Files
BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/Other/FaceCamera.cs
T

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using System;
using UnityEngine;
namespace VRSDK
{
public class FaceCamera : MonoBehaviour
{
[SerializeField] private float multiplier = 1.0f;
private Transform mainCamera = null;
private Transform thisTransform = null;
private void Awake()
{
thisTransform = transform;
}
private void LateUpdate()
{
if (mainCamera == null)
{
mainCamera = GetMainCamera();
}
if (mainCamera == null)
{
return;
}
thisTransform.forward = (mainCamera.position - transform.position).normalized * multiplier;
}
private Transform GetMainCamera()
{
Camera cam = Camera.main;
if (cam != null)
{
return cam.transform;
}
return null;
}
}
}