Files
BeatSaber/Assets/VRBeatsKit/Scripts/UI/TracksUIList.cs
T

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using System;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace VRBeats.UI
{
public class TracksUIList : MonoBehaviour
{
[SerializeField] private TracksDatabase database = null;
[SerializeField] private Scroller scroller = null;
[SerializeField] private TrackSlot trackSlotPrefab = null;
[SerializeField] private Transform contentParent = null;
private bool sceneIsLoading = false;
private const string boxingStyleSceneName = "BoxingStyle";
private const string saberStyleScenName = "SaberStyle";
private float timer = 0.0f;
private bool trigger = false;
private void Start()
{
PopulateList();
}
private void PopulateList()
{
for (int n = 0; n < database.TrackList.Length; n++)
{
int index = n;
TrackSlot slot = Instantiate(trackSlotPrefab , contentParent);
slot.transform.localScale = Vector3.one;
slot.Construct(database.TrackList[n] , delegate (TrackInfo info){ OnSlotClick(info ,index); });
scroller.AddElement(slot.gameObject);
}
}
private void Update()
{
if (!trigger && timer >= 5.0f)
{
trigger = true;
OnSlotClick(database.TrackList[0], 0);
}
}
private void OnSlotClick(TrackInfo trackInfo , int index)
{
if (sceneIsLoading)
return;
sceneIsLoading = true;
PlayableManager.SetSelectedTrackIndex(index);
string sceneName = trackInfo.Mode == Mode.Boxing ? boxingStyleSceneName : saberStyleScenName;
SceneManager.LoadScene( sceneName );
}
}
}