Files
BeatSaber/Assets/VRBeatsKit/Modules/VRDamageSystem/GlobalSurfaceDetails.cs
T

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using UnityEngine;
namespace DamageSystem
{
public class GlobalSurfaceDetails : MonoBehaviour
{
[SerializeField] private SurfaceDetails copyBase = null;
private void Awake()
{
SurfaceDetails[] surfaceDetailsArray = transform.GetComponentsInChildren<SurfaceDetails>();
for (int n = 0; n < surfaceDetailsArray.Length; n++)
{
surfaceDetailsArray[n].CopySettings(copyBase);
}
}
}
}