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BeatSaber/Assets/VRBeatsKit/Scripts/Core/EnviromentController.cs
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using UnityEngine;
using Platinio.TweenEngine;
namespace VRBeats
{
public class EnviromentController : MonoBehaviour
{
[SerializeField] private MaterialBindings enviromentMaterialBindings = null;
[SerializeField] private float lightsOffTime = 0.5f;
[SerializeField] private float startingEmmisiveValue = 5.0f;
[SerializeField] private Color startingEmmisiveColor = Color.black;
private float currentEmmisiveValue = 0.0f;
private void Awake()
{
currentEmmisiveValue = startingEmmisiveValue;
enviromentMaterialBindings.SetEmmisiveColor(startingEmmisiveColor * startingEmmisiveValue);
}
public void TurnLightsOff()
{
Color from = enviromentMaterialBindings.GetEmmisiveColor();
PlatinioTween.instance.ColorTween(from , Color.black , lightsOffTime).SetOnUpdateColor( delegate (Color c)
{
if(enviromentMaterialBindings != null)
enviromentMaterialBindings.SetEmmisiveColor(c);
} ).SetEase(Ease.EaseOutExpo);
}
public void TurnLightsOn()
{
Color from = enviromentMaterialBindings.GetEmmisiveColor();
PlatinioTween.instance.ColorTween(from, startingEmmisiveColor * startingEmmisiveValue , lightsOffTime).SetOnUpdateColor(delegate (Color c)
{
if (enviromentMaterialBindings != null)
enviromentMaterialBindings.SetEmmisiveColor(c);
}).SetEase(Ease.EaseOutExpo);
}
public void FadeToColor(Color to , float time , Ease ease)
{
Color from = enviromentMaterialBindings.GetEmmisiveColor();
PlatinioTween.instance.ColorTween(from, to * currentEmmisiveValue, time).SetOnUpdateColor(delegate (Color c)
{
if (enviromentMaterialBindings != null)
enviromentMaterialBindings.SetEmmisiveColor(c );
}).SetEase(ease);
}
public void FadeEmmisiveValue(float to, float time, Ease ease)
{
Color color = enviromentMaterialBindings.GetEmmisiveColor();
PlatinioTween.instance.ColorTween(color, color * to, time).SetOnUpdateColor(delegate (Color c)
{
if (enviromentMaterialBindings != null)
enviromentMaterialBindings.SetEmmisiveColor(c);
}).SetEase(ease);
}
}
}