Files
BeatSaber/Assets/VRBeatsKit/Scripts/Core/AudioManager.cs
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using UnityEngine;
using UnityEngine.Audio;
using Platinio.TweenEngine;
namespace VRBeats
{
[RequireComponent(typeof(AudioSource))]
public class AudioManager : MonoBehaviour
{
[SerializeField] private AudioMixerGroup mixerGroup = null;
[SerializeField] private float fadeOutTime = 4.0f;
private AudioSource audioSource = null;
private void Start()
{
audioSource = GetComponent<AudioSource>();
audioSource.outputAudioMixerGroup = mixerGroup;
ResetThisComponent();
}
private void ResetThisComponent()
{
SetAudioMixerPitch(1.0f);
gameObject.CancelAllTweens();
}
public BaseTween BlendAudioMixerPitch(float from ,float to)
{
return PlatinioTween.instance.ValueTween(from , to , fadeOutTime).SetEase(Ease.EaseOutExpo).SetOnUpdateFloat(delegate (float v)
{
if(audioSource != null)
SetAudioMixerPitch(v);
}).SetOwner(gameObject);
}
public void SetAudioMixerPitch(float value)
{
audioSource.outputAudioMixerGroup.audioMixer.SetFloat("Pitch", value);
}
public void PlayClip(AudioClip clip)
{
audioSource.clip = clip;
audioSource.Play();
}
public float CurrentTime => audioSource != null ? audioSource.time : 0f;
}
}