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using System;
using UnityEngine;
#if SDK_STEAM_VR
using Valve.VR;
#endif
namespace VRSDK
{
public class VR_SteamVRInput : VR_InputDevice
{
#if SDK_STEAM_VR
private SteamVR_Action_Single grabAction = null;
private SteamVR_Action_Boolean triggerAction = null;
private SteamVR_Action_Boolean primaryButtonAction = null;
private SteamVR_Action_Boolean secondaryButtonAction = null;
private SteamVR_Action_Boolean joystickPressAction = null;
private SteamVR_Action_Vector2 joystickInputAction = null;
public SteamVR_Input_Sources SteamControllerType { get { return InputController.ControllerType == VR_ControllerType.Right ? SteamVR_Input_Sources.RightHand : SteamVR_Input_Sources.LeftHand; } }
private bool isConnected = false;
#endif
public VR_SteamVRInput(VR_Controller controller) : base(controller)
{
#if SDK_STEAM_VR
InitializeSteamVR_Actions();
SteamVR_Behaviour_Pose steamController = controller.GetComponentInParent<SteamVR_Behaviour_Pose>();
steamController.onConnectedChanged.AddListener(delegate (SteamVR_Behaviour_Pose poseController, SteamVR_Input_Sources sources, bool state) { isConnected = state; });
#endif
}
#if SDK_STEAM_VR
private void InitializeSteamVR_Actions()
{
grabAction = SteamVR_Input.GetAction<SteamVR_Action_Single>("VRShooterKit", "Grab");
triggerAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "Shoot");
primaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "PrimaryButton");
secondaryButtonAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "SecondaryButton");
joystickPressAction = SteamVR_Input.GetAction<SteamVR_Action_Boolean>("VRShooterKit", "JoystickPress");
joystickInputAction = SteamVR_Input.GetAction<SteamVR_Action_Vector2>("VRShooterKit", "Joystick");
}
#endif
public override float GetAxis1D(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return GetButton(button) ? 1.0f : 0.0f;
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType);
}
#endif
return 0.0f;
}
public override bool GetButton(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetState(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetState(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetState(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetState(SteamControllerType);
}
#endif
return false;
}
public override bool GetButtonDown(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetStateDown(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetStateDown(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetStateDown(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetStateDown(SteamControllerType);
}
#endif
return false;
}
public override bool GetButtonUp(VR_InputButton button)
{
#if SDK_STEAM_VR
switch (button)
{
case VR_InputButton.Trigger:
return triggerAction.GetStateUp(SteamControllerType);
case VR_InputButton.Grip:
return grabAction.GetAxis(SteamControllerType) > 0.65f;
case VR_InputButton.Primary:
return primaryButtonAction.GetStateUp(SteamControllerType);
case VR_InputButton.Secondary:
return secondaryButtonAction.GetStateUp(SteamControllerType);
case VR_InputButton.TumbstickPress:
return joystickPressAction.GetStateUp(SteamControllerType);
}
#endif
return false;
}
public override string GetDeviceName()
{
#if SDK_STEAM_VR
return SteamControllerType.ToString();
#endif
return "";
}
public override Vector2 GetJoystick()
{
#if SDK_STEAM_VR
return joystickInputAction.GetAxis(SteamControllerType);
#endif
return Vector2.zero;
}
public override bool IsConnected()
{
#if SDK_STEAM_VR
return isConnected;
#endif
return false;
}
public override Quaternion GetRotationOffset()
{
return Quaternion.identity;
}
public override Vector3 GetPositionOffset()
{
return Vector3.zero;
}
public override Enum GetControllerType()
{
#if SDK_STEAM_VR
return SteamControllerType;
#endif
return default;
}
}
}