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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRBeats
{
public class VR_SaberContainer : MonoBehaviour
{
private static int selectedSaberIndex = 0;
public static int SelectedSaberIndex { get { return selectedSaberIndex; } }
private void Awake()
{
EnableDesireSaber();
}
public static void SetSelectedSaberIndex(int index)
{
selectedSaberIndex = index;
}
private void EnableDesireSaber()
{
for (int n = 0; n < transform.childCount; n++)
{
transform.GetChild(n).gameObject.SetActive(n == selectedSaberIndex);
}
}
}
}