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BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/Other/LimbController.cs
T

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using UnityEngine;
namespace VRSDK
{
public class LimbController : MonoBehaviour
{
[SerializeField] private float lifeTime = 5.0f;
private VR_Grabbable grabbable = null;
private float timer = 0.0f;
private void Awake()
{
grabbable = GetComponent<VR_Grabbable>();
}
private void Update()
{
timer += Time.deltaTime;
if (timer > lifeTime)
{
Destroy( gameObject );
}
//dont destroy while you are grabbing this limb
else if( grabbable.CurrentGrabState == GrabState.Grab )
{
timer = 0.0f;
}
}
}
}