Files
BeatSaber/Assets/VRBeatsKit/Scripts/UI/FinalScoreLabel.cs
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using UnityEngine;
using Platinio.TweenEngine;
using TMPro;
namespace VRBeats
{
public class FinalScoreLabel : MonoBehaviour
{
[SerializeField] private TextMeshProUGUI scoreText = null;
[SerializeField] private float scoreFadeTime = 10.0f;
[SerializeField] private int length = 10;
private string initialValue = "";
private ScoreManager scoreManager = null;
private void Awake()
{
for (int n = 0; n < length; n++)
{
initialValue += "0";
}
scoreManager = FindObjectOfType<ScoreManager>();
}
public void ShowScore()
{
PlatinioTween.instance.ValueTween( 0.0f , scoreManager.CurrentScore , scoreFadeTime).SetOnUpdateFloat(delegate (float v)
{
SetScore( (int)v );
});
}
public void ResetValues()
{
gameObject.CancelAllTweens();
scoreText.text = initialValue;
}
private void SetScore(int score)
{
if (this.scoreText == null)
return;
string scoreText = score.ToString();
int addLength = Mathf.Max( length - scoreText.Length , 0);
string addZeros = "";
for (int n = 0; n < addLength; n++)
{
addZeros += "0";
}
this.scoreText.text = addZeros + scoreText;
}
}
}