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using UnityEngine;
using System.Collections;
namespace VRBeats
{
public class SaberSelectionPanel : MonoBehaviour
{
[SerializeField] private Carousel saberCarousel = null;
private IEnumerator Start()
{
yield return new WaitForEndOfFrame();
saberCarousel.Focus( VR_SaberContainer.SelectedSaberIndex );
saberCarousel.OnIndexValueChange.AddListener(OnSaberSelectionIndexChange);
}
private void OnSaberSelectionIndexChange(int index)
{
VR_SaberContainer.SetSelectedSaberIndex(index);
}
}
}