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using System.Collections.Generic;
using UnityEngine;
[System.Serializable]
public class SongMetadata
{
public string title;
public string artist;
public float bpm;
}
[System.Serializable]
public class BeatSageInfoDat
{
public string _songName;
public string _songAuthorName;
public float _beatsPerMinute;
}
[System.Serializable]
public class BeatSageRoot
{
public string _version;
public List<BeatSageNote> _notes;
}
[System.Serializable]
public class BeatSageNote
{
public float _time;
public int _lineIndex;
public int _lineLayer;
public int _type;
public int _cutDirection;
}
public static class BeatSageConverter
{
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private static readonly bool LogConversions = false;
public static List<NoteData> Convert(string rawJson, float bpm)
{
var result = new List<NoteData>();
var root = JsonUtility.FromJson<BeatSageRoot>(rawJson);
if (root?._notes == null)
{
Debug.LogWarning("[BeatSageConverter] Parse failed or no notes.");
return result;
}
foreach (var note in root._notes)
{
// Only process normal notes (0=red, 1=blue); skip bombs (3) etc.
if (note._type != 0 && note._type != 1) continue;
result.Add(new NoteData
{
time = (note._time * 60f) / bpm,
position = note._lineIndex,
lineLayer = note._lineLayer,
colorType = note._type,
cutDirection = note._cutDirection,
});
}
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if (LogConversions)
Debug.Log($"[BeatSageConverter] Converted {result.Count} notes.");
return result;
}
public static string ToMapJson(List<NoteData> notes)
{
return JsonUtility.ToJson(new MapData { target = notes }, true);
}
public static SongMetadata ParseInfoDat(string json)
{
var info = JsonUtility.FromJson<BeatSageInfoDat>(json);
if (info == null) return null;
return new SongMetadata
{
title = (info._songName ?? "").Trim(),
artist = (info._songAuthorName ?? "").Trim(),
bpm = info._beatsPerMinute,
};
}
}