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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fourdplan
{
public class FaceCamera : MonoBehaviour
{
[SerializeField] private int direction = 1;
[SerializeField] private Transform overrideLookAt = null;
public Transform LookAt { get { return overrideLookAt == null ? Camera.main.transform : overrideLookAt; } }
private void LateUpdate()
{
Vector3 dir = LookAt.forward;
transform.forward = (LookAt.position - transform.position).normalized * direction;
}
}
}