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using UnityEngine;
using System.Collections;
namespace VRSDK
{
//wall cube demo code
public class WallCubePart : MonoBehaviour
{
private Vector3 startPosition = Vector3.zero;
private Quaternion startRotation = Quaternion.identity;
private Rigidbody rb = null;
private void Awake()
{
startPosition = transform.position;
startRotation = transform.rotation;
rb = GetComponent<Rigidbody>();
}
2026-05-26 18:54:56 +09:00
public void ResetPart(float t)
{
rb.isKinematic = true;
StartCoroutine(MoveRoutine(t));
StartCoroutine( RotateRoutine (t));
}
private IEnumerator MoveRoutine(float t)
{
float currentTime = 0.0f;
Vector3 currentPosition = transform.position;
while (currentTime < t)
{
currentTime += Time.deltaTime;
transform.position = Vector3.Lerp( currentPosition, startPosition, currentTime / t );
yield return new WaitForEndOfFrame();
}
transform.position = startPosition;
yield return new WaitForSeconds( 1.0f );
rb.isKinematic = false;
}
private IEnumerator RotateRoutine(float t)
{
float currentTime = 0.0f;
Quaternion currentRotation = transform.rotation;
while (currentTime < t)
{
currentTime += Time.deltaTime;
transform.rotation = Quaternion.Slerp(currentRotation , startRotation , currentTime / t);
yield return new WaitForEndOfFrame();
}
transform.rotation = startRotation;
}
}
}