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using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using TMPro;
using Platinio.TweenEngine;
using System;
namespace VRBeats.UI
{
public class TrackSlot : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler , IPointerClickHandler
{
[SerializeField] private TextMeshProUGUI songName = null;
[SerializeField] private TextMeshProUGUI authorName = null;
[SerializeField] private Image bg = null;
[SerializeField] private Image potrait = null;
[SerializeField] private Color textSelectedColor;
[SerializeField] private Color textNormalColor;
[SerializeField] private Color backgroundSelectedColor;
[SerializeField] private Color backgroundNormalColor;
[SerializeField] private float fadeTime = 1.0f;
[SerializeField] private Ease ease = Ease.EaseOutExpo;
private Action<TrackInfo> onClick = null;
private TrackInfo trackInfo = null;
private void Awake()
{
songName.color = textNormalColor;
authorName.color = textNormalColor;
bg.color = backgroundNormalColor;
}
public void Construct(TrackInfo info , Action<TrackInfo> onClick)
{
potrait.sprite = info.potrait;
string songTile = string.Format("{0} ({1})" , info.songName , info.Mode.ToString());
songName.text = songTile;
authorName.text = info.author;
trackInfo = info;
this.onClick = onClick;
}
public void OnPointerEnter(PointerEventData eventData)
{
gameObject.CancelAllTweens();
PlatinioTween.instance.ColorTween(songName.color , textSelectedColor , fadeTime).SetOnUpdateColor( delegate (Color c)
{
songName.color = c;
authorName.color = c;
} ).SetOwner(gameObject).SetEase(ease);
bg.ColorTween( backgroundSelectedColor , fadeTime ).SetOwner(gameObject).SetEase(ease);
}
public void OnPointerExit(PointerEventData eventData)
{
gameObject.CancelAllTweens();
PlatinioTween.instance.ColorTween(songName.color, textNormalColor, fadeTime).SetOnUpdateColor(delegate (Color c)
{
songName.color = c;
authorName.color = c;
}).SetOwner(gameObject).SetEase(ease);
bg.ColorTween(backgroundNormalColor, fadeTime).SetOwner(gameObject).SetEase(ease);
}
public void OnPointerClick(PointerEventData eventData)
{
onClick.Invoke(trackInfo);
}
}
}