15 lines
418 B
C#
15 lines
418 B
C#
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using UnityEngine;
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namespace VRSDK
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{
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public class Player : MonoBehaviour
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{
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[SerializeField] private Transform pockectsAnchorPoint = null;
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[SerializeField] private VR_ScreenFader gameOverScreenFader = null;
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public Transform PocketsAnchorPoint { get { return pockectsAnchorPoint; } }
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public VR_ScreenFader GameOverScreenFader { get { return gameOverScreenFader; } }
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}
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}
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