33 lines
921 B
C#
33 lines
921 B
C#
|
|
using UnityEngine;
|
||
|
|
using System.Collections;
|
||
|
|
|
||
|
|
namespace VRSDK
|
||
|
|
{
|
||
|
|
public class VR_GrabCloner : MonoBehaviour
|
||
|
|
{
|
||
|
|
#region INSPECTOR
|
||
|
|
[SerializeField] private VR_Grabbable grabbablePrefab = null;
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
#region PRIVATE
|
||
|
|
private VR_Grabbable currentGrab = null;
|
||
|
|
#endregion
|
||
|
|
|
||
|
|
private void Awake()
|
||
|
|
{
|
||
|
|
currentGrab = Instantiate( grabbablePrefab, transform.position, transform.rotation );
|
||
|
|
currentGrab.OnGrabStateChange.AddListener( OnGrabStateChange );
|
||
|
|
}
|
||
|
|
|
||
|
|
private void OnGrabStateChange(GrabState grabState)
|
||
|
|
{
|
||
|
|
currentGrab.OnGrabStateChange.RemoveListener( OnGrabStateChange );
|
||
|
|
currentGrab = Instantiate( grabbablePrefab, currentGrab.transform.position, currentGrab.transform.rotation );
|
||
|
|
|
||
|
|
currentGrab.OnGrabStateChange.AddListener( OnGrabStateChange );
|
||
|
|
}
|
||
|
|
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|