50 lines
1.0 KiB
C#
50 lines
1.0 KiB
C#
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using UnityEngine;
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using UnityEngine.UI;
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namespace VRSDK
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{
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public class VR_DropZoneUI : MonoBehaviour
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{
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[SerializeField] private Text countText = null;
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[SerializeField] private VR_DropZone dropZone = null;
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private int currentCounterValue = 0;
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private void Awake()
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{
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countText.text = "";
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dropZone.OnDrop.AddListener( OnDrop );
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dropZone.OnUnDrop.AddListener( OnUnDrop );
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}
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private void OnDrop(VR_Grabbable grabbable)
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{
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currentCounterValue++;
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UpdateText();
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}
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private void OnUnDrop(VR_Grabbable grabbbale)
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{
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currentCounterValue--;
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UpdateText();
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}
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private void UpdateText()
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{
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if (currentCounterValue > 1)
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{
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countText.text = currentCounterValue.ToString();
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}
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else
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{
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countText.text = "";
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}
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}
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}
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}
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