110 lines
3.3 KiB
C#
110 lines
3.3 KiB
C#
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using UnityEngine;
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using VRSDK;
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namespace DamageSystem
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{
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public class Explosion : MonoBehaviour
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{
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#region INSPECTOR
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[SerializeField] private float dmg = 200.0f;
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[SerializeField] private float explosionRange = 0.0f;
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[SerializeField] private float explosionForce = 0.0f;
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[SerializeField] private float upwardsModifier = 0.0f;
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[SerializeField] private bool autoExplode = true;
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#endregion
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private DamageInfo damageInfo = new DamageInfo();
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private void Awake()
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{
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if (autoExplode)
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{
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Explode();
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}
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}
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public virtual void Explode(GameObject sender = null)
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{
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Collider[] colliderArray = Physics.OverlapSphere( transform.position, explosionRange );
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for (int n = 0; n < colliderArray.Length; n++)
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{
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Damageable damageable = colliderArray[n].GetComponent<Damageable>();
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if (damageable != null)
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{
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float distance = Vector3.Distance(transform.position, damageable.transform.position);
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float distanceFactor = Mathf.Abs((distance / explosionRange) - 1.0f); // a distance factor from 0.0f to 1.0f
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//create damage info
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DamageInfo info = CreateDamageInfo(distanceFactor);
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info.sender = sender;
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//send damage event
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DoDamage(damageable, info);
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}
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else
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{
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Rigidbody rb = colliderArray[n].GetComponent<Rigidbody>();
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if (rb != null)
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{
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ApplyImpactForce( rb );
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}
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else
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{
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VR_Grabbable grabbable = VR_Manager.instance.GetGrabbableFromCollider( colliderArray[n] );
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if (grabbable != null && grabbable.RB != null)
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{
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ApplyImpactForce( grabbable.RB );
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}
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}
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}
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}
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Destroy( gameObject , 5.0f);
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}
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private DamageInfo CreateDamageInfo(float distanceFactor)
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{
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if (damageInfo != null)
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{
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damageInfo = new DamageInfo();
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}
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damageInfo.hitForce = explosionForce;
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damageInfo.hitPoint = transform.position;
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damageInfo.explosionRadius = explosionRange;
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damageInfo.upwardsModifier = upwardsModifier;
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damageInfo.dmg = dmg * distanceFactor;
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damageInfo.damageType = DamageType.Explosion;
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return damageInfo;
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}
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protected virtual void ApplyImpactForce(Rigidbody rb)
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{
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rb.AddExplosionForce( explosionForce, transform.position, explosionRange, upwardsModifier );
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}
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protected virtual void DoDamage(Damageable damageable, DamageInfo info)
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{
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damageable.DoDamage(info);
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}
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private void OnDrawGizmosSelected()
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{
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Gizmos.color = Color.red;
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Gizmos.DrawWireSphere( transform.position, explosionRange );
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}
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}
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}
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