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BeatSaber/Assets/VRBeatsKit/Modules/VRDamageSystem/Explosion.cs
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using UnityEngine;
using VRSDK;
namespace DamageSystem
{
public class Explosion : MonoBehaviour
{
#region INSPECTOR
[SerializeField] private float dmg = 200.0f;
[SerializeField] private float explosionRange = 0.0f;
[SerializeField] private float explosionForce = 0.0f;
[SerializeField] private float upwardsModifier = 0.0f;
[SerializeField] private bool autoExplode = true;
#endregion
private DamageInfo damageInfo = new DamageInfo();
private void Awake()
{
if (autoExplode)
{
Explode();
}
}
public virtual void Explode(GameObject sender = null)
{
Collider[] colliderArray = Physics.OverlapSphere( transform.position, explosionRange );
for (int n = 0; n < colliderArray.Length; n++)
{
Damageable damageable = colliderArray[n].GetComponent<Damageable>();
if (damageable != null)
{
float distance = Vector3.Distance(transform.position, damageable.transform.position);
float distanceFactor = Mathf.Abs((distance / explosionRange) - 1.0f); // a distance factor from 0.0f to 1.0f
//create damage info
DamageInfo info = CreateDamageInfo(distanceFactor);
info.sender = sender;
//send damage event
DoDamage(damageable, info);
}
else
{
Rigidbody rb = colliderArray[n].GetComponent<Rigidbody>();
if (rb != null)
{
ApplyImpactForce( rb );
}
else
{
VR_Grabbable grabbable = VR_Manager.instance.GetGrabbableFromCollider( colliderArray[n] );
if (grabbable != null && grabbable.RB != null)
{
ApplyImpactForce( grabbable.RB );
}
}
}
}
Destroy( gameObject , 5.0f);
}
private DamageInfo CreateDamageInfo(float distanceFactor)
{
if (damageInfo != null)
{
damageInfo = new DamageInfo();
}
damageInfo.hitForce = explosionForce;
damageInfo.hitPoint = transform.position;
damageInfo.explosionRadius = explosionRange;
damageInfo.upwardsModifier = upwardsModifier;
damageInfo.dmg = dmg * distanceFactor;
damageInfo.damageType = DamageType.Explosion;
return damageInfo;
}
protected virtual void ApplyImpactForce(Rigidbody rb)
{
rb.AddExplosionForce( explosionForce, transform.position, explosionRange, upwardsModifier );
}
protected virtual void DoDamage(Damageable damageable, DamageInfo info)
{
damageable.DoDamage(info);
}
private void OnDrawGizmosSelected()
{
Gizmos.color = Color.red;
Gizmos.DrawWireSphere( transform.position, explosionRange );
}
}
}