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BeatSaber/Assets/VRBeatsKit/Scripts/ScritableEvents/Other/TriggerScritableEventOnAwake.cs
T

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using UnityEngine;
namespace VRBeats.ScriptableEvents
{
public class TriggerScritableEventOnAwake : MonoBehaviour
{
[SerializeField] private GameEvent gameEvent = null;
private void Start()
{
gameEvent.Invoke();
}
}
}