21 lines
493 B
C#
21 lines
493 B
C#
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using UnityEngine;
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namespace DamageSystem
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{
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public class GlobalSurfaceDetails : MonoBehaviour
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{
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[SerializeField] private SurfaceDetails copyBase = null;
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private void Awake()
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{
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SurfaceDetails[] surfaceDetailsArray = transform.GetComponentsInChildren<SurfaceDetails>();
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for (int n = 0; n < surfaceDetailsArray.Length; n++)
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{
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surfaceDetailsArray[n].CopySettings(copyBase);
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}
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}
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}
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}
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