Files
BeatSaber/Assets/VRBeatsKit/Modules/VRSDK/Other/Door.cs
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using UnityEngine;
namespace VRSDK
{
public class Door : MonoBehaviour
{
[SerializeField] private float throwForce = 100.0f;
private VR_Grabbable grabbable = null;
private VR_Controller grabController = null;
private void Awake()
{
grabbable = GetComponent<VR_Grabbable>();
grabbable.OnGrabStateChange.AddListener(OnGrabStateChange);
}
private void OnGrabStateChange(GrabState newState)
{
if (newState == GrabState.Grab)
{
grabController = grabbable.GrabController;
}
if (newState == GrabState.Drop)
{
Debug.Log("drop");
GetComponent<Rigidbody>().isKinematic = false;
GetComponent<Rigidbody>().AddForceAtPosition( grabController.Velocity * throwForce, grabController.transform.position );
}
}
}
}