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using UnityEngine;
using UnityEngine.UI;
using VRBeats.ScriptableEvents;
namespace VRBeats.UI
{
[RequireComponent(typeof(Button))]
public class TriggerRestartLevelButton : MonoBehaviour
{
[SerializeField] private GameEvent onRestart = null;
private void Awake()
{
GetComponent<Button>().onClick.AddListener( TriggerRestartEvent ); ;
}
private void TriggerRestartEvent()
{
onRestart.Invoke();
}
}
}