26 lines
750 B
C#
26 lines
750 B
C#
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using UnityEngine;
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namespace VRSDK
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{
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public class DropZoneInfo : MonoBehaviour
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{
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[SerializeField] private Vector3 positionOffset = Vector3.zero;
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[SerializeField] private Vector3 rotationOffset = Vector3.zero;
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[SerializeField] private float scaleModifier = 0.0f;
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public Vector3 OriginalScale { get { return originalScale; } }
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public Vector3 PositionOffset { get { return positionOffset; } }
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public Vector3 RotationOffset { get { return rotationOffset; } }
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public float ScaleModifier { get { return scaleModifier; } }
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private Vector3 originalScale = Vector3.zero;
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private void Awake()
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{
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originalScale = transform.localScale;
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}
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}
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}
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