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using UnityEngine;
using System.Collections.Generic;
namespace DamageSystem.Dismember
{
public enum BodyPartType
{
Head,
LeftArm,
LeftForeArm,
RightArm,
RightForeArm,
RightLeg,
RightCalf,
LeftLeg,
LeftCalf
}
public class DismemberManager : MonoBehaviour
{
[SerializeField] private List<DismemberPart> dismembertPartList = null;
private DamageableManager damageableManager = null;
private void Awake()
{
damageableManager = GetComponent<DamageableManager>();
for (int n = 0; n < dismembertPartList.Count; n++)
{
dismembertPartList[n].SetHP(damageableManager.HP);
dismembertPartList[n].OnDismember.AddListener( OnDismember );
}
}
private void OnDismember(DismemberPart part)
{
if(part.KillOnDismember)
{
damageableManager.Kill();
}
}
}
}