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using UnityEngine;
using System.Collections;
namespace VRSDK
{
public class VR_Trowable : MonoBehaviour
{
[SerializeField] private float speedModifier = 1.5f;
[SerializeField] private float aungularSpeedModifier = 1.5f;
[SerializeField] private float maxAngularVelocity = 10.0f;
private Rigidbody rb = null;
public float SpeedModifier { get { return speedModifier; } }
public float AngularSpeedModifier { get { return aungularSpeedModifier; } }
private void Awake()
{
rb = GetComponent<Rigidbody>();
rb.maxAngularVelocity = maxAngularVelocity;
VR_Grabbable grabbable = GetComponent<VR_Grabbable>();
if (grabbable == null)
{
Debug.LogError( "Trowable needs VR_Grabbable script in order to work!" );
return;
}
GetComponent<VR_Grabbable>().OnAfterThrow.AddListener( delegate
{
rb.linearVelocity *= speedModifier;
rb.angularVelocity *= aungularSpeedModifier;
} );
}
}
}