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using UnityEngine;
namespace VRSDK
{
public class ChangeColliderEnableStateOnDrop : MonoBehaviour
{
[SerializeField] private bool onDropColliderState = false;
[SerializeField] private bool onGrabColliderState = false;
private VR_DropZone dropZone = null;
private void Awake()
{
dropZone = GetComponent<VR_DropZone>();
dropZone.OnDrop.AddListener( OnDropStateChange );
}
private void OnDropStateChange(VR_Grabbable grabbable)
{
SetColliderState( grabbable , onDropColliderState );
}
private void OnUnDropStateChange(VR_Grabbable grabbable)
{
SetColliderState( grabbable , onGrabColliderState );
}
private void SetColliderState(VR_Grabbable grabbble , bool state)
{
Collider col = grabbble.GetComponent<Collider>();
if (col != null)
col.enabled = state;
}
}
}