28 lines
765 B
C#
28 lines
765 B
C#
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using DamageSystem;
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using UnityEngine;
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namespace VRBeats
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{
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public class BeatDamageInfo : DamageInfo
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{
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public float velocity;
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public ColorSide colorSide;
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public GameObject hitObject;
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public BeatDamageInfo(DamageInfo damageInfo)
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{
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dmg = damageInfo.dmg;
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hitDir = damageInfo.hitDir;
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hitPoint = damageInfo.hitPoint;
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explosionRadius = damageInfo.explosionRadius;
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upwardsModifier = damageInfo.upwardsModifier;
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hitForce = damageInfo.hitForce;
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forceMode = damageInfo.forceMode;
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damageType = damageInfo.damageType;
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canDismember = damageInfo.canDismember;
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sender = damageInfo.sender;
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}
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}
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}
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