135 lines
4.9 KiB
C#
135 lines
4.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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#if UNITY_EDITOR
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using UnityEditor.SceneManagement;
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using UnityEditor;
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#endif
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namespace VRSDK.EditorCode
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{
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public static class HandPreviewManager
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{
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#if UNITY_EDITOR
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private static string originalScenePath = null;
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private static bool previewModeEnable = false;
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private static VR_Grabbable inspectedGrabbable = null;
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private static VR_Controller activeController = null;
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private static HandPreviewSave handPreviewSave = null;
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public static bool IsPreviewModeEnable { get { return previewModeEnable; } }
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public static void EnterPreviewMode(GameObject clone)
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{
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Scene originalScene = EditorSceneManager.GetActiveScene();
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originalScenePath = EditorApplication.currentScene;
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Scene previewScene = EditorSceneManager.NewScene( NewSceneSetup.DefaultGameObjects, NewSceneMode.Additive );
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EditorSceneManager.MoveGameObjectToScene( clone, previewScene );
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EditorSceneManager.UnloadSceneAsync( originalScene );
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previewModeEnable = true;
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inspectedGrabbable = GameObject.FindObjectOfType<VR_Grabbable>();
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activeController = GameObject.FindObjectOfType<VR_Controller>();
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OverrideGrabAnimation();
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activeController.Animator.SetBool("IsGrabbing" , true);
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EditorApplication.update += Update;
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}
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public static void ExitPreviewMode()
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{
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previewModeEnable = false;
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EditorSceneManager.OpenScene(originalScenePath);
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EditorApplication.update -= Update;
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}
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public static void SaveAndExit()
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{
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handPreviewSave = new HandPreviewSave( inspectedGrabbable );
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ExitPreviewMode();
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GameObjectMarker marker = GameObject.FindObjectOfType<GameObjectMarker>();
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handPreviewSave.LoadInto(marker.GetComponent<VR_Grabbable>());
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GameObject.DestroyImmediate(marker);
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}
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private static void Update()
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{
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activeController.Animator.Update(1.0f/30.0f);
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inspectedGrabbable.SetEditorGrabPositionAndRotation(activeController);
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OverrideGrabAnimation();
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}
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private static void OverrideGrabAnimation()
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{
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VR_HandInteractSettings settings = inspectedGrabbable.GetHandInteractionSettings( activeController );
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//AnimationClip clip = settings.animation;
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//activeController.OverrideInteractAnimation( settings.animation );
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}
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}
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public class HandPreviewSave
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{
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public VR_HandInteractSettings handSettings = null;
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public VR_HandInteractSettings leftSettings = null;
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public VR_HandInteractSettings rightSettings = null;
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public Vector3 handSettingsInteractPointLocalPosition = Vector3.zero;
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public Vector3 rightHandSettingsInteractPointLocalPosition = Vector3.zero;
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public Vector3 leftHandSettingsInteractPointLocalPosition = Vector3.zero;
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public HandPreviewSave(VR_Grabbable grabbable)
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{
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handSettings = grabbable.HandSettings;
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leftSettings = grabbable.LeftHandSettings;
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rightSettings = grabbable.RightHandSettings;
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handSettingsInteractPointLocalPosition = handSettings.interactPoint.localPosition;
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leftHandSettingsInteractPointLocalPosition = leftSettings.interactPoint.localPosition;
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rightHandSettingsInteractPointLocalPosition = rightSettings.interactPoint.localPosition;
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}
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public void LoadInto(VR_Grabbable grabbable)
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{
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CopyTo(handSettings , grabbable.HandSettings);
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CopyTo(rightSettings , grabbable.RightHandSettings);
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CopyTo(leftSettings , grabbable.LeftHandSettings);
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if (grabbable.HandSettings.interactPoint != null)
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{
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Debug.Log( grabbable.HandSettings.interactPoint.localPosition );
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Debug.Log( handSettingsInteractPointLocalPosition );
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grabbable.HandSettings.interactPoint.localPosition = handSettingsInteractPointLocalPosition;
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}
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if (grabbable.LeftHandSettings.interactPoint != null)
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grabbable.LeftHandSettings.interactPoint.localPosition = leftHandSettingsInteractPointLocalPosition;
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if (grabbable.RightHandSettings.interactPoint != null)
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grabbable.RightHandSettings.interactPoint.localPosition = rightHandSettingsInteractPointLocalPosition;
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}
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private void CopyTo(VR_HandInteractSettings from , VR_HandInteractSettings to)
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{
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//to.animation = from.animation;
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to.canInteract = from.canInteract;
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to.rotationOffset = from.rotationOffset;
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}
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#endif
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}
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}
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