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using UnityEngine.Events;
namespace VRSDK.Events
{
/// <summary>
/// Event that gets called when we interact with a object, we extend from UnityEvent<GrabState> so we can see this onn the inspector and add some listeners by hand if we want
/// </summary>
[System.Serializable]
public class OnInteractEvent : UnityEvent<VR_Controller> { }
}