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using UnityEngine.AI;
using UnityEngine;
namespace VRSDK.AI
{
public static class NavMeshExtension
{
public static Vector3 CalculateRandomPointInsideNavMesh(Vector3 center , float radius , int areaMask)
{
Vector3 point = center + Random.insideUnitSphere * radius;
NavMeshHit hit;
if (NavMesh.SamplePosition( point, out hit, radius, areaMask ))
{
return hit.position;
}
return center;
}
}
}