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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
public class NasPublisher : MonoBehaviour
{
[Header("NAS Connection")]
[SerializeField] private string nasBaseUrl = "http://192.168.55.3:5000";
[SerializeField] private string nasAccount = "admin";
[SerializeField] private string nasRootPath = "/web/beatsaber";
[Header("Static Server URL (for reading songs.json)")]
[SerializeField] private string staticBaseUrl = "http://whdwo798.synology.me/beatsaber";
private string _sid = "";
private string _synoToken = "";
private string _password = "";
private void Awake() => LoadConfig();
private void LoadConfig()
{
string path = Path.Combine(Application.streamingAssetsPath, "nas_config.json");
if (!File.Exists(path)) { Debug.LogWarning("[NasPublisher] nas_config.json not found: " + path); return; }
var cfg = JsonUtility.FromJson<NasConfig>(File.ReadAllText(path));
if (cfg == null) return;
_password = cfg.password ?? "";
if (!string.IsNullOrEmpty(cfg.host)) nasBaseUrl = cfg.host;
if (!string.IsNullOrEmpty(cfg.account)) nasAccount = cfg.account;
if (!string.IsNullOrEmpty(cfg.rootPath)) nasRootPath = cfg.rootPath;
if (!string.IsNullOrEmpty(cfg.staticUrl)) staticBaseUrl = cfg.staticUrl;
}
[Serializable] private class NasConfig
{
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public string host = "";
public string account = "";
public string rootPath = "";
public string staticUrl = "";
public string password = "";
}
public IEnumerator Publish(
SongInfo song,
string audioPath,
Dictionary<string, List<NoteData>> maps,
Action<float> onProgress,
Action onComplete,
Action<string> onError)
{
bool failed = false;
void OnErr(string e) { onError?.Invoke(e); failed = true; }
yield return Login(OnErr);
if (string.IsNullOrEmpty(_sid)) yield break;
onProgress?.Invoke(0.1f);
if (!string.IsNullOrEmpty(audioPath))
{
yield return UploadFile(audioPath, $"{nasRootPath}/music", $"{song.id}.mp3", OnErr);
if (failed) { yield return Logout(); yield break; }
}
onProgress?.Invoke(0.4f);
int total = maps.Count, done = 0;
foreach (var kv in maps)
{
string fileName = $"Map_{song.id}_{kv.Key}.json";
byte[] bytes = Encoding.UTF8.GetBytes(BeatSageConverter.ToMapJson(kv.Value));
AssignMapFile(song, kv.Key, fileName);
yield return UploadBytes(bytes, fileName, $"{nasRootPath}/maps", OnErr);
if (failed) { yield return Logout(); yield break; }
done++;
onProgress?.Invoke(0.4f + (float)done / total * 0.3f);
}
yield return PatchSongsJson(song, OnErr);
if (failed) { yield return Logout(); yield break; }
onProgress?.Invoke(0.95f);
yield return Logout();
onProgress?.Invoke(1f);
onComplete?.Invoke();
Debug.Log($"[NasPublisher] Upload complete: '{song.title}'");
}
private IEnumerator Login(Action<string> onError)
{
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
$"?api=SYNO.API.Auth&version=6&method=login" +
$"&account={UnityWebRequest.EscapeURL(nasAccount)}" +
$"&passwd={UnityWebRequest.EscapeURL(_password)}" +
$"&session=FileStation&format=sid&enable_syno_token=yes";
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"DSM login failed: {req.error}");
yield break;
}
string resp = req.downloadHandler.text;
_sid = ParseJsonString(resp, "sid");
_synoToken = ParseJsonString(resp, "synotoken");
if (string.IsNullOrEmpty(_sid))
onError?.Invoke("DSM sid parse failed — check credentials.");
}
private IEnumerator Logout()
{
string url = $"{nasBaseUrl}/webapi/auth.cgi" +
$"?api=SYNO.API.Auth&version=1&method=logout&session=FileStation&_sid={_sid}";
using var req = UnityWebRequest.Get(url);
yield return req.SendWebRequest();
_sid = "";
}
private IEnumerator UploadFile(string localPath, string nasFolder,
string fileName, Action<string> onError)
{
yield return UploadBytes(File.ReadAllBytes(localPath), fileName, nasFolder, onError);
}
private IEnumerator UploadBytes(byte[] bytes, string fileName,
string nasFolder, Action<string> onError)
{
string uploadUrl = $"{nasBaseUrl}/webapi/entry.cgi" +
$"?api=SYNO.FileStation.Upload&version=2&method=upload" +
$"&_sid={UnityWebRequest.EscapeURL(_sid)}";
string boundary = Guid.NewGuid().ToString("N");
const string CRLF = "\r\n";
using var body = new MemoryStream();
void WriteText(string s) { var b = Encoding.UTF8.GetBytes(s); body.Write(b, 0, b.Length); }
void WriteField(string name, string value)
{
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"{name}\"{CRLF}{CRLF}");
WriteText(value + CRLF);
}
WriteField("path", nasFolder);
WriteField("create_parents", "true");
WriteField("overwrite", "true");
WriteText($"--{boundary}{CRLF}");
WriteText($"Content-Disposition: form-data; name=\"file\"; filename=\"{fileName}\"{CRLF}");
WriteText($"Content-Type: application/octet-stream{CRLF}{CRLF}");
body.Write(bytes, 0, bytes.Length);
WriteText(CRLF + $"--{boundary}--{CRLF}");
using var req = new UnityWebRequest(uploadUrl, "POST");
req.uploadHandler = new UploadHandlerRaw(body.ToArray());
req.downloadHandler = new DownloadHandlerBuffer();
req.SetRequestHeader("Content-Type", $"multipart/form-data; boundary={boundary}");
if (!string.IsNullOrEmpty(_synoToken))
req.SetRequestHeader("X-SYNO-TOKEN", _synoToken);
yield return req.SendWebRequest();
if (req.result != UnityWebRequest.Result.Success)
{
onError?.Invoke($"Upload failed ({fileName}): {req.error}");
yield break;
}
if (req.downloadHandler.text.Contains("\"success\":false"))
onError?.Invoke($"Upload rejected ({fileName}): {req.downloadHandler.text}");
}
private IEnumerator PatchSongsJson(SongInfo newSong, Action<string> onError)
{
SongsList list = null;
using (var req = UnityWebRequest.Get($"{staticBaseUrl}/songs.json"))
{
yield return req.SendWebRequest();
if (req.result == UnityWebRequest.Result.Success)
list = JsonUtility.FromJson<SongsList>(req.downloadHandler.text);
}
list ??= new SongsList { version = "1.0", songs = new List<SongInfo>() };
int idx = list.songs.FindIndex(s => s.id == newSong.id);
if (idx >= 0) list.songs[idx] = newSong;
else list.songs.Add(newSong);
yield return UploadBytes(
Encoding.UTF8.GetBytes(JsonUtility.ToJson(list, true)),
"songs.json", nasRootPath, onError);
}
private static string ParseJsonString(string json, string key)
{
string search = $"\"{key}\":\"";
int start = json.IndexOf(search, StringComparison.Ordinal);
if (start < 0) return null;
start += search.Length;
int end = json.IndexOf('"', start);
return end > start ? json.Substring(start, end - start) : null;
}
private static void AssignMapFile(SongInfo song, string diff, string fileName)
{
var info = song.difficulties.Get(diff);
if (info != null) info.mapFile = $"maps/{fileName}";
}
}