21 lines
524 B
C#
21 lines
524 B
C#
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace VRSDK
|
||
|
|
{
|
||
|
|
[System.Serializable]
|
||
|
|
public class VR_HandInteractSettings
|
||
|
|
{
|
||
|
|
public Transform interactPoint = null;
|
||
|
|
public Transform highlightPoint = null;
|
||
|
|
public Vector3 rotationOffset = Vector3.zero;
|
||
|
|
public bool canInteract = true;
|
||
|
|
|
||
|
|
public Vector3 CalculateGrabRotationOffset()
|
||
|
|
{
|
||
|
|
Vector3 handRotOffset = VR_Manager.instance.Player.HandGrabRotationOffset;
|
||
|
|
return rotationOffset + handRotOffset;
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|