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using DamageSystem;
using UnityEngine;
namespace VRBeats
{
public class BeatDamageInfo : DamageInfo
{
public float velocity;
public ColorSide colorSide;
public GameObject hitObject;
public BeatDamageInfo(DamageInfo damageInfo)
{
dmg = damageInfo.dmg;
hitDir = damageInfo.hitDir;
hitPoint = damageInfo.hitPoint;
explosionRadius = damageInfo.explosionRadius;
upwardsModifier = damageInfo.upwardsModifier;
hitForce = damageInfo.hitForce;
forceMode = damageInfo.forceMode;
damageType = damageInfo.damageType;
canDismember = damageInfo.canDismember;
sender = damageInfo.sender;
}
}
}