Files
BeatSaber/Assets/VRBeatsKit/Scripts/Other/Spark.cs
T

41 lines
1.1 KiB
C#
Raw Normal View History

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace VRBeats
{
public class Spark : MonoBehaviour
{
[SerializeField] MaterialBindings materialBindings = null;
[SerializeField] private float glowEffect = 0.5f;
[SerializeField] private float scaleTime = 1.5f;
[SerializeField] private float moveTime = 1.5f;
[SerializeField] private float targetScale = 500.0f;
public void Construct(Color c)
{
materialBindings.SetUseEmmisiveIntensity(false);
materialBindings.SetEmmisiveColor(c * glowEffect);
PlayAnimation();
}
private void OnDestroy()
{
gameObject.CancelAllTweens();
}
private void PlayAnimation()
{
transform.ScaleY(targetScale, scaleTime).SetEase(Ease.EaseOutExpo).SetOnComplete(delegate
{
transform.Move(transform.position + Vector3.up * targetScale, moveTime).SetOnComplete(delegate
{
Destroy(gameObject);
}).SetOwner(gameObject);
}).SetOwner(gameObject); ;
}
}
}