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BeatSaber/Assets/VRBeatsKit/Modules/VRDamageSystem/DamageInfo.cs
T

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using UnityEngine;
namespace DamageSystem
{
public class DamageInfo
{
public float dmg = 0.0f;
public Vector3 hitDir = Vector3.zero;
public Vector3 hitPoint = Vector3.zero;
public float explosionRadius = 0.0f;
public float upwardsModifier = 0.0f;
public float hitForce = 0.0f;
public ForceMode forceMode = ForceMode.Impulse;
public DamageType damageType = DamageType.Shoot;
public bool canDismember = false;
public GameObject sender = null;
public DamageInfo() { }
public void ApplyImpact(Rigidbody rb)
{
if (rb == null)
return;
if (damageType == DamageType.Explosion)
{
rb.AddExplosionForce( hitForce, hitPoint, explosionRadius, upwardsModifier, forceMode );
}
else if (damageType == DamageType.Shoot)
{
rb.AddForceAtPosition( hitForce * hitDir, hitPoint, forceMode );
}
}
}
}