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BeatSaber/Assets/VRBeatsKit/Scripts/Other/Rotator.cs
T

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using UnityEngine;
namespace Austral3D
{
public class Rotator : MonoBehaviour
{
[SerializeField] private Vector3 axis = Vector3.zero;
[SerializeField] private float speed = 1.0f;
[SerializeField] private Space space = Space.Self;
private void Update()
{
transform.Rotate(axis , speed * Time.deltaTime , space);
}
}
}