14 lines
310 B
C#
14 lines
310 B
C#
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using UnityEngine;
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namespace VRBeats
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{
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public class VR_BeatEnvironmentEmissionMarker : VR_BeatMarker
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{
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[SerializeField] public float targetEmissionValue = 100.0f;
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[SerializeField] public float fadeTime = 1.5f;
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[SerializeField] public Ease ease = Ease.EaseOutExpo;
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}
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}
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