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BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/VR/VR_GrabbableZone.cs
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using UnityEngine;
using System.Collections;
namespace VRSDK
{
//this script is being use for the arrow grab zone when the hand is on range and you press the interact
//button it creates a the grabbable in your hand
public class VR_GrabbableZone : VR_Interactable
{
[SerializeField] private VR_Grabbable grabbable = null;
public VR_Grabbable Grabbable { get { return grabbable; } }
protected override void Awake()
{
shareHandInteractionSettings = true;
handSettings.canInteract = true;
handSettings.interactPoint = transform;
handSettings.highlightPoint = transform;
base.Awake();
}
public override void Interact(VR_Controller controller)
{
Debug.Log("interact");
StartCoroutine( GrabRoutine(controller) );
}
private IEnumerator GrabRoutine(VR_Controller controller)
{
VR_Grabbable clone = Instantiate( grabbable, transform.position, Quaternion.identity );
controller.ForceGrab( clone );
MeshRenderer[] renderArray = clone.transform.GetComponentsInChildren<MeshRenderer>();
for (int n = 0; n < renderArray.Length; n++)
{
renderArray[n].enabled = false;
}
yield return new WaitForEndOfFrame();
for (int n = 0; n < renderArray.Length; n++)
{
renderArray[n].enabled = true;
}
clone.gameObject.SetActive( true );
}
}
}