────────────────────────────────────
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private IEnumerator UploadFile(string localPath, string nasFolder,
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string fileName, Action<string> onError)
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{
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byte[] bytes = File.ReadAllBytes(localPath);
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yield return UploadBytes(bytes, fileName, nasFolder, onError);
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}
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private IEnumerator UploadBytes(byte[] bytes, string fileName,
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string nasFolder, Action<string> onError)
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{
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Debug.Log($"[NasPublisher] 업로드 시도 — path: '{nasFolder}', file: '{fileName}'");
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string uploadUrl = $"{nasBaseUrl}/webapi/entry.cgi" +
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$"?api=SYNO.FileStation.Upload&version=2&method=upload" +
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$"&_sid={UnityWebRequest.EscapeURL(_sid)}";
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// PowerShell 테스트와 동일한 방식으로 multipart body 수동 구성
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string boundary = System.Guid.NewGuid().ToString("N");
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const string CRLF = "\r\n";
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using var bodyStream = new MemoryStream();
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void WriteText(string text)
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{
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var b = Encoding.UTF8.GetBytes(text);
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bodyStream.Write(b, 0, b.Length);
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}
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void WriteField(string name, string value)
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{
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WriteText($"--{boundary}{CRLF}");
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WriteText($"Content-Disposition: form-data; name=\"{name}\"{CRLF}{CRLF}");
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WriteText(value);
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WriteText(CRLF);
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}
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WriteField("path", nasFolder);
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WriteField("create_parents", "true");
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WriteField("overwrite", "true");
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WriteText($"--{boundary}{CRLF}");
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WriteText($"Content-Disposition: form-data; name=\"file\"; filename=\"{fileName}\"{CRLF}");
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WriteText($"Content-Type: application/octet-stream{CRLF}{CRLF}");
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bodyStream.Write(bytes, 0, bytes.Length);
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WriteText(CRLF);
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WriteText($"--{boundary}--{CRLF}");
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byte[] bodyBytes = bodyStream.ToArray();
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using var req = new UnityWebRequest(uploadUrl, "POST");
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req.uploadHandler = new UploadHandlerRaw(bodyBytes);
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req.downloadHandler = new DownloadHandlerBuffer();
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req.SetRequestHeader("Content-Type", $"multipart/form-data; boundary={boundary}");
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if (!string.IsNullOrEmpty(_synoToken))
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req.SetRequestHeader("X-SYNO-TOKEN", _synoToken);
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yield return req.SendWebRequest();
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if (req.result != UnityWebRequest.Result.Success)
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{
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onError?.Invoke($"업로드 실패({fileName}): {req.error}");
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yield break;
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}
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Debug.Log($"[NasPublisher] 업로드 응답({fileName}): {req.downloadHandler.text}");
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if (req.downloadHandler.text.Contains("\"success\":false"))
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onError?.Invoke($"업로드 거부({fileName}): {req.downloadHandler.text}");
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}
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// ── songs.json 패치 ───────────────────────────────────────
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private IEnumerator PatchSongsJson(SongInfo newSong, Action<string> onError)
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{
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// 현재 songs.json 가져오기 (정적 서버에서 읽음)
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SongsList songsList = null;
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using (var req = UnityWebRequest.Get($"{staticBaseUrl}/songs.json"))
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{
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yield return req.SendWebRequest();
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if (req.result == UnityWebRequest.Result.Success)
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{
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songsList = JsonUtility.FromJson<SongsList>(req.downloadHandler.text);
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}
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}
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if (songsList == null)
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songsList = new SongsList { version = "1.0", songs = new System.Collections.Generic.List<SongInfo>() };
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// 같은 id가 이미 있으면 교체, 없으면 추가
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int existingIdx = songsList.songs.FindIndex(s => s.id == newSong.id);
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if (existingIdx >= 0)
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songsList.songs[existingIdx] = newSong;
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else
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songsList.songs.Add(newSong);
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// 수정된 songs.json 업로드
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byte[] jsonBytes = Encoding.UTF8.GetBytes(JsonUtility.ToJson(songsList, true));
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yield return UploadBytes(jsonBytes, "songs.json", nasRootPath, onError);
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}
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// ── 유틸 ─────────────────────────────────────────────────
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private static string ParseJsonString(string json, string key)
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{
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string search = $"\"{key}\":\"";
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int start = json.IndexOf(search, StringComparison.Ordinal);
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if (start < 0) return null;
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start += search.Length;
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int end = json.IndexOf('"', start);
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return end > start ? json.Substring(start, end - start) : null;
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}
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private static void AssignMapFile(SongInfo song, string difficulty, string fileName)
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{
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var info = song.difficulties.Get(difficulty);
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if (info != null) info.mapFile = $"maps/{fileName}";
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}
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}
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