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using System;
using UnityEngine;
namespace VRSDK
{
public class VR_DistanceGrab : MonoBehaviour
{
[SerializeField] private Transform pointerTransform = null;
[SerializeField] private float grabDistance = 5.0f;
[SerializeField] private float grabRadius = 0.2f;
[SerializeField] private bool checkForObstruction = false;
[SerializeField] private bool guideLineAlwaysVisible = false;
[SerializeField] private bool canTriggerLineRender = false;
[SerializeField] private VR_InputButton lineTriggerInput = VR_InputButton.Trigger;
[SerializeField] private LineRenderer lineRender = null;
[SerializeField] private LayerMask layerMask = new LayerMask();
private VR_Controller controller = null;
private VR_Grabbable activeGrabbable = null;
private Collider thisCollider = null;
public Ray GrabbableRay { get { return new Ray( pointerTransform.position , pointerTransform.forward ); } }
private void Awake()
{
controller = GetComponent<VR_Controller>();
thisCollider = GetComponent<Collider>();
}
private void Update()
{
if (controller.CurrentGrab != null)
{
if (activeGrabbable != null)
{
activeGrabbable.RemoveActiveDistanceGrabController( controller );
SetActiveGrabbable(null);
}
return;
}
//get the closer intersection grabbable
VR_Grabbable closerGrabbable = GrabbableRaycast();
if (closerGrabbable == null)
{
if (activeGrabbable != null)
{
activeGrabbable.RemoveActiveDistanceGrabController(controller);
}
SetActiveGrabbable( null );
return;
}
if (closerGrabbable != null && activeGrabbable == null)
{
SetActiveGrabbable(closerGrabbable);
activeGrabbable.AddActiveDistanceGrabController(controller);
}
else if (closerGrabbable != null && activeGrabbable != null && activeGrabbable != closerGrabbable)
{
activeGrabbable.RemoveActiveDistanceGrabController( controller );
activeGrabbable = closerGrabbable;
activeGrabbable.AddActiveDistanceGrabController( controller );
controller.SetActiveDistanceGrabbable(activeGrabbable);
}
else if (closerGrabbable == null && activeGrabbable != null)
{
activeGrabbable.RemoveActiveDistanceGrabController(controller);
SetActiveGrabbable( null );
}
}
private VR_Grabbable GrabbableRaycast()
{
RaycastHit[] hitArray = Physics.SphereCastAll( GrabbableRay, grabRadius, grabDistance, layerMask, QueryTriggerInteraction.Ignore);
float minDistance = Mathf.Infinity;
VR_Grabbable closerGrabbable = null;
RaycastHit closerHitInfo = new RaycastHit();
for (int n = 0; n < hitArray.Length; n++)
{
float d = hitArray[n].distance;
VR_Grabbable grabbable = VR_Manager.instance.GetGrabbableFromCollider( hitArray[n].collider );
if (d < minDistance && IsValidGrabbableRaycast( hitArray[n] ))
{
minDistance = d;
closerGrabbable = grabbable;
closerHitInfo = hitArray[n];
}
}
if ( ShouldCheckForObstruction(closerGrabbable) )
{
Collider col = GetFirstColliderIntersection( pointerTransform.position, ( closerHitInfo.point - pointerTransform.position ).normalized );
if (col != closerHitInfo.collider)
{
return null;
}
}
return closerGrabbable;
}
private bool ShouldCheckForObstruction(VR_Grabbable closerGrabbable)
{
return closerGrabbable != null && checkForObstruction;
}
private void LateUpdate()
{
if ( !HasSomethingToGrab() )
{
if ( ShouldRenderLineForward() )
{
RenderLineForward();
}
else
{
ClearLineRender();
}
return;
}
RenderLineToActiveGrabbable();
}
private bool HasSomethingToGrab()
{
return activeGrabbable != null;
}
private bool ShouldRenderLineForward()
{
return controller.CurrentGrab == null && ( guideLineAlwaysVisible || ( canTriggerLineRender && controller.Input.GetButton( lineTriggerInput ) ) );
}
private void RenderLineForward()
{
lineRender.useWorldSpace = false;
lineRender.positionCount = 2;
lineRender.SetPosition( 0, Vector3.zero );
lineRender.SetPosition( 1, Vector3.forward * ( grabDistance / transform.localScale.z ) );
}
private void OnDisable()
{
if (lineRender != null)
{
lineRender.enabled = false;
}
}
private void OnEnable()
{
if (lineRender != null)
{
lineRender.enabled = true;
}
}
private void RenderLineToActiveGrabbable()
{
Transform lineEnd = GetLineEndTransform();
if (lineEnd == null)
return;
lineRender.useWorldSpace = true;
lineRender.positionCount = 2;
lineRender.SetPosition( 0, pointerTransform.position );
lineRender.SetPosition( 1, lineEnd.position );
}
private Transform GetLineEndTransform()
{
Transform lineEnd = activeGrabbable.GetHandInteractionSettings(controller).highlightPoint;
if (lineEnd == null)
lineEnd = activeGrabbable.GetHandInteractionSettings(controller).interactPoint;
return lineEnd;
}
private void ClearLineRender()
{
lineRender.positionCount = 0;
}
private Collider GetFirstColliderIntersection(Vector3 origin , Vector3 dir)
{
RaycastHit hitInfo;
if (Physics.Raycast( origin, dir, out hitInfo, grabDistance , layerMask , QueryTriggerInteraction.Ignore))
return hitInfo.collider;
return null;
}
private bool IsValidGrabbableRaycast(RaycastHit hitInfo)
{
VR_Grabbable grabbable = VR_Manager.instance.GetGrabbableFromCollider(hitInfo.collider);
return hitInfo.collider != thisCollider && grabbable != null && grabbable.enabled && grabbable.UseDistanceGrab && grabbable.CurrentGrabState == GrabState.UnGrab;
}
private void SetActiveGrabbable(VR_Grabbable grabbable)
{
activeGrabbable = grabbable;
controller.SetActiveDistanceGrabbable( grabbable );
}
}
}