39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
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using UnityEngine;
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namespace VRSDK
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{
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/// <summary>
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/// Supported Inputs
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/// </summary>
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public enum VR_InputButton
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{
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None,
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Primary,
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Secondary,
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Trigger,
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Grip,
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TumbstickPress
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}
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public abstract class VR_InputDevice
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{
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protected VR_Controller InputController { get; private set; }
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public VR_InputDevice(VR_Controller controller)
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{
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this.InputController = controller;
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}
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public abstract Quaternion GetRotationOffset();
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public abstract Vector3 GetPositionOffset();
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public abstract string GetDeviceName();
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public abstract float GetAxis1D(VR_InputButton button);
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public abstract Vector2 GetJoystick();
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public abstract bool GetButtonDown(VR_InputButton button);
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public abstract bool GetButtonUp(VR_InputButton button);
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public abstract bool GetButton(VR_InputButton button);
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public abstract bool IsConnected();
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public abstract System.Enum GetControllerType();
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}
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}
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