28 lines
586 B
C#
28 lines
586 B
C#
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using UnityEngine;
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namespace VRSDK
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{
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//this is code for the demo wall cube
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public class WallCube : MonoBehaviour
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{
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[SerializeField] private float resetTime = 1.0f;
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private WallCubePart[] wallCubePartArray = null;
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private void Start()
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{
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wallCubePartArray = transform.GetComponentsInChildren<WallCubePart>();
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}
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public void Reset()
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{
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for (int n = 0; n < wallCubePartArray.Length; n++)
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{
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wallCubePartArray[n].Reset( resetTime );
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}
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}
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}
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}
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